程序代码如下:
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define MAX_ROW 9
#define MAX_COL 9
#define MINE_COUNT 10 //地雷个数
//开始菜单界面ok
int Start()
{
printf("--------------------------------\n");
printf("------------1.Start -------------\n");
printf("------------2.Exist -------------\n");
printf("--------------------------------\n");
printf(" 请输入您的选择!");
int choice = 0;
scanf("%d", &choice);
return choice;
}
//初始化两个地图数组
void init(char show_map[MAX_ROW][MAX_COL],char mine_map[MAX_ROW][MAX_COL])
{
for (int row = 0; row < MAX_ROW; ++row)
{
for (int col = 0; col < MAX_COL; ++col)
{
show_map[row][col] = '*';
mine_map[row][col] = '0';
}
}
for (int i = 0; i < MINE_COUNT; ++i)
{
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (mine_map[row][col] == '1')
{
continue;
--i;
}
else
{
mine_map[row][col] = '1';
}
}
}
//打印地图
void print(char show_map[MAX_ROW][MAX_COL])
{
printf(" |");
for (int col = 0; col < MAX_COL; ++col)
{
printf(" %d", col);
}
printf("\n");
for (int col = 0; col < MAX_ROW; ++col)
{
printf("___");
}
printf("\n");
for (int row = 0; row < MAX_ROW; ++row)
{
printf(" %d |", row);
for (int col = 0; col < MAX_COL; ++col)
{
printf(" %c", show_map[row][col]);
}
printf("\n");
}
}
//当前位置周围雷的个数
void MineCount(int row, int col, char show_map[MAX_ROW][MAX_COL], char mine_map[MAX_ROW][MAX_COL])
{
int count = 0;
if (row - 1 >= 0 && col - 1 >= 0 && mine_map[row - 1][col - 1] == '1')
{
++count;
}
if (row - 1 >= 0 && mine_map[row - 1][col] == '1')
{
++count;
}
if (row - 1 >= 0 && col + 1 < MAX_COL && mine_map[row - 1][col + 1] == '1')
{
++count;
}
if (col - 1 >= 0 && mine_map[row][col - 1] == '1')
{
++count;
}
if (col + 1 < MAX_COL && mine_map[row][col + 1] == '1')
{
++count;
}
if (row + 1 <MAX_ROW && col - 1 >= 0 && show_map[row + 1][col - 1] == '1')
{
++count;
}
if (row + 1 < MAX_ROW && mine_map[row + 1][col] == '1')
{
++count;
}
if (row + 1 < MAX_ROW && col + 1 < MAX_COL && mine_map[row + 1][col + 1] == '1')
{
++count;
}
show_map[row][col] = count + '0';
}
void Game()
{
//创建show_map(用户可见地图) 表示周围雷的个数和未翻开地图的状态(*)
//创建mine_map(地雷地图)表示地雷(1)和不是地雷(0)的状态
char show_map[MAX_ROW][MAX_COL];
char mine_map[MAX_ROW][MAX_COL];
//对数组初始化
//show_map为未翻开的状态(*)
//mine_map为全都不是地雷后 随机安排十个地雷
init(show_map,mine_map);
int blank_count = 0;
//玩家操作,并校验坐标是否有效
while (1)
{
//打印地图show_map
print(show_map);
printf("请玩家输入要翻开的位置坐标:");
int row = 0;
int col = 0;
scanf("%d %d", &row, &col);
if (row >= MAX_ROW || row < 0 || col < 0 || col >= MAX_COL)
{
system("cls");
printf("您输入的坐标有误!\n");
continue;
}
if (show_map[row][col] != '*')
{
system("cls");
printf("您的输入已无效!\n");
continue;
}
//判定游戏是否结束
if (mine_map[row][col] == '1')
{
system("cls");
print(mine_map);
printf("很遗憾,您踩雷了!\n");
return;
}
system("cls");
++blank_count;
//判断游戏是否胜利
if (blank_count == MAX_ROW * MAX_COL - MINE_COUNT)
{
printf("恭喜您,游戏胜利!\n");
return;
}
//当前位置周围雷的个数
MineCount(row, col, show_map, mine_map);
}
}
int main()
{
srand((unsigned int)time(0));
while (1)
{
//1.菜单选择
int choice = Start();
if (choice == 1)
{
Game();
}
else if (choice == 2)
{
break;
}
else
{
printf(" 您的输入有误!\n");
}
}
system("pause");
return 0;
}
程序运行结果如下: