第一章 动物换位

1.2数据模型

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这里是引用

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package ch1.data;
public abstract class Animal {
    String name ;
    Point [] allCanAtPoint;    //全部点位置
    Point point;               //动物当前所在的点位置
    ViewForAnimal animalView;  //动物的外观视图
    public void setAtPoint(Point p) {
        if(p!=null){
           point = p;
           point.setIsHaveAnimal(true);
           point.setAtPointAnimal(this);
        } 
    }
    public Point getAtPoint() {
        return point;
    }
    public void setAllCanAtPoint(Point [] point){
        allCanAtPoint = point;
    }
    public void setAnimalView(ViewForAnimal animalView) {
        this.animalView = animalView;
        animalView.setAnimal(this);
    }
    public ViewForAnimal getAnimalView() {
         return animalView;
    }
    public void setName(String s) {
        name = s;
    }
    public String getName() {
        return name;
    }
    public abstract boolean move();
}

这里是引用

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package ch1.data;
public class LeftAnimal extends Animal{
   public boolean move(){
      int k = -1;
      boolean successMove = false;
      Point p = getAtPoint();		//动物当前所在点
      for(int i=0;i<allCanAtPoint.length;i++){//寻找p点位置索引
         if(allCanAtPoint[i].equals(p)){ 
            k = i; //找到动物当前所处的位置:allCanAtPoint[k]
            break;
         }
      } 
      if(k==allCanAtPoint.length-1){//已经在最右面的点位置
          return false;
      }
      if(allCanAtPoint[k+1].isHaveAnimal()==false) { //前面位置上没有动物
         this.setAtPoint(allCanAtPoint[k+1]);
         successMove = true;
         p.setAtPointAnimal(null);
         return successMove ;
      }
      if((k+1)==allCanAtPoint.length-1){ //前面位置上是已经到达终点的动物
          return false;
      }
      if(allCanAtPoint[k+2].isHaveAnimal()==false) {//前方隔位上没有动物
         this.setAtPoint(allCanAtPoint[k+2]);
         successMove = true;
         p.setAtPointAnimal(null);
         return successMove ;
      }
      return successMove ;  
   }  
}


package ch1.data;
public class RightAnimal extends Animal{
   public boolean move(){
      int k = -1;
      boolean successMove = false;
      Point p = getAtPoint();//动物当前所在点
      for(int i=0;i<allCanAtPoint.length;i++){//寻找p点位置索引
         if(allCanAtPoint[i].equals(p)){
            k = i;
            break;
         }
      } 
      if(k==0){  //已经在最左面的点位置
          return false;
      }
      if(allCanAtPoint[k-1].isHaveAnimal()==false) {//前面位置上没有动物
         this.setAtPoint(allCanAtPoint[k-1]);//动物到达allCanAtPoint[k-1]点
         successMove = true;
         p.setAtPointAnimal(null);           //p点设置为无动物
         return successMove ;
      }
      if((k-1)==0){   //前面位置上是已经到达终点的动物
          return false;
      }  
      if(allCanAtPoint[k-2].isHaveAnimal()==false) {//前方隔位上没有动物
         this.setAtPoint(allCanAtPoint[k-2]); //动物到达allCanAtPoint[k-2]点
         successMove = true;
         p.setAtPointAnimal(null);           //p点设置为无动物
         return successMove ;
      }
      return successMove ;  
   }  
}

这里是引用
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package ch1.data;
public class Point{
    int x,y; 
    boolean haveAnimal; 
    Animal animal=null; //在该点位置上的动物
    public void setX(int x){
        this.x=x;
    }
    public void setY(int y){
        this.y=y;
    }
    public boolean isHaveAnimal(){
        return haveAnimal;
    }
    public void setIsHaveAnimal(boolean boo){
        haveAnimal=boo;
    }
    public int getX(){
        return x;
    }
    public int getY(){
        return y;
    }
    public void setAtPointAnimal(Animal animal){
        this.animal=animal;
        if(animal!=null) {
           haveAnimal = true;
        }
        else {
           haveAnimal = false;
        }
    }
    public Animal getAtPointAnimal(){
        return animal;
    }
}

这里是引用
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package ch1.data;
import javax.swing.JPanel;
public abstract class ViewForAnimal extends JPanel {
    public abstract void setAnimal(Animal animal);
    public abstract void setImage(String name);
    public abstract Animal getAnimal();
    public abstract void setAnimalViewLocation(int x,int y);
    public abstract void setAnimalViewSize(int w,int h);
}

1.3测试类

package ch1.test;
import ch1.data.*;
public class AppTest {
   public static void main(String [] args) {
       Point [] point = new Point[7];//创建7个点
       for(int i=0;i<point.length;i++) {
           point[i] = new Point();
           point[i].setX(i);
           point[i].setY(10);
       } 
       Animal [] left = new Animal[3];		//3个左边动物
       Animal [] right = new Animal[3];
       for(int i =0;i<left.length;i++ ){	//把左边动物放在点上
          left[i] = new LeftAnimal();
          left[i].setName("猫"+i);
          left[i].setAtPoint(point[i]);
          left[i].setAllCanAtPoint(point);
       } 
       for(int i =0;i<right.length;i++ ){	//把右边动物放在点上
          right[i] = new RightAnimal();
          right[i].setName("狗"+i);
          right[i].setAtPoint(point[4+i]);
          right[i].setAllCanAtPoint(point);
       } 
       input(point);
       if(right[0].move())		//让右边的第1个动物运动
         input(point);			//输出各个点上有无动物的信息
       if(left[2].move())
         input(point);
       if(left[1].move())
         input(point);
       if(right[0].move())
         input(point);
       if(right[1].move())
         input(point); 
       if(right[2].move())
         input(point); 
       if(left[2].move())
         input(point);
       if(left[1].move())
         input(point);
       if(left[0].move())
         input(point);
       if(right[0].move())
         input(point); 
       if(right[1].move())
         input(point);
       if(right[2].move())
         input(point); 
       if(left[1].move())
         input(point);
       if(left[0].move())
         input(point); 
       if(right[2].move())
         input(point);  
    }
    static void input(Point [] point){
       for(int i=0;i<point.length;i++){
          Animal animal=point[i].getAtPointAnimal();
          if(animal!=null)
             System.out.print(animal.getName());
          else
            System.out.print("   ");  
       } 
       System.out.println();
    }
}

1.4视图设计

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package ch1.view;
import java.awt.*;
import ch1.data.*;
public class AnimalView extends ViewForAnimal{
   Animal animal;		//要绘制图像的动物
   Image image;			//给动物绘制的图像
   Toolkit tool;		//负责绘制图像的toolkit对象
   public AnimalView() {
      tool = getToolkit();
   }
   public void setAnimal(Animal animal){
      this.animal = animal;
   }
   public void setImage(String name){
      image = tool.getImage(name);
      repaint();
   }
 
   public Animal getAnimal() {
      return animal;
   }
   public void setAnimalViewLocation(int x,int y){
      setLocation(x,y);
   }
   public void setAnimalViewSize(int w,int h){
      setSize(w,h);
   }
   public void paintComponent(Graphics g){//组件,绘制图像的方法(自动执行)
      super.paintComponent(g);
      int w=getBounds().width;
      int h=getBounds().height;
      g.drawImage(image,0,0,w,h,this);
   }
}

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package ch1.view;
import javax.swing.*;
import java.awt.*;
import ch1.data.Animal;
import ch1.data.Point;
import ch1.data.ViewForAnimal;
import ch1.data.LeftAnimal;
import ch1.data.RightAnimal;
import java.util.*;
import java.awt.geom.*; 
public class GamePanel extends JPanel {
    public int animalCount = -1;//动物总数
    public Point [] point ;//放置动物的点
    Animal []  leftAnimal,rightAnimal; 
    public ViewForAnimal [] leftAnimalView,rightAnimalView;//动物视图
    public int width =90,height=70;  //动物视图的大小
    public int gap = 2;              //动物之间的间隙           
    public JButton buttonRedo;//撤销按钮
    public JButton buttonReStart;//重新开始游戏
    public Stack<Point> saveAnimalStep; //存放动物走动的位置,以便恢复
    HandleAnimalMove handleAnimalMove;//负责处理MouseEvent的监视器
    HandleRedo handleRedo;           //负责ActionEvent的监视器 
    HandleReStart handleReStart;    //负责ActionEvent的监视器
    public GamePanel(){
       setLayout(null);
       buttonRedo = new JButton("撤销");
       buttonReStart = new JButton("重新开始");
       saveAnimalStep = new Stack<Point>();
    }
    public void setAnimalCount(int n){
       if(n%2 != 0 ||n<=1) {
          System.out.println(n+"的个数不合理");
          System.exit(0);
       } 
       removeAll();  //首先移出曾添加到该容器中的全部组件
       animalCount = n;
       initPoitAndAnimal();  //初始化动物和位置对象
       initLeftAnimalView(); //初始化左边的动物视图
       initRightAnimalView();
       registerListener();   //注册监视器
    }
    private void initPoitAndAnimal(){//初始化动物和位置对象
       point = new Point[animalCount+1];
       int posionX = width; //点的位置的x坐标
       int posionY = height;
       for(int i=0;i<point.length;i++) {
           point[i] = new Point();
           point[i].setX(posionX);
           point[i].setY(posionY);
           posionX = posionX+width+gap;
       } 
       int m = animalCount/2;
       leftAnimal = new LeftAnimal[m];
       rightAnimal = new RightAnimal[m];
       for(int i =0;i<leftAnimal.length;i++ ){
          leftAnimal[i] = new LeftAnimal();
          leftAnimal[i].setAtPoint(point[i]);
          leftAnimal[i].setAllCanAtPoint(point);
       } 
       for(int i =0;i<rightAnimal.length;i++ ){
          rightAnimal[i] = new RightAnimal();
          rightAnimal[i].setAtPoint(point[m+1+i]);
          rightAnimal[i].setAllCanAtPoint(point);
       }  
    }
    private void initLeftAnimalView(){//初始化左边的动物视图
       int m = animalCount/2;
       leftAnimalView = new ViewForAnimal[m];
       for(int i =0;i<leftAnimalView.length;i++ ){
          leftAnimalView[i] = new AnimalView();
          leftAnimal[i].setAnimalView(leftAnimalView[i]);
          Point p = leftAnimal[i].getAtPoint();
          int x = p.getX();
          int y = p.getY();
          add(leftAnimalView[i]);
          //动物视图所在位置和动物所在点相同:
          leftAnimalView[i].setAnimalViewLocation(x,y);
          leftAnimalView[i].setAnimalViewSize(width,height);
       } 
    }
    private void initRightAnimalView(){//初始化右边的动物视图
       int m = animalCount/2;
       rightAnimalView = new ViewForAnimal[m];
       for(int i =0;i<rightAnimalView.length;i++ ){
          rightAnimalView[i] = new AnimalView();
          rightAnimal[i].setAnimalView(rightAnimalView[i]);
          Point p = rightAnimal[i].getAtPoint();
          int x = p.getX();
          int y = p.getY();
          add(rightAnimalView[i]);
          rightAnimalView[i].setAnimalViewLocation(x,y);
          rightAnimalView[i].setAnimalViewSize(width,height);
       } 
    }
    private void registerListener(){
        handleAnimalMove = new HandleAnimalMove(this);
        //监视用户在动物视图上触发的MouseEvent事件:
        for(int i =0;i<rightAnimalView.length;i++ ){
           rightAnimalView[i].addMouseListener(handleAnimalMove);
        }
        for(int i =0;i<leftAnimalView.length;i++ ){
           leftAnimalView[i].addMouseListener(handleAnimalMove);
        }
        handleRedo = new HandleRedo(this);
        handleReStart = new HandleReStart(this);
        //监视用户在按钮上触发的ActionEvent事件:
        buttonRedo.addActionListener(handleRedo);
        buttonReStart.addActionListener(handleReStart);
    }
    public void setLeftAnimalImage(String pic){
       if(animalCount==-1)
           return;
       for(int i =0;i<leftAnimalView.length;i++ ){
          leftAnimalView[i].setImage(pic);
       } 
    }
    public void setRightAnimalImage(String pic){
       if(animalCount==-1)
           return;
       for(int i =0;i<rightAnimalView.length;i++ ){
          rightAnimalView[i].setImage(pic);
       } 
    }
    public void paintComponent(Graphics g){
       int penHeight =12;  //画笔的高度
       super.paintComponent(g);
       int xStart =width+gap;
       int yStart =2*height+penHeight/2;
       int xEnd =(animalCount+2)*width+(animalCount+1)*2;
       int yEnd =2*height+penHeight/2;
       Line2D line=new Line2D.Double(xStart,yStart,xEnd,yEnd);
       Graphics2D g_2d=(Graphics2D)g;
       g_2d.setColor(Color.blue);
       BasicStroke bs=
       new BasicStroke(penHeight,BasicStroke.CAP_ROUND,BasicStroke.JOIN_MITER);
       g_2d.setStroke(bs);
       g_2d.draw(line);
   }
}

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package ch1.view;
import java.awt.event.*;
import javax.swing.JOptionPane;
import ch1.data.Point;
import ch1.data.Animal;
import ch1.data.ViewForAnimal;
import ch1.data.LeftAnimal;
import ch1.data.RightAnimal;
public class HandleAnimalMove extends MouseAdapter {
     GamePanel panel;
     HandleAnimalMove(GamePanel panel){
        this.panel = panel;
     } 
     public void mousePressed(MouseEvent e){
        ViewForAnimal animalView = (ViewForAnimal)e.getSource();
        Animal animal = animalView.getAnimal();
        Point pStart = animal.getAtPoint(); //得到动物移动前所在点
        if(animal.move()) {
           Point pEnd = animal.getAtPoint();//得到动物移动后所在点
           int x = pEnd.getX();
           int y = pEnd.getY();
           animalView.setAnimalViewLocation(x,y);//让动物视图所在位置和动物所在点相同
           panel.saveAnimalStep.push(pStart);
           panel.saveAnimalStep.push(pEnd);
        }
    } 
    public void mouseReleased(MouseEvent e){
         boolean success = true;
         int n =panel.animalCount/2;
         for(int i=0;i<n;i++){
            Animal animal=panel.point[i].getAtPointAnimal();
            success = success&&(animal instanceof RightAnimal);
            animal=panel.point[n+1+i].getAtPointAnimal();
            success = success&&(animal instanceof LeftAnimal);
            if(success == false)
              break;
         }
         if(success) {
            JOptionPane.showMessageDialog(null,"您成功了","消息框",
                                             JOptionPane.INFORMATION_MESSAGE); 
         }
    }
}

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package ch1.view;
import ch1.data.Point;
import ch1.data.Animal;
import ch1.data.ViewForAnimal;
import java.awt.event.*;
public class HandleRedo implements ActionListener {
     GamePanel panel;
     HandleRedo(GamePanel panel){
        this.panel = panel;
     } 
     public void actionPerformed(ActionEvent e){ //撤销移动动物的操作
           if(panel.saveAnimalStep.empty())
               return;
           Point pEnd = panel.saveAnimalStep.pop();
           Point pStart = panel.saveAnimalStep.pop();
           Animal animal = pEnd.getAtPointAnimal(); 
           pEnd.setIsHaveAnimal(false);
           pEnd.setAtPointAnimal(null);
           animal.setAtPoint(pStart);
           ViewForAnimal animalView =animal.getAnimalView();
           int x = pStart.getX();
           int y = pStart.getY();
           animalView.setAnimalViewLocation(x,y);//让动物视图所在位置和动物所在点相同
    } 
}

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package ch1.view;
import ch1.data.ViewForAnimal;
import java.awt.event.*;
public class HandleReStart implements ActionListener {
     GamePanel panel;
     HandleReStart(GamePanel panel){
        this.panel = panel;
     } 
     public void actionPerformed(ActionEvent e){ //处理重新开始
       panel.saveAnimalStep.clear();
       for(int i=0;i<panel.point.length;i++) {
           panel.point[i].setIsHaveAnimal(false);
       } 
       for(int i =0;i<panel.leftAnimal.length;i++ ){
           panel.leftAnimal[i].setAtPoint(panel.point[i]);
           int x = panel.point[i].getX();
           int y = panel.point[i].getY();
           //让动物视图所在位置和动物所在点相同
           ViewForAnimal animalView =panel.leftAnimal[i].getAnimalView();
           animalView.setAnimalViewLocation(x,y);
       } 
       for(int i =0;i<panel.rightAnimal.length;i++ ){
           int m = panel.animalCount/2;
           panel.rightAnimal[i].setAtPoint(panel.point[m+1+i]);
           int x = panel.point[m+1+i].getX();
           int y = panel.point[m+1+i].getY();
           //让动物视图所在位置和动物所在点相同
           ViewForAnimal animalView =panel.rightAnimal[i].getAnimalView();
           animalView.setAnimalViewLocation(x,y);
       }  
    
     } 
}

1.5GUI程序

package ch1.gui;
import javax.swing.*;
import java.awt.*;
import ch1.view.GamePanel;
public class AppWindow extends JFrame {
    GamePanel gamePanel;
    public AppWindow(){
       setTitle("动物换位游戏");
       gamePanel = new GamePanel();
       gamePanel.setAnimalCount(6);
       gamePanel.setLeftAnimalImage("image/cat.jpg");
       gamePanel.setRightAnimalImage("image/dog.jpg");
       add(gamePanel,BorderLayout.CENTER);
       gamePanel.setBackground(Color.white);
       JPanel northP = new JPanel();
       northP.add(gamePanel.buttonReStart);
       northP.add(gamePanel.buttonRedo);
       add(northP,BorderLayout.NORTH);        
       setBounds(60,60,9*gamePanel.width+9*gamePanel.gap,300);  
       validate();
       setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
       setVisible(true); 
    }
    public static void main(String args[] ){
       AppWindow win = new AppWindow();  
    }
}

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1.6拓展程序

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