单链表复现魔术师发牌表演

#include <corecrt_malloc.h>
#include <stdio.h>
constexpr auto OK = 1;
constexpr auto Error = 0;

typedef int Status;
typedef int ElemType;
//定义双链表结构体
typedef struct Temp
{
	ElemType SequenceNumber;			//顺序号
	ElemType Data;						//牌号
	struct Temp* Next;
}CircularLinkedList;

//初始化循环链表
//n:牌数
Status InitLinkedList(CircularLinkedList*& list,int n )
{
	if (n < 1)
		return Error;
	list = (CircularLinkedList*)malloc(sizeof(Temp));
	if (!list)
		return Error;
	CircularLinkedList* pNode = NULL, * pHead = NULL;
	for (int i = 1;i <=n;i++)
	{
		if (pNode)
		{
			CircularLinkedList* newlist = NULL;
			newlist = (CircularLinkedList*)malloc(sizeof(Temp));
			if (!newlist)
				return Error;
			pNode->Next = newlist;
			//newlist->SequenceNumber = i;
			newlist->Data = 0;
			pNode = newlist;
			//free(newlist);
		}
		else {
			pNode = list;
		}

		if (pHead == NULL)
		{
			pHead = list;
		}

	}
	pNode->Next = pHead;
	return OK;
}

//魔术操作
Status Licensing(CircularLinkedList* poker)
{
	poker->Data = 1;
	int pokerNum = 2;
	CircularLinkedList* pokerItem = poker;
	while (1)
	{
		for (int j=0;j < pokerNum;j++)
		{
			pokerItem = pokerItem->Next;
			if (pokerItem->Data!=0)
			{
				//pokerItem = pokerItem->Next;
				j--;
			}
		}
		pokerItem->Data = pokerNum;
		pokerNum++;

		if (pokerNum == 14)
		{
			break;
		}
	}
	return OK;
}

//销毁链表
Status Distroy(CircularLinkedList* poker,int n)
{
	CircularLinkedList* NextOne = poker,*del;
	for (int i = 0;i < n;i++)
	{
		del = NextOne;
		NextOne = del->Next;
		free(del);
	}
	return OK;
}

//主函数
void PokerOperate()
{
	CircularLinkedList* list = NULL;
	InitLinkedList(list, 13);
	Licensing(list);
	for (int i = 0;i < 13;i++)
	{
		printf("黑桃%d", list->Data);
		list = list->Next;
	}
	Distroy(list,13);
}

开始是0,结尾是1。

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