雷霆战舰 游戏简化版

雷霆战舰飞机游戏简化版

最终目标生成

class MyGameFrame:
import java.awt.Color;


import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.Date;

import javax.swing.JFrame;
/**
 * 飞机游戏的主窗口
 * @author shishaopeng
 *
 */

public class MyGameFrame extends Frame {

    Image planeImg =GameUtil.getImage("images/plane.png");// 得到images图片路径
    Image bg =GameUtil.getImage("images/bg.jpg");

    Plane plane =new Plane(planeImg,250,250);  
    Shell[] shells=new Shell[50];
    Explode bao;
    Date  startTime = new Date();
    Date  endTime;
    int period;   //游戏持续的时间

    @Override
    public void paint(Graphics g) {         //自动被调用,g变量相当于一只画笔                      
        super.paint(g); 
        g.drawImage(bg, 0, 0, null);

        plane.drawSelf(g);     // 画飞机

        //画出全部炮弹
        for(int i=0;i<shells.length;i++) {
            shells[i].draw(g);

        //飞机与炮弹的碰撞检测
        boolean peng=   shells[i].getRect().intersects(plane.getRect());
        if(peng) {
            plane.live=false;
            if(bao==null) {
            bao= new Explode(plane.x,plane.y);
            endTime=new Date();
            period =(int)(endTime.getTime()-startTime.getTime()/1000);
            }

            bao.draw(g);
            }
        //计时功能,给出提示
        if(!plane.live){
            g.setColor(Color.red);
            Font   f  =  new Font("宋体", Font.BOLD, 50);
            g.setFont(f);
            g.drawString("时间:"+period+"秒", (int)plane.x, (int)plane.y);
        }
        }

    }


    class PaintThread extends Thread{      //内部类   

            @Override
            public void run() {

                super.run();
                while(true) {     

                    repaint();   // 重复画窗口


                    try {
                        Thread.sleep(40);     //40ms   25/s图片变换频率
                    } catch (InterruptedException e) {

                        e.printStackTrace();
                    }     
                }
            }
        }


    // 定义键盘监听的内部类
    class KeyMonitor extends KeyAdapter{

        @Override
        public void keyPressed(KeyEvent e) {            
            super.keyPressed(e);
            plane.addDirection(e);
        }

        @Override
        public void keyReleased(KeyEvent e) {           
            super.keyReleased(e);
            plane.minusDirection(e);
        }


    }




    /**
     * 初始化窗口
     */
    public  void  launchFrame(){

        this.setTitle("雷霆战舰简化版");     //窗口名
        this.setVisible(true);        //可视化窗口
        this.setSize(Constant.GAME_WIDTH, Constant.GAME_HEIGHT);       //窗口大小   
        this.setLocation(300, 300);   //窗口位置        
        this.addWindowListener(new  WindowAdapter(){

            @Override
            public void windowClosing(WindowEvent e) {          
                System.exit(0);
            }           
        });     

        new PaintThread().start();    // 启动重画窗口的线程
        addKeyListener(new KeyMonitor());  //  给窗口增加键盘的监听


        //初始化50个炮弹
        for(int i=0;i<shells.length;i++) {
            shells[i]= new Shell();

        }
    }

    public static void main(String[] args) {
        MyGameFrame  f = new MyGameFrame();
        f.launchFrame();
    }
    private Image offScreenImage = null;

    public void update(Graphics g) {
        if(offScreenImage == null)
            offScreenImage = this.createImage(Constant.GAME_WIDTH,Constant.GAME_HEIGHT);//这是游戏窗口的宽度和高度

        Graphics gOff = offScreenImage.getGraphics();
        paint(gOff);
        g.drawImage(offScreenImage, 0, 0, null);
    }
}
class GameUtil:

import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;

public class GameUtil {
    // 工具类最好将构造器私有化。
    private GameUtil() {
    } 


    /**
     * 返回指定路径文件的图片对象
     * @param path
     * @return
     */
    public static Image getImage(String path) {
        BufferedImage bi = null;
        try {
            URL u = GameUtil.class.getClassLoader().getResource(path);
            bi = ImageIO.read(u);
        } catch (IOException e) {
            e.printStackTrace();
        }
        return bi;
    }
}

class GameObject:

import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
/**
 * 游戏物体的父类
 * @author 59231
 *
 */
public class GameObject {
     Image img;
     double x,y;
     int speed;
     int width,height;

    public void drawSelf(Graphics g) {

        g.drawImage(img,(int)x,(int)y,null);
    }

    public GameObject(Image img, double x, double y, int speed, int width, int height) {
        super();
        this.img = img;
        this.x = x;
        this.y = y;
        this.speed = speed;
        this.width = width;
        this.height = height;
    }

    public GameObject(Image img, double x, double y) {
        super();
        this.img = img;
        this.x = x;
        this.y = y;
    }

    public GameObject() {               
    }

    /**
     * 返回物体所在的矩形。便于后继的碰撞检测
     * @return
     */
    public Rectangle  getRect() {
        return new Rectangle((int)x,(int)y,width,height);

    }
}
class GameObject:

import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
/**
 * 游戏物体的父类
 * @author 59231
 *
 */
public class GameObject {
     Image img;
     double x,y;
     int speed;
     int width,height;

    public void drawSelf(Graphics g) {

        g.drawImage(img,(int)x,(int)y,null);
    }

    public GameObject(Image img, double x, double y, int speed, int width, int height) {
        super();
        this.img = img;
        this.x = x;
        this.y = y;
        this.speed = speed;
        this.width = width;
        this.height = height;
    }

    public GameObject(Image img, double x, double y) {
        super();
        this.img = img;
        this.x = x;
        this.y = y;
    }

    public GameObject() {               
    }

    /**
     * 返回物体所在的矩形。便于后继的碰撞检测
     * @return
     */
    public Rectangle  getRect() {
        return new Rectangle((int)x,(int)y,width,height);

    }
}
class Constant:

public class Constant {
    public static final int GAME_WIDTH=500;
    public static final int GAME_HEIGHT=500;
}
class plane:

import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;

public class Plane extends GameObject {

    boolean left,up,right,down;
    boolean live=true;

    public void drawSelf(Graphics g) {
        if(live) {      
            g.drawImage(img,(int)x,(int)y,null);

            if(left) {
                x-=speed;
            }
            if(right) {
                x+=speed;               
            }
            if(up) {
                y-=speed;
            }
            if(down) {
                y+=speed;
            }

        }else {

        }

    }
    public Plane(Image img,double x,double y) {
        this.img=img;
        this.x=x;
        this.y=y;
        this.speed=3;
        this.width=img.getWidth(null);
        this.height=img.getHeight(null);
    }
    //按下某个键,增加相应的方向
    public void addDirection(KeyEvent e) {
        switch(e.getKeyCode()) {
        case  KeyEvent.VK_LEFT:
            left=true;
            break;
        case KeyEvent.VK_UP:
            up=true;
            break;
        case  KeyEvent.VK_RIGHT:
            right=true;
            break;
        case KeyEvent.VK_DOWN:
            down=true;
            break;          
        }       
    } 

    //按下某个键,取消相应的方向
    public void minusDirection(KeyEvent e) {
        switch(e.getKeyCode()) {
        case  KeyEvent.VK_LEFT:
            left=false;
            break;
        case KeyEvent.VK_UP:
            up=false;
            break;
        case  KeyEvent.VK_RIGHT:
            right=false;
            break;
        case KeyEvent.VK_DOWN:
            down=false;
            break;          
        }
    }


} 
class Shell:

import java.awt.Color;

import java.awt.Graphics;

public class Shell extends GameObject{

    double degree;

    public Shell() {

        x=200;
        y=200;
        width=10;
        height=10;
        speed=3;
        degree=Math.random()*Math.PI*2;

    }
    public void draw(Graphics g) {
        Color c=g.getColor();
        g.setColor(Color.YELLOW);
        g.fillOval((int)x,(int)y,width,height);

        // 炮弹沿着任意角度去飞
        x+=speed*Math.cos(degree);
        y+=speed*Math.sin(degree);

        if(x<0||x>Constant.GAME_WIDTH-width) {
            degree = Math.PI*degree;

        }
        if(y<30||y>Constant.GAME_HEIGHT-height) {
            degree =-degree;

        g.setColor(c);
        }
    }
}

游戏所需图片

飞机
背景图片
爆炸
这里写图片描述
这里写图片描述
这里写图片描述
这里写图片描述
这里写图片描述
这里写图片描述
这里写图片描述
这里写图片描述
这里写图片描述
这里写图片描述
这里写图片描述
这里写图片描述
这里写图片描述
这里写图片描述

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