互相攻击小游戏

描述:

这段代码展示了一个简单的格斗游戏。FightingGame类表示一个游戏角色,包括名字、血量和性别属性。main方法中创建了两个角色对象role1和role2,并通过无限循环进行对战。每个回合,角色1攻击角色2,然后角色2攻击角色1,直到其中一个角色的血量归零,被K.O为止。游戏结束时,会输出胜利者的姓名。

FightingGame类:

package ObjectOriented;

import java.util.Random;

public class FightingGame {
    private String name;
    private int blood;
    private char gender;
    private String face;

    String[] boyfaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
    String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};

    public FightingGame() {
    }

    public FightingGame(String name, int blood, char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        setFace(gender);
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    //定义一个攻击方法
    public void attack(FightingGame role) {

        //attack 攻击描述:
        String[] attacks_desc = {
                "%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
                "%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
                "%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
                "%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
                "%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
                "%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
        };

        //injured 受伤描述:
        String[] injureds_desc = {
                "结果%s退了半步,毫发无损",
                "结果给%s造成一处瘀伤",
                "结果一击命中,%s痛得弯下腰",
                "结果%s痛苦地闷哼了一声,显然受了点内伤",
                "结果%s摇摇晃晃,一跤摔倒在地",
                "结果%s脸色一下变得惨白,连退了好几步",
                "结果『轰』的一声,%s口中鲜血狂喷而出",
                "结果%s一声惨叫,像滩软泥般塌了下去"
        };

        Random r = new Random();
        int index1 = r.nextInt(attacks_desc.length);
        //字符串占位符
        System.out.printf(attacks_desc[index1], this.getName(), role.getName());
        System.out.println();

        int blood = r.nextInt(20) + 1;
        int Remaining = role.getBlood() - blood;
        Remaining = Remaining < 0 ? 0 : Remaining;

        if (Remaining >= 90) {
            System.out.printf(injureds_desc[0], role.getName());
        } else if (Remaining >= 80) {
            System.out.printf(injureds_desc[1], role.getName());
        } else if (Remaining >= 70) {
            System.out.printf(injureds_desc[2], role.getName());
        } else if (Remaining >= 60) {
            System.out.printf(injureds_desc[3], role.getName());
        } else if (Remaining >= 40) {
            System.out.printf(injureds_desc[4], role.getName());
        } else if (Remaining >= 20) {
            System.out.printf(injureds_desc[5], role.getName());
        } else if (Remaining >= 10) {
            System.out.printf(injureds_desc[6], role.getName());
        } else {
            System.out.printf(injureds_desc[7], role.getName());
        }

        System.out.println(this.getName() + "攻击了" + role.getName() + ",造成了" + blood + "点血" + role.getName() + "还剩" + Remaining + "点血");
        role.setBlood(Remaining);
    }

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char gender) {
        Random r = new Random();
        if (gender == '男') {
            int index = r.nextInt(boyfaces.length);
            this.face = boyfaces[index];
        } else if (gender == '女') {
            int index = r.nextInt(girlfaces.length);
            this.face = girlfaces[index];
        } else {//若输入错误,则给一个默认长相
            this.face = "面目狰狞";
        }
    }
}

测试类:

package ObjectOriented;

public class FightingGameTest {
    public static void main(String[] args) {
        FightingGame role1 = new FightingGame("乔峰", 100, '男');
        FightingGame role2 = new FightingGame("鸠摩智", 100, '男');
        while (true) {
            role1.attack(role2);
            //A攻击B,要看B的血量是否为0
            if (role2.getBlood() == 0) {
                System.out.println(role1.getName() + "K.O了" + role2.getName());
                break;
            }
            role2.attack(role1);
            if (role1.getBlood() == 0) {
                System.out.println(role2.getName() + "K.O了" + role1.getName());
                break;
            }
        }
    }
}

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