前言
当使用canvas完成横屏签名功能时,最后签名图片需要旋转角度,保证图片横铺
一、实现思路
思路是重新创建应该canvas,将图片填充进去,最后旋转canvas,最后保存旋转过会的图片。
二、详细代码
代码如下(示例):
rotateBase64Img(src, edg) {
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
var imgW;//图片宽度
var imgH;//图片高度
var size;//canvas初始大小
if (edg % 90 != 0) {
console.error("旋转角度必须是90的倍数!");
throw '旋转角度必须是90的倍数!';
}
(edg < 0) && (edg = (edg % 360) + 360)
const quadrant = (edg / 90) % 4; //旋转象限
const cutCoor = {sx: 0, sy: 0, ex: 0, ey: 0}; //裁剪坐标
var image = new Image();
image.crossOrigin = "anonymous"
image.src = src;
image.onload = function () {
imgW = image.width;
imgH = image.height;
size = imgW > imgH ? imgW : imgH;
canvas.width = size * 2;
canvas.height = size * 2;
switch (quadrant) {
case 0:
cutCoor.sx = size;
cutCoor.sy = size;
cutCoor.ex = size + imgW;
cutCoor.ey = size + imgH;
break;
case 1:
cutCoor.sx = size - imgH;
cutCoor.sy = size;
cutCoor.ex = size;
cutCoor.ey = size + imgW;
break;
case 2:
cutCoor.sx = size - imgW;
cutCoor.sy = size - imgH;
cutCoor.ex = size;
cutCoor.ey = size;
break;
case 3:
cutCoor.sx = size;
cutCoor.sy = size - imgW;
cutCoor.ex = size + imgH;
cutCoor.ey = size + imgW;
break;
}
ctx.translate(size, size);
ctx.rotate(edg * Math.PI / 180);
//drawImage向画布上绘制图片
ctx.drawImage(image, 0, 0);
//getImageData() 复制画布上指定矩形的像素数据
var imgData = ctx.getImageData(cutCoor.sx, cutCoor.sy, cutCoor.ex, cutCoor.ey);
if (quadrant % 2 == 0) {
canvas.width = imgW;
canvas.height = imgH;
} else {
canvas.width = imgH;
canvas.height = imgW;
}
//putImageData() 将图像数据放回画布
ctx.putImageData(imgData, 0, 0);
console.log(canvas.toDataURL())//旋转之后图片base64
}
调用方法穿入canvas绘制之后图片(src),以及旋转角度edg,最后得到旋转之后图片canvas.toDataURL()
总结
重点是绘制完再旋转.