组合动画+属性动画

组合动画

Activity层

package com.dingtao.animotordemo;	
import android.animation.Animator;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.LinearInterpolator;
import android.widget.Button;
import android.widget.ImageView;

public class MainActivity extends AppCompatActivity {

    Button button;
    ImageView goodsImage;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        button = findViewById(R.id.button);
//      按钮点击事件
        button.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
//              设置0到10的整数变化
                final ValueAnimator valueAnimator = ValueAnimator.ofInt(60,0);
//              整个事件段是5秒
                valueAnimator.setDuration(60*1000);
//              数字均匀变化,也可设置其他的变化方式,先快后慢,先慢后快等......
                valueAnimator.setInterpolator(new LinearInterpolator());
//              监听每次改变时的值
                valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                    @Override
                    public void onAnimationUpdate(ValueAnimator animation) {
                        int value = (Integer) animation.getAnimatedValue();
                        button.setText(value+"");
                    }
                });
                valueAnimator.start();
            }
        });

        goodsImage = findViewById(R.id.goods_image);
        goodsImage.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                ObjectAnimator translationX = ObjectAnimator.ofFloat(goodsImage,"translationX",0,300f);
                ObjectAnimator translationY = ObjectAnimator.ofFloat(goodsImage,"translationY",0,500f);
                ObjectAnimator rotation = ObjectAnimator.ofFloat(goodsImage,"rotation",0,1060);

                AnimatorSet animatorSet = new AnimatorSet();  //组合动画
                animatorSet.play(translationX).with(rotation).before(translationY);
//                animatorSet.playTogether(translationX,translationY,rotation); //设置动画
                animatorSet.setDuration(3000);  //设置动画时间
                animatorSet.start(); //启动
            }
        });

    }

}

MusicButton implements View.OnClickListener 动画

package com.dingtao.animotordemo;
import android.animation.Animator;
import android.animation.ObjectAnimator;
import android.content.Context;
import android.support.v7.widget.AppCompatImageView;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.LinearInterpolator;

public class MusicButton extends AppCompatImageView implements View.OnClickListener {
    private ObjectAnimator objectAnimator;

    public static final int STATE_PLAYING =1;//正在播放
    public static final int STATE_PAUSE =2;//暂停
    public int state;

    public MusicButton(Context context) {
        super(context);
        init();
    }

    public MusicButton(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public MusicButton(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init(){
        //第一个参数:Object对象

        //第二个参数:属性:旋转:rotation;平移:translationX/translationY
        //缩放:scaleX/scaleY;透明:alpha

        //第三个参数:起始值
        //第四个参数:结束值
        objectAnimator = ObjectAnimator.ofFloat(this,"rotation",0,360);
        objectAnimator.setDuration(1000);
        objectAnimator.setRepeatCount(ObjectAnimator.INFINITE);
        objectAnimator.setInterpolator(new LinearInterpolator());

        objectAnimator.start();//动画开始
        state = STATE_PLAYING;
        setOnClickListener(this);
    }

    @Override
    public void onClick(View v) {
        if (state == STATE_PAUSE){
            objectAnimator.resume();//动画重新开始
            state = STATE_PLAYING;
        }else{
            objectAnimator.pause();//动画暂停
            state = STATE_PAUSE;
        }
    }
}

布局

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    tools:context=".MainActivity">

    <com.dingtao.animotordemo.MusicButton
        android:id="@+id/musicButton"
        android:layout_width="80dp"
        android:layout_height="80dp"
        app:srcCompat="@drawable/music" />

    <Button
        android:id="@+id/button"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:text="Button" />

    <ImageView
        android:id="@+id/goods_image"
        android:layout_width="30dp"
        android:layout_height="30dp"
        app:srcCompat="@mipmap/ic_launcher_round" />
</LinearLayout>
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值