LinkedBlockingQueue
- 基于链表实现的阻塞队列,默认长度Integer.MAX_VALUE
- 吞吐量通常比基于数组实现的高,但在同步应用的场景下性能更难预测
插入元素大致逻辑:
成员变量
// 存储节点的信息
static class Node<E> {
E item;
Node<E> next;
Node(E x) { item = x; }
}
// 存储元素的空间大小,默认Integer.MAX_VALUE
private final int capacity;
// 当前队列元素的个数, 使用CAS来保证并发安全
private final AtomicInteger count = new AtomicInteger();
// 头结点,不变量:head.item = null
transient Node<E> head;
// 尾结点, 不变量:last.next = null
private transient Node<E> last;
// 获取元素 需要的锁
private final ReentrantLock takeLock = new ReentrantLock();
// 获取元素时, 当没有获取到资源时就会将线程放入该队列
private final Condition notEmpty = takeLock.newCondition();
// 添加元素 需要的锁
private final ReentrantLock putLock = new ReentrantLock();
// 添加元素时, 当队列元素已经满了,线程将会进入notFull等待队列
private final Condition notFull = putLock.newCondition();
offer() :
不返回异常
public boolean offer(E e) {
if (e == null) throw new NullPointerException();
final AtomicInteger count = this.count;
// 当前链表长度是否已经达到最大
if (count.get() == capacity)
return false;
int c = -1;
// 为新元素创建Node节点
Node<E> node = new Node<E>(e);
// 获取添加元素的重入锁
final ReentrantLock putLock = this.putLock;
putLock.lock();
try {
// 链表未满
if (count.get() < capacity) {
// 添加节点到链表尾部
enqueue(node);
// 返回的是旧值
c = count.getAndIncrement();
// 判断此时是否达到链表最大长度
if (c + 1 < capacity)
// 唤醒等待添加元素的等待队列
notFull.signal();
}
} finally {
putLock.unlock();
}
if (c == 0)
// >= 0, 说明有元素,唤醒notEmpty等待队列的线程
signalNotEmpty();
return c >= 0;
}
private void enqueue(Node<E> node) {
// assert putLock.isHeldByCurrentThread();
// assert last.next == null;
last = last.next = node;
}
take():
从队列中获取元素,获取不到,将阻塞
public E take() throws InterruptedException {
E x;
int c = -1;
final AtomicInteger count = this.count;
// 获取元素的锁
final ReentrantLock takeLock = this.takeLock;
// 获取可响应中断的锁
takeLock.lockInterruptibly();
try {
// 如果没有元素,则当前线程添加到notEmpty条件队列
while (count.get() == 0) {
notEmpty.await();
}
// 获取链表中的第一个元素,即head后面一个
x = dequeue();
c = count.getAndDecrement();
if (c > 1)
// c > 1 说明链表中有元素,唤醒notEmpty条件队列中的其他线程读取数据
notEmpty.signal();
} finally {
takeLock.unlock();
}
// 由于此时取了一个元素,因此相等说明还有一个位置可以存元素,唤醒put操作的等待线程
if (c == capacity)
signalNotFull();
return x;
}
private E dequeue() {
// assert takeLock.isHeldByCurrentThread();
// assert head.item == null;
Node<E> h = head;
Node<E> first = h.next;
h.next = h; // help GC
head = first;
E x = first.item;
first.item = null;
return x;
}
poll:
等待指定时间,如果没有元素直接返回null
public E poll(long timeout, TimeUnit unit) throws InterruptedException {
E x = null;
int c = -1;
long nanos = unit.toNanos(timeout);
final AtomicInteger count = this.count;
final ReentrantLock takeLock = this.takeLock;
takeLock.lockInterruptibly();
try {
while (count.get() == 0) {
if (nanos <= 0)
return null;
// 等待一定时间
nanos = notEmpty.awaitNanos(nanos);
}
x = dequeue();
c = count.getAndDecrement();
if (c > 1)
notEmpty.signal();
} finally {
takeLock.unlock();
}
if (c == capacity)
signalNotFull();
return x;
}
peek:
返回链表第一个元素,即head后一个
不存在直接返回null
public E peek() {
if (count.get() == 0)
return null;
final ReentrantLock takeLock = this.takeLock;
takeLock.lock();
try {
Node<E> first = head.next;
if (first == null)
return null;
else
return first.item;
} finally {
takeLock.unlock();
}
}
remove
fullyLock加锁, 此次不允许添加,取出元素
public boolean remove(Object o) {
if (o == null) return false;
fullyLock();
try {
// trail 用来记录 p前一个节点
for (Node<E> trail = head, p = trail.next;
p != null;
trail = p, p = p.next) {
// 如果找到待删除元素
if (o.equals(p.item)) {
unlink(p, trail);
return true;
}
}
return false;
} finally {
fullyUnlock();
}
}
// 删除p节点,同时将p前驱trail 和 p.next 连接
void unlink(Node<E> p, Node<E> trail) {
// assert isFullyLocked();
// p.next is not changed, to allow iterators that are
// traversing p to maintain their weak-consistency guarantee.
p.item = null;
trail.next = p.next;
if (last == p)
last = trail;
if (count.getAndDecrement() == capacity)
notFull.signal();
}
void fullyLock() {
putLock.lock();
takeLock.lock();
}
/**
* Unlocks to allow both puts and takes.
*/
void fullyUnlock() {
takeLock.unlock();
putLock.unlock();
}
Itr
遍历过程几乎不会受到其他线程的影响
遍历过程中,不管是其他线程弹出元素还是执行Itr.remove(), 遍历都不会受到影响
private class Itr implements Iterator<E> {
// 基于弱一致性的迭代器
// 记录当前遍历到的节点
private Node<E> current;
// 记录current前一个节点
private Node<E> lastRet;
// 记录当前遍历的节点元素值
private E currentElement;
Itr() {
fullyLock();
try {
current = head.next;
if (current != null)
currentElement = current.item;
} finally {
fullyUnlock();
}
}
public boolean hasNext() {
return current != null;
}
private Node<E> nextNode(Node<E> p) {
for (;;) {
Node<E> s = p.next;
// 如果s == p, 说明遍历过程中,s节点刚好被弹出(take),返回head.next
// take方法弹出元素时,会将p.next 指向 p
// 只有开始才会出现,因为弹出的元素始终是头结点
if (s == p)
return head.next;
// s == null : 可能遍历到最后一个
// s.item != null: s 不为null
if (s == null || s.item != null)
return s;
// 说明s != p, 且s != null && s.item == null,
// 可能是由于s被Itr中的remove
p = s;
}
}
public E next() {
fullyLock();
try {
if (current == null)
throw new NoSuchElementException();
// 记录当前元素值
E x = currentElement;
// 将当前元素赋给lastRet
lastRet = current;
// current移动到下一位置
current = nextNode(current);
// currentElement重新赋值
currentElement = (current == null) ? null : current.item;
return x;
} finally {
fullyUnlock();
}
}
// 移除元素
public void remove() {
if (lastRet == null)
throw new IllegalStateException();
fullyLock();
try {
// 记录lastRet
Node<E> node = lastRet;
lastRet = null;
for (Node<E> trail = head, p = trail.next;
p != null;
trail = p, p = p.next) {
// 找到了待移除的元素
if (p == node) {
// 取消p节点
unlink(p, trail);
break;
}
}
} finally {
fullyUnlock();
}
}
}
// 将p节点从链表中删除,让p的前驱trail指向p.next, 但是p的next不会重新赋null,保证了遍历过程正常执行
void unlink(Node<E> p, Node<E> trail) {
// assert isFullyLocked();
// p.next is not changed, to allow iterators that are
// traversing p to maintain their weak-consistency guarantee.
p.item = null;
trail.next = p.next;
if (last == p)
last = trail;
if (count.getAndDecrement() == capacity)
notFull.signal();
}