//三子棋
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
int Menu() {
printf("-------------------------------\n");
printf("1.开始游戏\n");
printf("0.结束游戏\n");
printf("-------------------------------\n");
printf("请输入你的选择\n");
int choice = 0;
scanf("%d", &choice);
return choice;
}
#define MAX_ROW 3
#define MAX_COL 3
char chess_board[MAX_ROW][MAX_COL];
void Init() {
//棋盘用x表示玩家落子,o表示电脑落子
//' '表示未落子
for (int row = 0; row < MAX_ROW; ++row) {
for (int col = 0; col < MAX_COL; ++col) {
chess_board[row][col] = ' ';
}
}
}
void Print() {
for (int row = 0; row < MAX_ROW; ++row) {
printf("| %c | %c | %c |\n", chess_board[row][0],
chess_board[row][1], chess_board[row][2]);
if (row != MAX_ROW - 1) {
printf("|---|---|---|\n");
}
}
}
void PlayerMove() {
//玩家落子
printf("玩家落子!\n");
while (1) {
printf("请输入一组坐标(row col): ");
int row = 0;
int col = 0;
scanf("%d %d", &row, &col);
if (row >= MAX_ROW || row < 0
|| col >= MAX_COL || col < 0) {
printf("您的输入有误!请重新输入!\n");
continue;
}
if (chess_board[row][col] != ' ') {
printf("您输入的坐标已经被占用!\n");
continue;
}
chess_board[row][col] = 'x';
break;
}
}
char IsFull() {
for (int row = 0; row < MAX_ROW; ++row) {
for (int col = 0; col < MAX_COL; ++col) {
if (chess_board[row][col] == ' ') {
return 0;
}
}
}
return 1;
}
void ComputerMove() {
//TODO
while (1) {
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (chess_board[row][col] != ' ') {
continue;
}
chess_board[row][col] = 'o';
break;
}
}
//函数返回'x'表示玩家胜利
//函数返回'o'表示电脑胜利
//函数返回'a'表示和棋
//函数返回' '表示游戏未结束,继续游戏
char CheckGameOver() {
//检查行
for (int row = 0; row < MAX_ROW; ++row) {
if (chess_board[row][0] == chess_board[row][1]
&& chess_board[row][0] == chess_board[row][2]) {
return chess_board[row][0];
}
}
//检查列
for (int col = 0; col < MAX_COL; ++col) {
if (chess_board[0][col] == chess_board[1][col]
&& chess_board[0][col] == chess_board[2][col]) {
return chess_board[0][col];
}
}
//检查对角线
if (chess_board[0][0] == chess_board[1][1]
&& chess_board[0][0] == chess_board[2][2]) {
return chess_board[0][0];
}
if (chess_board[0][2] == chess_board[1][1]
&& chess_board[0][2] == chess_board[2][0]) {
return chess_board[0][2];
}
//a表示和棋
if (IsFull()) {
return 'a';
}
return ' ';
}
void Game() {
//1.创建一个棋盘,并且进行初始化
Init();
while (1) {
system("cls");
//2.打印棋盘
Print();
//3.让玩家落子,提示玩家输入落子位置的坐标
PlayerMove();
//4.检测游戏是否结束
char letter = CheckGameOver();
CheckGameOver();
if (letter != ' ') {
break;
}
//5.让电脑落子,生成一对随机数
ComputerMove();
//6.检测游戏是否结束
letter = CheckGameOver();
if (letter != ' ') {
break;
}
}
char letter = CheckGameOver();
if (letter == 'x') {
Print();
printf("玩家胜利!\n");
}
else if (letter == 'o') {
Print();
printf("电脑胜利!\n");
}
else if (letter == 'a') {
Print();
printf("和棋!\n");
}
else {
printf("好像出错了!\n");
}
}
int main() {
while (1) {
int choice = Menu();
if (choice == 1) {
Game();
}
else if (choice == 0) {
printf("goodbye!\n");
break;
}
else {
printf("您的输入有误!\n");
}
}
system("pause");
return 0;
}
判断棋盘是否下满:
char IsFull() {
for (int row = 0; row < MAX_ROW; ++row) {
for (int col = 0; col < MAX_COL; ++col) {
if (chess_board[row][col] == ' ') {
return 0;
}
}
}
return 1;
}
判断输赢:
//函数返回'x'表示玩家胜利
//函数返回'o'表示电脑胜利
//函数返回'a'表示和棋
//函数返回' '表示游戏未结束,继续游戏
char CheckGameOver() {
//检查行
for (int row = 0; row < MAX_ROW; ++row) {
if (chess_board[row][0] == chess_board[row][1]
&& chess_board[row][0] == chess_board[row][2]) {
return chess_board[row][0];
}
}
//检查列
for (int col = 0; col < MAX_COL; ++col) {
if (chess_board[0][col] == chess_board[1][col]
&& chess_board[0][col] == chess_board[2][col]) {
return chess_board[0][col];
}
}
//检查对角线
if (chess_board[0][0] == chess_board[1][1]
&& chess_board[0][0] == chess_board[2][2]) {
return chess_board[0][0];
}
if (chess_board[0][2] == chess_board[1][1]
&& chess_board[0][2] == chess_board[2][0]) {
return chess_board[0][2];
}
//a表示和棋
if (IsFull()) {
return 'a';
}
return ' ';
}