javaGUI --狂神说

GUI

核心:Swing AWT

缺点:1.界面不美观2.需要jre环境

2.AWT

2.1Awt介绍

1.包含很多类和接口!GUI

2.元素:窗口 按钮

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2.2组件和容器

frame
package gui;

import java.awt.*;

public class TestFrame {
    public static void main(String[] args) {
        Frame frame = new Frame("这是我的第一个Java图像接口设置");
        //需要设置可见性 w h
        frame.setVisible(true);
        //设置窗口大小
        frame.setSize(400,400);
        //设置背景颜色color
        frame.setBackground(new Color(0, 253, 223));
        //弹出初始位置
        frame.setLocation(200,200);
        //设置大小不可变
        frame.setResizable(false);
    }
}

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缺点:不可关闭 解决:停止java运行

package gui.lesson01;

import java.awt.*;

public class TestFrame02 {
    public static void main(String[] args) {
        MyFrame myFrame1 = new MyFrame(Color.blue, 100, 100, 200, 200);
        MyFrame myFrame2 = new MyFrame(Color.yellow, 300, 100, 200, 200);
        MyFrame myFrame3 = new MyFrame(Color.red, 100, 300, 200, 200);
        MyFrame myFrame4 = new MyFrame(Color.orange, 300, 300, 200, 200);
    }
}




class MyFrame extends Frame {
    static  int id=0;//可能存在多个窗口,我们需要一个计数器
    public MyFrame(Color color,int x,int y,int w,int h){
        super("Myframe+"+(++id));
        setBackground(color);
        setBounds(x,y,w,h);
        setVisible(true);

    }

}

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panel
package gui.lesson01;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

//panel 面板可以看作一个空间,但不能单独存在
public class TestPanel {
    public static void main(String[] args) {
        Frame frame = new Frame();
        //布局的概念
        Panel panel = new Panel();

        //设置布局
        frame.setLayout(null);

        //坐标
        frame.setBackground(new Color(0xFFB700));
        frame.setBounds(300,400,500,600);
        //panel 坐标 相对于frame
        panel.setBackground(Color.BLUE);
        panel.setBounds(100,200,300,300);
        //frame.add(panel)
        frame.add(panel);
        frame.setVisible(true);
        //监听事件,监听窗口关闭事件  system.exit(0)关闭
        //适配器模式:adapted
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
               System.exit(0);
            }
        });
    }
}

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可以关闭

布局管理器
  • 流式布局
  • 东西南北中
  • 表格布局
package gui.lesson01;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestFlowLayout {
    public static void main(String[] args) {
        Frame frame = new Frame();

        //组件 button
        Button button1 = new Button("button1");
        Button button2 = new Button("button2");
        Button button3 = new Button("button2");

        //设置流式布局
        //frame.setLayout(new FlowLayout(FlowLayout.LEFT));//靠左
        //frame.setLayout(new FlowLayout(FlowLayout.RIGHT));//靠右
        frame.setLayout(new FlowLayout());//居中
        frame.setSize(200,200);

        //添加按钮
        frame.add(button1);
        frame.add(button2);
        frame.add(button3);
        //frame可视化
        frame.setVisible(true);
        //frame关闭
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                super.windowClosing(e);
                System.exit(0);
            }
        });
    }
}

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东西南北中

package gui.lesson01;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestBorderLayout {
    public static void main(String[] args) {
        Frame frame = new Frame();

        Button earth = new Button("earth");
        Button west = new Button("west");
        Button south = new Button("south");
        Button north= new Button("north");
        Button center = new Button("center");


        frame.add(earth,BorderLayout.EAST);
        frame.add(west,BorderLayout.WEST);
        frame.add(south,BorderLayout.SOUTH);
        frame.add(north,BorderLayout.NORTH);
        frame.add(center,BorderLayout.CENTER);

        frame.setSize(200,200);
        frame.setVisible(true);

        //监听
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                super.windowClosing(e);
                System.exit(0);
            }
        });
    }
}

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表格grid

package gui.lesson01;

import java.awt.*;

public class TestGridLayout {
    public static void main(String[] args) {
        Frame frame = new Frame("TestGridLayout");

        Button but1 = new Button("but1");
        Button but2 = new Button("but2");
        Button but3 = new Button("but3");
        Button but4 = new Button("but4");
        Button but5 = new Button("but5");
        Button but6 = new Button("but6");

        frame.setLayout(new GridLayout(3,2));

        frame.add(but1);
        frame.add(but2);
        frame.add(but3);
        frame.add(but4);
        frame.add(but5);
        frame.add(but6);

        frame.pack();//java函数 寻找适合布局
        frame.setVisible(true);

    }
}

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练习题

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构思:1个 frame 2.4个面板 border 左button 中panel 右button

package gui.lesson01;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestLesson {
    public static void main(String[] args) {
        Frame frame = new Frame("课堂练习" );

        frame.setSize(100,200);
        frame.setLocation(100,100);
        frame.setBackground(new Color(0, 253, 149));


        frame.setLayout(new GridLayout(2,3));
        Panel p1 = new Panel(new BorderLayout());
        Panel p2 = new Panel(new GridLayout(2,1));
        Panel p3 = new Panel(new BorderLayout());
        Panel p4 = new Panel(new GridLayout(2,2));

        p1.add(new Button("EAST-1"),BorderLayout.EAST);
        p1.add(new Button("WEST-1"),BorderLayout.WEST);
        p2.add(new Button("p2-btn-1"));
        p2.add(new Button("p2-btn-2"));
        p1.add(p2,BorderLayout.CENTER);
        p3.add(new Button("EAST-2"),BorderLayout.EAST);
        p3.add(new Button("WEST-2"),BorderLayout.WEST);
        p4.add(new Button("p4-btn-1"));
        p4.add(new Button("p4-btn-2"));
        p4.add(new Button("p4-btn-3"));
        p4.add(new Button("p4-btn-4"));
        p3.add(p4,BorderLayout.CENTER);
        frame.add(p1);
        frame.add(p3);




        Button button3 = new Button("button3");
        Button button4 = new Button("button4");
        Button button5 = new Button("button5");
        Button button6 = new Button("button6");
        Button button7 = new Button("button7");
        Button button8 = new Button("button8");
        Button button9 = new Button("button9");
        Button button10 = new Button("button10");



        frame.pack();
        frame.setVisible(true);

        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                super.windowClosing(e);
                System.exit(0);
            }
        });
    }
}

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总结:1.frame是一个顶级窗口

​ 2.panel 无法单独显示,必须添加到某个容器

​ 3.布局管理器

​ 1.流式

​ 2.东西南北中

​ 3.表格

​ 4.大小、定位、背景颜色、可见性,监听!

2.3.事件监听

事件监听:当某件事情发生的时候,干什么?

package gui.lesson01;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestActionEvent {
    public static void main(String[] args) {
        Frame frame = new Frame();
        Button button = new Button();
        //因为,addActionListener()需要一个ActionListener,所以我们需要构造一个ActionListener
        MyActionListener myActionListener = new MyActionListener();
        button.addActionListener(myActionListener);

        frame.add(button,BorderLayout.CENTER);
        frame.pack();

        windowClose(frame);
        frame.setVisible(true);

    }
    private static  void   windowClose(Frame frame){
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
            });

    }
}



class MyActionListener implements  ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        System.out.println("aaa");

    }
}

多个按钮共享一个事件

package gui.lesson01;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestActionEvent2 {
    public static void main(String[] args) {
        //两个按钮实现同一个监听
        //开始 停止
        Frame frame = new Frame("开始-停止");

        Button btn1 = new Button("start");
        Button btn2 = new Button("stop");;

        //可以显示的定义触发会返回的命令,如果不显式定义,则会走默认的值
        //可以多个按钮只写一个监听器
        btn1.setActionCommand("btn1-start");

        Mymonitor mymonitor = new Mymonitor();
        btn1.addActionListener(mymonitor);
        btn2.addActionListener(mymonitor);

        frame.add(btn1,BorderLayout.EAST);
        frame.add(btn2,BorderLayout.WEST);

        close(frame);

        frame.pack();
        frame.setVisible(true);


    }
    public static void close(Frame frame){
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}
class   Mymonitor implements ActionListener{
    @Override
    public void actionPerformed(ActionEvent e) {
        //getActionCommand()获得按钮信息
        System.out.println("按钮被执行了:msg=>"+e.getActionCommand());

    }
}

2.4输入框

package gui.lesson01;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestText01 {
    public static void main(String[] args) {
        //启动!
        new MyFrame1();
    }
}
class MyFrame1 extends Frame{
    public MyFrame1()  {
        TextField textField = new TextField();
        add(textField);

        //监听文本框输入的文字
        //按下回车 就会触发这个输入框的事件
        textField.addActionListener(new MyActionListener2());

        //设置替换编码
        textField.setEchoChar('*');
        setVisible(true);
        pack();
        addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}
class MyActionListener2 implements ActionListener{
    @Override
    public void actionPerformed(ActionEvent e) {
        TextField field=(TextField)e.getSource();//获得一些资源
        System.out.println(field.getText());//获得输入框的文本
        field.setText("");//null
    }
}

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2.5简易计算器 组合+内部类回顾

oop原则:组合>继承

class A extends B{}//继承

class A {
		public B b;
		}//组合
package gui.lesson01;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

//建议计算器
public class TestCale {
    public static void main(String[] args) {
        new Calculator();

    }
}
//计算器类
class Calculator extends Frame{
    public Calculator()  {
        //三个文本框
        TextField num1 = new TextField(10);//字符数
        TextField num2 = new TextField(10);//字符数
        TextField num3 = new TextField(20);//字符数
        
        //一个按钮
        Button button = new Button("=");
        //一个标签
        Label label = new Label("+");

        //布局
        setLayout(new FlowLayout());
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);


        button.addActionListener(new MyCalcListener(num1,num2,num3));

        pack();
        setVisible(true);
        addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
               System.exit(0);
            }
        });

    }

}
//监听器类
class MyCalcListener implements ActionListener{
    //获得三个变量
    private TextField num1,num2,num3;
    public MyCalcListener(TextField num1,TextField num2 ,TextField num3) {
        this.num1=num1;
        this.num2=num2;
        this.num3=num3;
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        //1.获得加数与被加数
        int n1= Integer.parseInt(num1.getText());
        int n2= Integer.parseInt(num2.getText());
        //2.将两个数相加 放于第三个框
        num3.setText(""+(n1+n2));
        //3.清空前两个框
        num1.setText("");
        num2.setText("");
    }
}

完全转为面向对象

package gui.lesson01;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

//简易计算器
public class TestCale {
    public static void main(String[] args) {
        Calculator calculator = new Calculator();
        calculator.loadFrame();

    }
}
//计算器类
class Calculator extends Frame{
    //属性
    TextField num1,num2,num3;
    //方法
    public void loadFrame(){
        //三个文本框
       num1 = new TextField(10);//字符数
       num2 = new TextField(10);//字符数
         num3 = new TextField(20);//字符数
        
        //一个按钮
        Button button = new Button("=");
        //一个标签
        Label label = new Label("+");
        button.addActionListener(new MyCalcListener(this));

        //布局
        setLayout(new FlowLayout());
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);




        pack();
        setVisible(true);
        addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
               System.exit(0);
            }
        });

    }

}
//监听器类
class MyCalcListener implements ActionListener{
    //获得三个变量
    Calculator calculator=null;
    public MyCalcListener(Calculator calculator) {
       this.calculator=calculator;

    }

    @Override
    public void actionPerformed(ActionEvent e) {
        //1.获得加数与被加数
        int n1= Integer.parseInt(calculator.num1.getText());
        int n2= Integer.parseInt(calculator.num2.getText());
        //2.将两个数相加 放于第三个框
        calculator.num3.setText(""+(n1+n2));
        //3.清空前两个框
        calculator.num1.setText("");
        calculator.num2.setText("");
    }
}

内部类

  • 更好的包装
package gui.lesson01;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

//简易计算器
public class TestCale {
    public static void main(String[] args) {
        Calculator calculator = new Calculator();
        calculator.loadFrame();

    }
}
//计算器类
class Calculator extends Frame{
    //属性
    TextField num1,num2,num3;
    //方法
    public void loadFrame(){
        //三个文本框
       num1 = new TextField(10);//字符数
       num2 = new TextField(10);//字符数
       num3 = new TextField(20);//字符数
        
        //一个按钮
        Button button = new Button("=");
        //一个标签
        Label label = new Label("+");
        button.addActionListener(new MyCalcListener());

        //布局
        setLayout(new FlowLayout());
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);




        pack();
        setVisible(true);
        addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
               System.exit(0);
            }
        });

    }
    //监听器类
    //内部类最大的优势可以畅通无阻的访问外部类
   private class MyCalcListener implements ActionListener{
        //获得三个变量

        @Override
        public void actionPerformed(ActionEvent e) {
            //1.获得加数与被加数
            int n1= Integer.parseInt(num1.getText());
            int n2= Integer.parseInt(num2.getText());
            //2.将两个数相加 放于第三个框
            num3.setText(""+(n1+n2));
            //3.清空前两个框
            num1.setText("");
            num2.setText("");
        }
    }
}

2.6画笔paint

package gui.lesson01;

import java.awt.*;

public class Testpaint {
    public static void main(String[] args) {

    new Mypaint().loadFrame();
    }
}
class Mypaint extends Frame{
    public  void  loadFrame(){
        setBounds(200,300,400,500);
        setVisible(true);
    }
    @Override
    public void paint(Graphics g) {
        //选取颜色
        //画笔可以画画
        g.setColor(Color.red);
        g.drawOval(100,100,100,100);
        g.fillOval(50,50,50,50);

        g.setColor(Color.GREEN);
        g.drawRect(100,300,150,150);
        //养成习惯,画笔用完,将他还原为原来原色
        g.setColor(Color.BLACK);
    }
}

2.7鼠标监听

目的:点击鼠标 画点

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package gui.lesson01;

import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;

//鼠标监听
public class TestMouseListener {
    public static void main(String[] args) {
        new MyFrame2("画图");
    }
}
class MyFrame2 extends Frame{
    ArrayList points;
    //画画需要画笔 需要监听鼠标的位置,需要集合来储存这个点的位置
    public MyFrame2(String title){
        super(title);
        setBounds(200,200,300,400);
        //存鼠标的点
        points = new ArrayList<>();
        //鼠标监听器 在Frame
        this.addMouseListener(new MyMouselListenner());

        setVisible(true);
    }

    @Override
    public void paint(Graphics g) {
       //画画监听鼠标事件
        Iterator iterator = points.iterator();
        while(iterator.hasNext()){
            Point point =(Point)iterator.next();
            g.setColor(Color.blue);
            g.fillOval(point.x,point.y,10,10);
        }
    }
    //添加一个点到界面上
    public  void addPoint(Point point){
        points.add(point);

    }
    //适配器模式
    private  class MyMouselListenner extends MouseAdapter{
    // 鼠标 按下 弹起 按住不动
        @Override
        public void mousePressed(MouseEvent e) {
            MyFrame2 frame=(MyFrame2)e.getSource();
            //我们点击的时候会产生一个点!frame.addpoint()没有方法 自己写
            //这个点就是鼠标的点
            frame.addPoint(new Point(e.getX(),e.getY()));
            //需要重画
            frame.repaint();

        }
    }
}

2.8键盘监听

package gui.lesson01;

import com.sun.scenario.effect.impl.sw.sse.SSEBlend_SRC_OUTPeer;

import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

//键盘
public class  TestKeyListener {
    public static void main(String[] args) {
    new KeyFrame();

    }
}
class KeyFrame extends Frame{
    public KeyFrame()  {
        setBounds(10,10,100,200);
        setVisible(true);

        this.addKeyListener(new KeyAdapter() {
            @Override
            public void keyPressed(KeyEvent e) {
                int keyCode= e.getKeyCode();
                System.out.println(keyCode);
                if(keyCode==KeyEvent.VK_UP) {
                    System.out.println("你按了上键");
                }
                //根据按下不同操作,进行不同处理
            }
        });
 }
}

2.9窗口监听

package gui.lesson01;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestWindowListener {
    public static void main(String[] args) {
    new MyWindowFrame();
    }
}
class MyWindowFrame extends Frame {
    public MyWindowFrame() {
        setBounds(100, 100, 200, 300);
        setBackground(Color.blue);
        setVisible(true);
        //addWindowListener(new MyWindowListener());
        this.addWindowListener(new WindowAdapter() {
            @Override
            public void windowOpened(WindowEvent e) {
                super.windowOpened(e);
            }

            @Override
            public void windowClosed(WindowEvent e) {
                super.windowClosed(e);
            }

            //激活窗口
            @Override
            public void windowActivated(WindowEvent e) {
                MyWindowFrame source =(MyWindowFrame) e.getSource();
                source.setTitle("被激活了");
                super.windowActivated(e);
            }

            @Override
            public void windowClosing(WindowEvent e) {
                super.windowClosing(e);
                System.exit(0);
            }
        });
    }
}
    /*class MyWindowListener extends WindowAdapter{
        @Override
        public void windowClosing(WindowEvent e) {
            setVisible(false);//隐藏窗口 通过按钮 隐藏当前窗口
            System.exit(0);//正常退出,非正常推出1
        }
    }
}*/

3.Swing

3.1 窗口 面板

package lesson02;

import com.sun.javaws.util.JfxHelper;

import javax.swing.*;
import java.awt.*;

public class JFrameDemo02 {
    public static void main(String[] args) {
        new MyJframe().init();
    }
}
class MyJframe extends JFrame{
    public void init(){

        this.setVisible(true);
        this.setBounds(10,10,200,200);

        JLabel jLabel = new JLabel("欢迎");
        this.add(jLabel);
        //文本居中
        jLabel.setHorizontalAlignment(0);

        Container contentPane = this.getContentPane();//获得容器
        contentPane.setBackground(Color.blue);

    }
}

3.2弹窗

package gui.lesson013;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class DialogDemo extends JFrame {
    public DialogDemo()  {
        this.setVisible(true);
        this.setBounds(100,100,200,300);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        //Jframe 放东西 容器
        Container container =this.getContentPane();
        //绝对布局
        container.setLayout(null);

        //按钮
        JButton button = new JButton("点击弹出一个弹窗");
        button.setBounds(30,30,200,50);
        //点击按钮会弹出一个弹窗
        button.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                //弹窗
                new MyDialog();

            }
        });

        //加入容器
        container.add(button);


    }

    public static void main(String[] args) {
    new DialogDemo();
    }
}
//弹窗的窗口
class MyDialog extends JDialog{
    public MyDialog() {
        this.setVisible(true);
        this.setBounds(100,100,500,500);



        Container container =this.getContentPane();
        container.setLayout(null);

        //container.add(new Label("我去"));

    }
}

在这里插入图片描述

3.3标签

new JLabel("xxx")

图标 Icon

package gui.lesson013;

import javax.swing.*;
import java.awt.*;

//图标,需要实现类,Frame 继承
public class IconDemo extends JFrame implements Icon {
    private  int width;
    private  int height;
    public IconDemo(){}//无参构造
    public IconDemo(int width,int height){
    this.height=height;
    this.width=width;
    }//有参构造
    public void init(){
        IconDemo iconDemo = new IconDemo(30, 30);
        //图标放在标签,或按钮上
        JLabel label = new JLabel("小图标黑点", iconDemo, SwingConstants.CENTER);
        Container container = getContentPane();
        container.add(label);
        this.setVisible(true);
        this.setBounds(100,100,200,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }
    public static void main(String[] args) {
    new IconDemo().init();
    }

    @Override
    public void paintIcon(Component c, Graphics g, int x, int y) {
        g.fillOval(x,y,height,width);
    }

    @Override
    public int getIconWidth() {
        return this.width;
    }

    @Override
    public int getIconHeight() {
        return this.height;
    }
}

图片Icon

package gui.lesson013;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class ImageIconDome  extends JFrame {
    public ImageIconDome(){
        JLabel jLabel = new JLabel();
        URL url = ImageIconDome.class.getResource("萌狗.jpg");//获得当前包下的文件

        ImageIcon imageIcon = new ImageIcon(url);
        jLabel.setIcon(imageIcon);
        jLabel.setHorizontalAlignment(SwingConstants.CENTER);

        Container container = getContentPane();
        container.add(jLabel);

        setBounds(100,100,300,300);
        setVisible(true);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }
    public static void main(String[] args) {
    new ImageIconDome();
    }
}

在这里插入图片描述

3.4面板

Jpanel

package lesson02;

import javax.swing.*;
import java.awt.*;

public class JpanelDemo extends JFrame {
    public JpanelDemo(){
        Container container = this.getContentPane();
        container.setLayout(new GridLayout(2,2,10,10));

        JPanel panel1 = new JPanel(new GridLayout(2,2));
        JPanel panel2 = new JPanel(new GridLayout(2,1));
        JPanel panel3 = new JPanel(new GridLayout(3,1));
        JPanel panel4 = new JPanel(new GridLayout(3,2));

        panel1.add(new JButton("1"));
        panel1.add(new JButton("1"));
        panel1.add(new JButton("1"));
        panel1.add(new JButton("1"));
        panel2.add(new JButton("2"));
        panel2.add(new JButton("2"));
        panel3.add(new JButton("3"));
        panel3.add(new JButton("3"));
        panel3.add(new JButton("3"));
        panel4.add(new JButton("4"));
        panel4.add(new JButton("4"));
        panel4.add(new JButton("4"));
        panel4.add(new JButton("4"));
        panel4.add(new JButton("4"));
        panel4.add(new JButton("4"));

        container.add(panel1);
        container.add(panel2);
        container.add(panel3);
        container.add(panel4);
        this.setVisible(true);
        this.setSize(300,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);


    }


    public static void main(String[] args) {
        new JpanelDemo();
    }
}

JScroll

package lesson02;

import javax.swing.*;
import java.awt.*;

public class JscrollDemo extends JFrame {
    public JscrollDemo(){

        JTextArea jTextArea = new JTextArea(30,50);
        jTextArea.setText("初次见面 请多多关照");

        //Scrollpanel
        JScrollPane jScrollPane = new JScrollPane(jTextArea);

        Container container = this.getContentPane();
        container.add(jScrollPane);

        this.setVisible(true);
        this.setBounds(100,200,300,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);


    }







    public static void main(String[] args) {
        new JscrollDemo();
    }

}

在这里插入图片描述

3.5按钮

普通按钮:

package gui.lesson013;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class JbuttonDemo extends JFrame {
    public JbuttonDemo(){
        Container container = this.getContentPane();

        URL resource = JbuttonDemo.class.getResource("萌狗.jpg");
        ImageIcon imageIcon = new ImageIcon(resource);

        JButton jButton = new JButton();
        jButton.setIcon(imageIcon);
        jButton.setToolTipText("图片按钮");

        container.add(jButton);
        this.setVisible(true);
        this.setSize(300,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JbuttonDemo();
    }

}

在这里插入图片描述

  • 单选按钮 Jradiobutton

    package gui.lesson013;
    
    import javax.swing.*;
    import java.awt.*;
    import java.net.URL;
    
    public class JbuttonDemo extends JFrame {
        public JbuttonDemo(){
            Container container = this.getContentPane();
    
            URL resource = JbuttonDemo.class.getResource("萌狗.jpg");
            ImageIcon imageIcon = new ImageIcon(resource);
            //单选框
            JRadioButton radioButton01 = new JRadioButton("jbutton01");
            JRadioButton radioButton02 = new JRadioButton("jbutton02");
            JRadioButton radioButton03 = new JRadioButton("jbutton03");
            //单选框 每次只能选一个 分组 group
            ButtonGroup group = new ButtonGroup();
            group.add(radioButton01);
            group.add(radioButton02);
            group.add(radioButton03);
    
            container.add(radioButton01,BorderLayout.CENTER);
            container.add(radioButton02,BorderLayout.NORTH);
            container.add(radioButton03,BorderLayout.SOUTH);
            
    
    
            this.setVisible(true);
            this.setSize(300,500);
            this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        }
    
        public static void main(String[] args) {
            new JbuttonDemo();
        }
    
    }
    

在这里插入图片描述

  • 复选按钮JcheckBox

    package gui.lesson013;
    
    import javax.swing.*;
    import java.awt.*;
    import java.net.URL;
    
    public class JbuttonDemo extends JFrame {
        public JbuttonDemo(){
            Container container = this.getContentPane();
            container.setLayout(new FlowLayout());
    
    
            URL resource = JbuttonDemo.class.getResource("萌狗.jpg");
            ImageIcon imageIcon = new ImageIcon(resource);
            //多选框
            JCheckBox checkBox01 = new JCheckBox("工资");
            JCheckBox checkBox02 = new JCheckBox("头发");
            JCheckBox checkBox03 = new JCheckBox("感情");
    
            container.add(checkBox01);
            container.add(checkBox02);
            container.add(checkBox03);
    
    
            this.setVisible(true);
            this.setSize(300,500);
            this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        }
    
        public static void main(String[] args) {
            new JbuttonDemo();
        }
    
    }
    

[外链图片转存失败,源站可能有防盗链机制,建议将图片保存下来直接上传(img-MT6jCFZ7-1603263016501)(C:\Users\lenovo\AppData\Roaming\Typora\typora-user-images\image-20201019155335699.png)]

3.6列表

下拉框JcomboBox

package gui.Lesson04;

import javafx.scene.control.ComboBox;

import javax.swing.*;
import java.awt.*;

public class TestComboBoxDemo  extends JFrame {
    public TestComboBoxDemo()  {
        Container container = this.getContentPane();

        JComboBox comboBox = new JComboBox();

        comboBox.addItem(null);
        comboBox.addItem("正在热映");
        comboBox.addItem("已下架");
        comboBox.addItem("即将上映");

        container.add(comboBox);
        this.setVisible(true);
        this.setSize(300,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }


    public static void main(String[] args) {
        new TestComboBoxDemo();
    }
}

在这里插入图片描述

列表框

package gui.Lesson04;

import javafx.scene.control.ComboBox;

import javax.swing.*;
import java.awt.*;
import java.util.Vector;

public class TestComboBoxDemo  extends JFrame {
    public TestComboBoxDemo()  {
        Container container = this.getContentPane();
        //String[] content={"1","2","3"};
        Vector vector = new Vector();
        JList jList = new JList(vector);

        vector.add("太清");
        vector.add("上清");
        vector.add("玉清");

        container.add(jList);
        this.setVisible(true);
        this.setSize(300,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }


    public static void main(String[] args) {
        new TestComboBoxDemo();
    }
}

在这里插入图片描述

应用场景

  • 选择地区,或者一些单个选项
  • 列表,展示信息,一般是动态扩容

3.7文本框

文本框

package gui.Lesson04;

import javax.swing.*;
import java.awt.*;

public class TestTextDemo01  extends JFrame {
    public TestTextDemo01() {
        Container container = this.getContentPane();
        //container.setLayout(null);

        JTextField textField = new JTextField("hello");

        JTextField textField02 = new JTextField("world");

        container.add(textField,BorderLayout.WEST);
        container.add(textField02,BorderLayout.EAST);
        this.setVisible(true);
        this.setSize(300,300);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestTextDemo01();
    }
}

在这里插入图片描述

密码框Jpasswordfield

package gui.Lesson04;

import javax.swing.*;
import java.awt.*;

public class TestTextDemo01  extends JFrame {
    public TestTextDemo01() {
        Container container = this.getContentPane();
        //container.setLayout(null);

        JPasswordField passwordField = new JPasswordField("asdhkj");
        //passwordField.setEchoChar('*');

        container.add(passwordField);
        //container.add(textField02,BorderLayout.EAST);
        this.setVisible(true);
        this.setSize(300,300);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestTextDemo01();
    }
}

在这里插入图片描述

文本域

见弹窗处

贪吃蛇

帧 如果时间片足够小,就是动画,一秒30帧,一秒60帧。连起来是动画,拆开静态是图片!

键盘监听

定时器Timer


四部:1.定义数据

​ 2.画到画板

​ 3.事件监听

package gui.game;

import javax.swing.*;
import java.net.URL;

//数据中心
public class Date {

    public static URL headerURL=Date.class.getResource("statics/header.png");
    public static  ImageIcon header= new ImageIcon(headerURL);

    public static URL bodyURL=Date.class.getResource("statics/body.png");
    public static  ImageIcon body= new ImageIcon(bodyURL);

    public static URL upURL=Date.class.getResource("statics/up.png");
    public static  ImageIcon up= new ImageIcon(upURL);

    public static URL downURL=Date.class.getResource("statics/down.png");
    public static  ImageIcon down= new ImageIcon(downURL);
    public static URL rightURL=Date.class.getResource("statics/right.png");
    public static  ImageIcon right= new ImageIcon(rightURL);
    public static URL leftURL=Date.class.getResource("statics/left.png");
    public static  ImageIcon left= new ImageIcon(leftURL);
    public static URL foodURL=Date.class.getResource("statics/food.png");
    public static  ImageIcon food= new ImageIcon(foodURL);

}
package gui.game;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

//游戏面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
    //绘制画板,游戏中的所有东西,都是由这个画笔来画
    //绘制静态蛇
    int length;//蛇的长度
    int[] snakeX=new int[600];//25*25为1格
    int[] snakeY=new int[600];//25*25为1格
    String fx;//方向
    //游戏当前的状态
    boolean isstart=false;//游戏
    //定时器
    //Timer timer=new Timer(80,this);//100ms执行一次
    //食物坐标
    int foodx;
    int foody;
    boolean isFail=false;//判定是否失败
    Random random = new Random();
    int score;
    int time=80;
    //定时器

    public GamePanel() {
        init();
        //获得焦点和键盘情况
        this.setFocusable(true);//获得焦点情况
        this.addKeyListener(this);//获得键盘情况
        Timer timer=new Timer(time,this);//100ms执行一次
        timer.start();
        //初始化食物
        foodx=25+25*random.nextInt(34);
        foody=75+25*random.nextInt(24);

    }

    public void init(){//初始化
        length=3;
        snakeX[0]=100;snakeY[0]=100;//头
        snakeX[1]=75;snakeY[1]=100;//第一个身体
        snakeX[2]=50;snakeY[2]=100;//第二个身体
        fx="R";
        score=0;


    }



    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        //绘制静态面板
        this.setBackground(Color.white);
        Date.header.paintIcon(this,g,25,11);//广告栏
        g.fillRect(25,75,850,600);//默认界面
        //画食物
        Date.food.paintIcon(this,g,foodx,foody);
        //把小蛇画上去
        if(fx.equals("R")) {
            Date.right.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头初始化向右
        }else if(fx.equals("L")) {
            Date.left.paintIcon(this, g, snakeX[0], snakeY[0]);
        }else if(fx.equals("U")) {
            Date.up.paintIcon(this, g, snakeX[0], snakeY[0]);
        }else if(fx.equals("D")) {
            Date.down.paintIcon(this, g, snakeX[0], snakeY[0]);
        }
        for (int i = 1; i < length; i++) {
            Date.body.paintIcon(this,g,snakeX[i],snakeY[i]);//第一个身体
        }
        //画积分
        g.setColor(Color.WHITE);
        g.setFont(new Font("微软雅黑",Font.BOLD,18));
        g.drawString("长度"+length,750,35);
        g.drawString("得分为"+score,750,55);

        //游戏状态
        if(!isstart){
            g.setColor(Color.WHITE);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("按下空格开始游戏",300,300);
        }
        if(isFail){
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("游戏失败,得分为:"+score,300,300);
        }

    }



    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode=e.getKeyCode();//获得按键是哪一个
        if(keyCode==KeyEvent.VK_SPACE) {
            if(isFail){
                isFail=false;
                init();
            }
            isstart = !isstart;//取反
            repaint();
            }
        if(keyCode==KeyEvent.VK_UP && fx != "D") {
                fx="U";
        }else if(keyCode==KeyEvent.VK_DOWN  && fx != "U") {
                fx="D";
        }else if(keyCode==KeyEvent.VK_LEFT && fx != "R"){
                fx="L";
        }else if(keyCode==KeyEvent.VK_RIGHT && fx != "L"){
                fx="R";
        }

    }
    //事件监听--固定事件来刷新
    @Override
    public void actionPerformed(ActionEvent e) {
    if(isstart && !isFail){
        //右移

        for(int i = length-1;i>0;i--){
            snakeX[i]= snakeX[i-1];
            snakeY[i]= snakeY[i-1];
        }
        //走向
        if (fx.equals("R")) {
            snakeX[0] = snakeX[0] + 25;
            if (snakeX[0] > 850) {
                snakeX[0] = 25;
            }
        }else if (fx.equals("L")) {
            snakeX[0] = snakeX[0] - 25;
            if (snakeX[0] < 25) {
                snakeX[0] = 850;
            }
        }else if (fx.equals("U")) {
            snakeY[0] = snakeY[0] - 25;
            if (snakeY[0] <75) {
                snakeY[0] = 650;
            }
        }else if (fx.equals("D")) {
            snakeY[0] = snakeY[0] + 25;
            if (snakeY[0] > 650) {
                snakeY[0] = 75;
            }
        }
        //吃食物
        if(snakeX[0]==foodx && snakeY[0]==foody){
            length++;//长度加一
            foodx=25+25*random.nextInt(34);
            foody=75+25*random.nextInt(24);
            score++;

        }
        //失败判断
        for (int i = 1; i < length; i++) {
            if(snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i] ){
                isFail=true;
            }
        }
            repaint();//重置页面
        }

    }


    @Override
    public void keyReleased(KeyEvent e) {

    }
    @Override
    public void keyTyped(KeyEvent e) {


    }


}
package gui.game;

import javax.swing.*;

//主启动类
public class Game {
    public static void main(String[] args) {
        JFrame frame = new JFrame();

        frame.setBounds(10,10,900,750);//计算得到
        frame.setResizable(false);
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        //正常游戏应该在面板上

        frame.add(new GamePanel());
        frame.setVisible(true);

    }
}

在这里插入图片描述
图片素材来自狂神说

只是浅显的笔记 为了自己以后复习用

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