前言
Springboot使用Netty优雅、快速的创建TCP客户端。
1. 前置准备
pom.xml
依赖
<dependency>
<groupId>org.springframework.boot</groupId>
<artifactId>spring-boot-starter-web</artifactId>
</dependency>
<dependency>
<groupId>org.springframework.boot</groupId>
<artifactId>spring-boot-starter</artifactId>
</dependency>
<dependency>
<groupId>org.projectlombok</groupId>
<artifactId>lombok</artifactId>
<optional>true</optional>
</dependency>
<!-- netty包 -->
<dependency>
<groupId>io.netty</groupId>
<artifactId>netty-all</artifactId>
<version>4.1.75.Final</version>
</dependency>
<!-- 常用JSON工具包 -->
<dependency>
<groupId>com.alibaba</groupId>
<artifactId>fastjson</artifactId>
<version>1.2.80</version>
</dependency>
- 客户端配置
application.yml
server:
port: 10000
spring:
application:
name: tcp-client
# tcp
netty:
# 客户端监听端口
client-port: 19999
# 默认连接的服务器ip
server-ip: 127.0.0.1
# 默认连接的服务器端口
server-port: 20000
# 日记配置
logging:
level:
com.netty: debug
- 导入我们自定义的配置
/**
* 读取YML中的服务配置
*
* @author ding
*/
@Configuration
@ConfigurationProperties(prefix = ClientProperties.PREFIX)
@Data
public class ClientProperties {
public static final String PREFIX = "netty";
/**
* 客户端ip
*/
private Integer clientPort;
/**
* 默认连接的服务器ip
*/
private String serverIp;
/**
* 默认连接的服务器端口
*/
private Integer serverPort;
}
2. 消息处理器
MessageHandler.java
import io.netty.channel.ChannelHandler;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.handler.codec.mqtt.MqttMessage;
import io.netty.handler.timeout.IdleStateEvent;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.springframework.stereotype.Component;
/**
* 消息处理,单例启动
*
* @author qiding
*/
@Slf4j
@Component
@ChannelHandler.Sharable
@RequiredArgsConstructor
public class MessageHandler extends SimpleChannelInboundHandler<String> {
@Override
protected void channelRead0(ChannelHandlerContext ctx, String message) throws Exception {
log.debug("\n");
log.debug("channelId:" + ctx.channel().id());
}
@Override
public void channelInactive(ChannelHandlerContext ctx) {
log.debug("\n");
log.debug("开始连接");
}
@Override
public void channelActive(ChannelHandlerContext ctx) throws Exception {
log.debug("\n");
log.info("成功建立连接,channelId:{}", ctx.channel().id());
super.channelActive(ctx);
}
@Override
public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
log.info("心跳事件时触发");
if (evt instanceof IdleStateEvent) {
IdleStateEvent event = (IdleStateEvent) evt;
// 当我们长时间没有给服务器发消息时,发送ping消息,告诉服务器我们还活跃
if (event.state().equals(IdleState.WRITER_IDLE)) {
log.debug("发送心跳");
ctx.writeAndFlush("ping");
}
} else {
super.userEventTriggered(ctx, evt);
}
}
}
3. 重写通道初始化类
添加我们需要的解码器,这里添加了String解码器和编码器
ChannelInit.java
import com.netty.server.handler.MessageHandler;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.socket.SocketChannel;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;
import io.netty.handler.timeout.IdleStateHandler;
import lombok.RequiredArgsConstructor;
import org.springframework.stereotype.Component;
import java.util.concurrent.TimeUnit;
/**
* Netty 通道初始化
*
* @author qiding
*/
@Component
@RequiredArgsConstructor
public class ChannelInit extends ChannelInitializer<SocketChannel> {
private final MessageHandler messageHandler;
@Override
protected void initChannel(SocketChannel channel) {
channel.pipeline()
// 每隔60s的时间触发一次userEventTriggered的方法,并且指定IdleState的状态位是WRITER_IDLE,事件触发给服务器发送ping消息
.addLast("idle", new IdleStateHandler(0, 60, 0, TimeUnit.SECONDS))
// 添加解码器
.addLast(new StringDecoder())
// 添加编码器
.addLast(new StringEncoder())
// 添加消息处理器
.addLast("messageHandler", messageHandler);
}
}
4. 核心服务
- 接口
ITcpClient.java
public interface ITcpClient {
/**
* 主启动程序,初始化参数
*
* @throws Exception 初始化异常
*/
void start() throws Exception;
/**
* 重启
*
* @throws Exception e
*/
void reconnect() throws Exception;
/**
* 优雅的结束服务器
*
* @throws InterruptedException 提前中断异常
*/
@PreDestroy
void destroy() throws InterruptedException;
}
- 实现类
TcpClient .java
/**
* 启动 Client
*
* @author qiding
*/
@Component
@Slf4j
@RequiredArgsConstructor
public class TcpClient implements ITcpClient {
private final ChannelInit channelInit;
private final ClientProperties clientProperties;
private static final EventLoopGroup WORKER_GROUP = new NioEventLoopGroup();
private SocketChannel socketChannel;
private Bootstrap bootstrap;
/**
* 记录当前连接的服务器ip(用于重连)
*/
public String connectedIp;
/**
* 记录当前连接的服务器端口(用于重连)
*/
public Integer connectedPort;
@Override
public void start() throws Exception {
log.info("初始化 Client ...");
this.tcpClient();
}
@Override
public void reconnect() throws Exception {
if (socketChannel != null && socketChannel.isActive()) {
socketChannel.close();
this.connect(clientProperties.getServerIp(), clientProperties.getServerPort());
}
}
public void disconnect() {
if (socketChannel != null && socketChannel.isActive()) {
socketChannel.close();
}
}
/**
* Client初始化
*/
private void tcpClient() {
try {
bootstrap = new Bootstrap()
.remoteAddress("127.0.0.1", clientProperties.getClientPort())
.handler(channelInit)
.channel(NioSocketChannel.class)
.option(ChannelOption.TCP_NODELAY, true);
bootstrap.group(WORKER_GROUP);
this.connect(clientProperties.getServerIp(), clientProperties.getServerPort());
} catch (Exception e) {
e.printStackTrace();
WORKER_GROUP.shutdownGracefully();
}
}
/**
* 连接服务器
*/
public void connect(String ip, Integer port) throws InterruptedException {
this.disconnect();
this.connectedIp = ip;
this.connectedPort = port;
ChannelFuture future = bootstrap.connect(connectedIp, connectedPort).sync();
if (future.isSuccess()) {
socketChannel = (SocketChannel) future.channel();
log.info("connect server success");
}
}
/**
* 销毁
*/
@PreDestroy
@Override
public void destroy() {
WORKER_GROUP.shutdownGracefully();
socketChannel.closeFuture();
}
/**
* 获取频道
*/
public SocketChannel getSocketChannel() {
return this.socketChannel;
}
}
5. 效果预览
- 主启动类添加启动方法
/**
* @author qiding
*/
@SpringBootApplication
@RequiredArgsConstructor
public class NettyClientApplication implements ApplicationRunner {
private final TcpClient tcpClient;
public static void main(String[] args) {
SpringApplication.run(NettyClientApplication.class, args);
}
@Override
public void run(ApplicationArguments args) throws Exception {
tcpClient.start();
}
}
- 运行
6. 编写http测试接口
为了方便测试,我们编写几个http接口进行测试
HttpApi.java
import com.alibaba.fastjson.JSONObject;
import com.netty.client.server.TcpClient;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.springframework.web.bind.annotation.GetMapping;
import org.springframework.web.bind.annotation.PostMapping;
import org.springframework.web.bind.annotation.RequestBody;
import org.springframework.web.bind.annotation.RestController;
/**
* 模拟发送api
*
* @author qiding
*/
@RequiredArgsConstructor
@RestController
@Slf4j
public class HttpApi {
private final TcpClient tcpClient;
/**
* 消息发布
*/
@GetMapping("/send")
public String send(String message) {
tcpClient.getSocketChannel().writeAndFlush(message);
return "发送成功";
}
/**
* 消息发布
*/
@PostMapping("/send/json")
public String send(@RequestBody JSONObject body) {
tcpClient.getSocketChannel().writeAndFlush(body.toJSONString());
return "发送成功";
}
/**
* 连接
*/
@GetMapping("connect")
public String connect(String ip, Integer port) throws Exception {
tcpClient.connect(ip, port);
return "重启指令发送成功";
}
/**
* 重连
*/
@GetMapping("reconnect")
public String reconnect() throws Exception {
tcpClient.reconnect();
return "重启指令发送成功";
}
}
http端口为我们开头yml配置的端口,默认9999,建议使用postman或apifox进行http调用
-
postman示例,http调用发送接口,向服务器发送消息
-
或直接浏览器输入
http://localhost:9999/send?message=hello
7. 接口列表
- 消息发送
http://localhost:10000/send?message=hello
- 连接服务器
http://localhost:10000/connect?ip=127.0.0.1&port=20000
- 重连
http://localhost:10000/reconnect?ip=127.0.0.1&port=20000
- json消息发送示例
http://localhost:9999/send/json
Request URL: http://localhost:9999/send/json
Request Method: POST
Request Headers:
{
"Content-Type":"application/json"
}
Request Body:
{
"test": "hello"
}
8. 源码分享
- Springboot、SpringCloud全家桶教程+源码,各种常用框架使用案例都有哦,具备完善的文档,致力于让开发者快速搭建基础环境并让应用跑起来,并提供丰富的使用示例供使用者参考,快来看看吧。
- 项目源码国内gitee地址
- 项目源码github地址