Revit二次开发——通过外部事件的属性传递参数

public class CreateFirst : IExternalEventHandler
{
    public double WallHeight { get; set; }
    public void Execute(UIApplication app)
    {
        Document doc = app.ActiveUIDocument.Document;
        double height = WallHeight / 304.8;
        FilteredElementCollector collector = new FilteredElementCollector(doc);
        Element elem = collector.OfCategory(BuiltInCategory.OST_Walls).OfClass(typeof(WallType)).ToElements().FirstOrDefault(x => x.Name == "外墙-200mm");
        WallType wallType = elem as WallType;
        Level level = new FilteredElementCollector(doc).OfClass(typeof(Level)).FirstOrDefault(l => l.Name == "标高 1") as Level;
        Line line = Line.CreateBound(new XYZ(0, 0, 0), new XYZ(10, 10, 0));
        double offset = 0;
        using (Transaction trans = new Transaction(doc))
        {
            trans.Start("Creat wall");
            Wall wall = Wall.Create(doc, line, wallType.Id, level.Id, height, offset, false, false);
            trans.Commit();
        }
    }

    public string GetName()
    {
        return "";
    }
}


public partial class MainWindow : Window
{
    private CreateFirst createFirst;
    private ExternalEvent createFirstEvent;

    public MainWindow()
    {
        InitializeComponent();
        createFirst = new CreateFirst();
        createFirstEvent = ExternalEvent.Create(createFirst);
    }

    private void Button_Click(object sender, RoutedEventArgs e)
    {
        createFirst.WallHeight = Convert.ToDouble(textBox.Text);
        createFirstEvent.Raise();
    }
  }
  • 0
    点赞
  • 8
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值