1. 先创建一个BaseViewController,给该控制器的view添加拖动手势;
在BaseViewController里面创建一个这个属性:@property(nonatomic,strong)UIPercentDrivenInteractiveTransition *interactiveTransition;
- (void)viewDidLoad
{
[super viewDidLoad];
self.navigationController.delegate = self; // 设置navigationController的代理为self,并实现其代理方法
self.view.userInteractionEnabled = YES;
UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(backHandle:)];
[self.view addGestureRecognizer:panGesture];
}
- (void)backHandle:(UIPanGestureRecognizer *)recognizer
{
[self customControllerPopHandle:recognizer];
}
2.侧滑手势会触发这个回调方法;
- (void)customControllerPopHandle:(UIPanGestureRecognizer *)recognizer
{
if(self.navigationController.childViewControllers.count == 1)
{
return;
}
// _interactiveTransition就是代理方法2返回的交互对象,我们需要更新它的进度来控制POP动画的流程。(以手指在视图中的位置与屏幕宽度的比例作为进度)
CGFloat process = [recognizer translationInView:self.view].x/self.view.bounds.size.width;
process = MIN(1.0, MAX(0.0, process));
if(recognizer.state == UIGestureRecognizerStateBegan)
{
// 此时,创建一个UIPercentDrivenInteractiveTransition交互对象,来控制整个过程中动画的状态
_interactiveTransition = [[UIPercentDrivenInteractiveTransition alloc] init];
[self.navigationController popViewControllerAnimated:YES];
}
else if(recognizer.state == UIGestureRecognizerStateChanged)
{
[_interactiveTransition updateInteractiveTransition:process]; // 更新手势完成度
}
else if(recognizer.state == UIGestureRecognizerStateEnded ||recognizer.state == UIGestureRecognizerStateCancelled)
{
// 手势结束时,若进度大于0.5就完成pop动画,否则取消
if(process > 0.5)
{
[_interactiveTransition finishInteractiveTransition];
}
else
{
[_interactiveTransition cancelInteractiveTransition];
}
_interactiveTransition = nil;
}
}
3.实现UINavigationControllerDelegate的两个协议方法,分别返回自定义动画需要的两个重要对象;
// 代理方法1:
// 返回一个实现了UIViewControllerAnimatedTransitioning协议的对象 ,即完成转场动画的对象
- (id<UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController animationControllerForOperation:(UINavigationControllerOperation)operation fromViewController:(UIViewController *)fromVC toViewController:(UIViewController *)toVC
{
if(operation == UINavigationControllerOperationPop) // 若operation是pop,就返回我们自定义的转场动画对象
{
return [[POPAnimation alloc] init];
}
return nil;
}
// 代理方法2
// 返回一个实现了UIViewControllerInteractiveTransitioning协议的对象,即完成动画交互(动画进度)的对象
- (id<UIViewControllerInteractiveTransitioning>)navigationController:(UINavigationController *)navigationController interactionControllerForAnimationController:(id<UIViewControllerAnimatedTransitioning>)animationController
{
if([animationController isKindOfClass:[POPAnimation class]])
{
return _interactiveTransition;
}
return nil;
}
4.创建一个自定义动画类:POPAnimation。这是自定义动画的核心
- 自定义动画类,即一个实现了UIViewControllerAnimatedTransitioning协议的类。
- 实现该协议的两个方法,一个返回动画执行时间,一个自定义动画。
#import "POPAnimation.h"
@interface POPAnimation ()
@end
@implementation POPAnimation
// 实现两个协议的方法
// 返回动画执行的时间
- (NSTimeInterval)transitionDuration:(id<UIViewControllerContextTransitioning>)transitionContext
{
return 0.25;
}
//
- (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext
{
__block UIViewController *fromVC = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey]; // 动画来自哪个vc
UIViewController *toVC = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey]; // 转场到哪个vc
// 转场动画是两个控制器视图的动画,需要一个containerView作为“舞台”
UIView *containerView = [transitionContext containerView];
[containerView insertSubview:toVC.view belowSubview:fromVC.view];
NSTimeInterval duration = [self transitionDuration:transitionContext]; // 获取动画执行时间(实现的协议方法)
// 执行动画,让fromVC的view移动到屏幕最右侧
[UIView animateWithDuration:duration animations:^{
fromVC.view.transform = CGAffineTransformMakeTranslation([UIScreen mainScreen].bounds.size.width, 0);
} completion:^(BOOL finished) {
// 当动画执行完时,这个方法必须要调用,否则系统会认为你的其余操作都在动画执行过程中
[transitionContext completeTransition:![transitionContext transitionWasCancelled]];
}];
}
@end