【JUC系列】信号量Semaphore实现原理

简单示例

public class SemaphoreTest {

    public static void main(String[] args) {
        //最多支持3个人同时蹲坑
        Semaphore semaphore = new Semaphore(3);
        //5个人来抢坑位
        for (int i = 0; i < 5; i++) {
            new Thread(() -> {
                try {
                    semaphore.acquire();
                    System.out.println(Thread.currentThread().getName() + "已经在蹲坑");
                    //模拟蹲坑时长
                    Thread.sleep((long) (Math.random() * 10 * 1000));
                    //离开坑位
                    System.out.println(Thread.currentThread().getName() + "即将离开坑位");
                    semaphore.release();
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }, i + "号").start();
        }
    }
}

输出如下:

0号已经在蹲坑
1号已经在蹲坑
2号已经在蹲坑
2号即将离开坑位
3号已经在蹲坑
0号即将离开坑位
4号已经在蹲坑
1号即将离开坑位
4号即将离开坑位
3号即将离开坑位

在这里插入图片描述

源码分析

构造方法

public Semaphore(int permits) {
    sync = new NonfairSync(permits);
}
static final class NonfairSync extends Sync {
    private static final long serialVersionUID = -2694183684443567898L;

    NonfairSync(int permits) {
        super(permits);
    }
}

    abstract static class Sync extends AbstractQueuedSynchronizer {
        private static final long serialVersionUID = 1192457210091910933L;

        Sync(int permits) {
            setState(permits);
        }
    }

acquire()

获取令牌,获取到线程可以继续执行,否则将会被阻塞

public void acquire() throws InterruptedException {
    sync.acquireSharedInterruptibly(1);
}

AbstractQueuedSynchronizer#acquireSharedInterruptibly

public final void acquireSharedInterruptibly(int arg)
        throws InterruptedException {
    if (Thread.interrupted())
        throw new InterruptedException();
    if (tryAcquireShared(arg) < 0)
        doAcquireSharedInterruptibly(arg);
}

Semaphore.NonfairSync#tryAcquireShared

        protected int tryAcquireShared(int acquires) {
            return nonfairTryAcquireShared(acquires);
        }

Semaphore.Sync#nonfairTryAcquireShared,remaining =可用令牌数-需求数<0时,直接返回remaining 。否则利用CAS进行更新,同样返回remaining 。

final int nonfairTryAcquireShared(int acquires) {
    for (;;) {
        int available = getState();
        int remaining = available - acquires;
        if (remaining < 0 ||
            compareAndSetState(available, remaining))
            return remaining;
    }
}

AbstractQueuedSynchronizer#doAcquireSharedInterruptibly,阻塞当前线程

private void doAcquireSharedInterruptibly(int arg)
    throws InterruptedException {
    final Node node = addWaiter(Node.SHARED);
    boolean failed = true;
    try {
        for (;;) {
            final Node p = node.predecessor();
            if (p == head) {
                int r = tryAcquireShared(arg);
                if (r >= 0) {
                    setHeadAndPropagate(node, r);
                    p.next = null; // help GC
                    failed = false;
                    return;
                }
            }
            if (shouldParkAfterFailedAcquire(p, node) &&
                parkAndCheckInterrupt())
                throw new InterruptedException();
        }
    } finally {
        if (failed)
            cancelAcquire(node);
    }
}

release()

public void release() {
    sync.releaseShared(1);
}

AbstractQueuedSynchronizer#releaseShared

public final boolean releaseShared(int arg) {
    if (tryReleaseShared(arg)) {
        doReleaseShared();
        return true;
    }
    return false;
}

Semaphore.Sync#tryReleaseShared。将可用令牌数+1。更新成功后,返回ture。

protected final boolean tryReleaseShared(int releases) {
    for (;;) {
        int current = getState();
        int next = current + releases;
        if (next < current) // overflow
            throw new Error("Maximum permit count exceeded");
        if (compareAndSetState(current, next))
            return true;
    }
}

AbstractQueuedSynchronizer#doReleaseShared。该方法会唤醒同步队列中所有被阻塞的共享模式的节点。

    private void doReleaseShared() {
        for (;;) {
            Node h = head;
            if (h != null && h != tail) {
                int ws = h.waitStatus;
                if (ws == Node.SIGNAL) {
                    if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
                        continue;            // loop to recheck cases
                    unparkSuccessor(h);
                }
                else if (ws == 0 &&
                         !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                    continue;                // loop on failed CAS
            }
            if (h == head)                   // loop if head changed
                break;
        }
    }

总结一下

  1. 初始化,设置state为固定值
  2. 获取令牌,state–。当state<0的时候,进行阻塞。
  3. 释放令牌,state++。对阻塞线程进行唤醒。
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