走进元宇宙:是什么、有什么、为什么?

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预计阅读时长:7分钟

本文仅代表作者个人观点,不代表平台意见,不构成投资建议。

Estimated reading time: 7min

Any views expressed in the below are the personal views of the author and should not form the basis for making investment decisions, nor be construed as a recommendation or advice to engage in investment transactions.

元宇宙是一个虚拟世界,它融合了数字技术的各个方面,包括视频会议、Minecraft(我的世界)或Roblox等游戏、加密货币、电子邮件、虚拟现实、社交媒体和直播。这些部分将如何结合在一起还有待研究,但投资者和高管们已经对其商业潜力有了很深的兴趣。

The metaverse is a virtual world that blends aspects of digital technologies including video-conferencing, games like Minecraft or Roblox, cryptocurrencies, email, virtual reality, social media and live-streaming. Quite how these pieces will fit together is a work in progress, but investors and executives are already interested in the commercial potential.

什么是元宇宙?

很难说,因为它并不是一个存在于现实世界中的物体。首先我们用排除法可能会更容易掌握这个概念:它不是一个单一的产品,不是一个游戏,也不是由一家公司创造的。相反,它类似于一个3D万维网,其中的商业、信息和通信工具都是沉浸式的,可互操作的。在某种程度上,它是我们现实世界生活方式的数字再现。就像你在Microsoft Word中创建一个文档,并通过微信发送给同事,他们可以在手机上、电脑上、iPad上查阅。元宇宙中的项目应该能够在一个竞争产品的生态系统中移动,并保持其价值和功能。比如说,从A公司购买的NFT数字藏品应该可以展示在B公司制作的游戏里的房子中的数字墙上。

What is the metaverse?

It’s hard to describe because it doesn’t truly exist yet. It may be easier to grasp the concept by first saying what it isn’t: It’s not a single product, it’s not a game, and it’s not being created by one company. Rather, it’s akin to a 3D world wide web, where businesses, information and communication tools are immersive and interoperable. In a way it’s a digital reproduction of how we live in the physical world. Just as you might create a document in Microsoft Word and send it via Gmail to a colleague to read on an iPad, items in the metaverse should be able to move across an ecosystem of competing products, holding their value and function. A piece of virtual art bought as a “non-fungible token” from Company A, say, should be displayable on the digital wall of a house in a game made by Company B.  

你会在元宇宙做什么?

工作和游戏。例如,“小明”在Facebook或微软团队中创建了一个3D数字人,并在虚拟会议中使用这个“数字化身”。工作之余,她和朋友一起参加一个虚拟音乐表演,他们的化身出现在观众席上的数百个小脑袋中。音乐结束后,乐队说“别忘了买件T恤!”,小明在一个虚拟摊位上浏览商品并用数字货币购买了一件她喜欢的设计,就像她今天在亚马逊或淘宝上一样,参加第二天的虚拟会议时就可以穿新衣服了。一位同事想借来给他的女儿,让她当晚在Roblox游戏中使用,小明就直截了当地借给他。这个简单的场景涉及企业通信工具、现场活动流、电子商务和分享有价值的东西。但是,这只有当每个供应商在构建其系统时,都考虑到了要使头像和衬衫等资产能够兼容和转让时才有效。 

What would you do there?

Work and play. For example, “Jane” creates a 3D avatar within Facebook or Microsoft Teams and uses it in virtual meetings. After work, she attends a virtual music show with friends and their avatars appear among the hundreds of little heads in the audience. The music finishes and the band says “don’t forget to buy a T-shirt!” Jane browses the designs at a virtual stall just as she would on Amazon or Taobao today, pays for one with digital currencies and wears it at the next day’s virtual meeting. A colleague asks to borrow it for his daughter to use that evening inside a Roblox game, and she lends it to him easily. This simple scenario involves corporate communication tools, live-event streaming, e-commerce and sharing something of value. But it only works if each provider builds its system in a way that makes assets such as avatars and shirts compatible and transferable. 

谁在这场游戏中?

扎克伯格就看到了元宇宙的巨大前景,这也是他的公司投资Oculus虚拟现实头盔等产品的一个因素。计算机图形芯片制造商英伟达公司(Nvidia Corp.)希望其Omniverse平台能够为一些基础框架提供动力,软件制造商Unity Software也是如此。Roblox公司等视频游戏开发商以及Epic Games公司和微软公司等生产商都想分一杯羹。Roblox通过与腾讯控股有限公司的合资企业进入中国。腾讯也为自己的社交应用QQ注册了一系列与元宇宙相关的商标。TikTok的母公司字节跳动已经向VR头盔制造商Pico和移动游戏制造商Reworld投入资金。甚至还有专业的咨询公司,如总部设在英国的Dubit,帮助公司进入元宇宙领域。不要忘了,还有支付服务提供商和数字货币——要有人来促进这些跨境虚拟交易。

Who’s in the game?

Zuckerberg, for one, sees great promise in the metaverse, and it’s a factor behind his company’s investment in products such as the Oculus virtual-reality headset. Computer-graphics chipmaker Nvidia Corp. wants its Omniverse platform to power some of the underlying framework, as does software-maker Unity Software. Video-game developers such as Roblox Corp. and producers including Epic Games Inc. and Microsoft Corp. all want a piece of the pie. Roblox is also in China through a joint venture with Tencent Holdings Ltd.,. Tencent also has registered a slew of metaverse-related trademarks for its own social app QQ. TikTok-owner ByteDance Ltd. has plowed money into VR headset maker Pico and mobile game maker Reworld. There are even specialist consultancies such as U.K.-based Dubit to help companies move into the metaverse. And don’t forget payment providers and digital currencies — someone’s going to need to facilitate those cross-virtual-border transactions.

现在的智能手机能行吗?

没有超高速、低延迟的互联网,元宇宙将无法发挥其全部潜力——数百万人随时随地访问和生活在虚拟世界中。“Second Life(第二人生)”就是一个典型的例子,它在智能手机流行之前就已经问世了,它失去吸引力的部分原因就在于无法提供实时的移动交互。今天的第四代(4G)连接可以支持像“Fortnite(堡垒之夜)”这样的多人游戏应用程序,但无法处理数百个并发的时间敏感数据流。这就是为什么世界各地的移动运营商正在花费数十亿美元来建设5G网络。他们甚至可能需要6G才能更进一步。在家和办公室也是如此,更大的屏幕会消耗更多的带宽,有便于直接连接到办公场所的光纤连接。

Can today’s smartphones handle it?

The metaverse won’t reach its full potential — millions of people accessing and living in the virtual world anywhere, at any time — without ultrafast, low-latency internet. Case in point is the online world Second Life, which came out before smartphones caught on and lost its appeal in part because it couldn’t provide real-time, on-the-go interactions. Today’s fourth-generation (4G) connections can just about support multiplayer apps like Fortnite, but can’t handle hundreds of concurrent streams of time-sensitive data. This is why mobile carriers around the world are spending billions of dollars to build 5G networks. They may need even 6G to take it further. The same is true at home and in the office, where bigger screens drain more bandwidth, favoring fiber optic connections wired directly into premises.

Web 3.0就是由你、我、大家创造的,所以如果你喜欢这篇文章,请点赞、请关注、请分享!美好的未来就在我们手中!

Web 3.0 is created by people like you and me so if you enjoy the article, please like, subscribe and share. The future is bright!

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