struct Point<T, U> {
x: T,
y: U,
}
impl<T, U> Point<T, U> {
fn mixup<V, W>(self, other: Point<V, W>) -> Point<T, W> {
Point{
x: self.x,
y: other.y
}
}
}
fn main() {
let p1 = Point {x: 5, y: 4};
let p2 = Point {x: "hello", y: 'c'};
let p3 = p1.mixup(p2);
println!("p3.x={}, p3.y={}", p3.x, p3.y);
}
输出结果:p3.x=5, p3.y=c