//新建图片
BufferedImage newImage = new BufferedImage(1079, 512, BufferedImage.TYPE_INT_RGB);
//获取绘图对象
Graphics2D g2d = newImage.createGraphics();
//将bufferImage按照1079,512的比例绘制到newImage上
g2d.drawImage(bufferImg, 0, 0, 1079, 512, null);
//画笔宽度,
Stroke dash = new BasicStroke(2.5f, BasicStroke.CAP_BUTT,BasicStroke.JOIN_ROUND, 3.5f, null,0f);
g2d.setStroke(dash);
//设置颜色
g2d.setColor(Color.RED);
//绘制一条线段
g.drawLine(x1,y1,x2,y2);
//绘制方形
//左边距,上边距,width矩形宽度,height矩形高度
g2d.drawRect(x_offset, y_offset, width, height);//空心
g2d.fillRect(x_offset, y_offset, width, height);//实心
//绘制圆形
//圆心x,圆心y,宽度,高度
void drawOval(int x, int y, int width, int height);//空心
void fillOval(int x, int y, int width, int height);//实心
//结束绘制
g2d.dispose();
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版权声明:本文为CSDN博主「学习要趁早z」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。
原文链接:https://blog.csdn.net/qq_42677452/article/details/112038746