AVL树关于不平衡旋转问题

关于平衡二叉树节点的定义

struct AVLTreeNode {
	AVLTreeNode(const pair<K, V>& kv) :_pLeft(nullptr), _pRight(nullptr), _pParent(nullptr), _kv(kv), _bf(0) {};
	AVLTreeNode<K, V>* _pLeft; //左孩子
	AVLTreeNode<K, V>* _pRight; //右孩子
	AVLTreeNode<K, V>* _pParent; //双亲节点

	int _bf; //平衡因子 控制二叉树平衡  _bf = RightH - leftH
	pair<K, V> _kv;  //Key-value 每一个Key对应value
};

关于插入节点:

先按照二叉搜索树的方式插入数据,如果key大于AVL->key向右走,或者key小于AVL->key向左走,否则说明key已经存在,那就丢弃掉直接返回false
插入后,根据规则更新双亲节点的平衡因子
如果哪个节点的平衡因子|_bf| > 2则需要通过旋转来调整

关于找到节点插入位置部分代码

Node* parent = nullptr;
Node* cur = _root;
while (cur) {
	if (cur->_kv.first > kv.first) { //如果插入的key小于此时节点的key 此时的cur指针就需要向左边调整,同时需要将parent的指针指向cur->parent
		parent = cur;
		cur = cur->_pLeft;
	}
	else if (cur->_kv.first < kv.first) { //如果插入的key大于此时节点的key 此时的cur指针就需要向右边调整,同时需要将parent的指针指向cur->parent
		parent = cur;
		cur = cur->_pRight;
	}
	else {
		return false;
	}
}

有关于调整每个节点的平衡因子
在这里插入图片描述
在这里插入图片描述
通过规律得知,如果调整到双亲节点 的平衡因子为0时结束调整,如果不为0 或者 大于等于2(小于等于-2)就继续向上调整

关于调整平衡因子:

四种旋转方式: 左旋, 右旋, 左右旋, 右左旋

左旋:

#include<iostream>
#include<vector>
using namespace std;

template<class K, class V>
struct AVLTreeNode {
	AVLTreeNode(const pair<K, V>& kv) :_pLeft(nullptr), _pRight(nullptr), _pParent(nullptr), _kv(kv), _bf(0) {};
	AVLTreeNode<K, V>* _pLeft;
	AVLTreeNode<K, V>* _pRight;
	AVLTreeNode<K, V>* _pParent;

	int _bf;
	pair<K, V> _kv;
};

template<class K, class V>
class AVLTree {
	typedef AVLTreeNode<K, V> Node;
public:
	bool insert(const pair<K, V>& kv) {
		if (_root == nullptr) {
			_root = new Node(kv);
			return true;
		}
		Node* parent = nullptr;
		Node* cur = _root;
		while (cur) {
			if (cur->_kv.first > kv.first) {
				parent = cur;
				cur = cur->_pLeft;
			}
			else if (cur->_kv.first < kv.first) {
				parent = cur;
				cur = cur->_pRight;
			}
			else {
				return false;
			}
		}
		cur = new Node(kv);
		if (parent->_kv.first < kv.first) {
			parent->_pRight = cur;
			cur->_pParent = parent;
		}
		else if (parent->_kv.first > kv.first) {
			parent->_pLeft = cur;
			cur->_pParent = parent;
		}
		while (parent) {
			if (cur == parent->_pLeft) {
				parent->_bf--;
			}
			else {
				parent->_bf++;
			}
			if (parent->_bf == 0) {
				break;
			}
			else if (parent->_bf == 1 || parent->_bf == -1) {
				cur = parent;
				parent = parent->_pParent;
			}
			else if (parent->_bf == 2 || parent->_bf == -2) {
				if (parent->_bf == 2) {
					if (cur->_bf == 1) {
						RotateL(parent);
					}
					else if (cur->_bf == -1) {
						RotateRL(parent);
					}
				}
				if (parent->_bf == -2) {
					if (cur->_bf == -1) {
						RotateR(parent);
					}
					else if (cur->_bf == 1) {
						RotateLR(parent);
					}
				}
				break;
			}
		}
		return true;
	}
	void InOrder()
	{
		_InOrder(_root);
	}
private:
	Node* _root = nullptr;
	void RotateL(Node* parent) { //×óµ¥Ðý
		Node* subR = parent->_pRight;
		Node* subRL = subR->_pLeft;
		parent->_pRight = subRL;
		if (subRL) {
			subRL->_pParent = parent;
		}
		subR->_pLeft = parent;
		Node* pparent = parent->_pParent;
		parent->_pParent = subR;
		if (_root = parent) {
			_root = subR;
			subR->_pParent = nullptr;
		}
		else
		{
			if (pparent->_pLeft == parent) {
				pparent->_pLeft = subR;
			}
			else {
				pparent->_pRight = subR;
			}
			subR->_pParent = pparent;
		}
		parent->_bf = subR->_bf = 0;
	}
	void RotateR(Node* parent) {  //ÓÒµ¥Ðý
		Node* subL = parent->_pLeft;
		Node* subLR = subL->_pRight;
		parent->_pLeft = subLR;
		if(subLR){
			subLR->_pParent = parent;
		}
		subL->_pRight = parent;
		Node* pparent = parent->_pParent;
		parent->_pParent = subL;
		if (_root == parent) {
			_root = subL;
			subL->_pParent = nullptr;
		}
		else {
			if (pparent->_pLeft == parent) {
				pparent->_pLeft = subL;
			}
			else {
				pparent->_pRight = subL;
			}
			subL->_pParent = pparent;
		}
		parent->_bf = subL->_bf = 0;
	}

	void RotateLR(Node* parent) {
		Node* subL = parent->_pLeft;
		Node* subLR = subL->_pRight;
		int bf = subLR->_bf;
		RotateL(parent->_pLeft);
		RotateR(parent);

		if (bf == -1) {
			parent->_bf = 1;
			subL->_bf = 0;
			subLR->_bf = 0;
		}
		else if (bf == 1) {
			parent->_bf = -1;
			subL->_bf = 0;
			subLR->_bf = 0;
		}
		else {
			parent->_bf = 0;
			subL->_bf = 0;
			subLR->_bf = 0;
		}
	}

	void RotateRL(Node* parent) {
		Node* subR = parent->_pRight;
		Node* subRL = subR->_pLeft;
		int bf = subRL->_bf;
		RotateR(parent->_pRight);
		RotateL(parent);
		if (bf == -1) {
			parent->_bf = 0;
			subR->_bf = 1;
			subRL->_bf = 0;
		}
		else if (bf == 1) {
			parent->_bf = -1;
			subR->_bf = 0;
			subRL->_bf = 0;
		}
		else {
			parent->_bf = 0;
			subR->_bf = 0;
			subRL->_bf = 0;
		}
	}
	void _InOrder(Node* root)
	{
		if (root == nullptr)
			return;

		_InOrder(root->_pLeft);
		cout << root->_kv.first << ":" << root->_kv.second << endl;
		_InOrder(root->_pRight);
	}
};
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