描述:
这段代码展示了一个简单的格斗游戏。FightingGame类表示一个游戏角色,包括名字、血量和性别属性。main方法中创建了两个角色对象role1和role2,并通过无限循环进行对战。每个回合,角色1攻击角色2,然后角色2攻击角色1,直到其中一个角色的血量归零,被K.O为止。游戏结束时,会输出胜利者的姓名。
FightingGame类:
package ObjectOriented;
import java.util.Random;
public class FightingGame {
private String name;
private int blood;
private char gender;
private String face;
String[] boyfaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};
public FightingGame() {
}
public FightingGame(String name, int blood, char gender) {
this.name = name;
this.blood = blood;
this.gender = gender;
setFace(gender);
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
//定义一个攻击方法
public void attack(FightingGame role) {
//attack 攻击描述:
String[] attacks_desc = {
"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
"%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
"%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
"%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
"%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
};
//injured 受伤描述:
String[] injureds_desc = {
"结果%s退了半步,毫发无损",
"结果给%s造成一处瘀伤",
"结果一击命中,%s痛得弯下腰",
"结果%s痛苦地闷哼了一声,显然受了点内伤",
"结果%s摇摇晃晃,一跤摔倒在地",
"结果%s脸色一下变得惨白,连退了好几步",
"结果『轰』的一声,%s口中鲜血狂喷而出",
"结果%s一声惨叫,像滩软泥般塌了下去"
};
Random r = new Random();
int index1 = r.nextInt(attacks_desc.length);
//字符串占位符
System.out.printf(attacks_desc[index1], this.getName(), role.getName());
System.out.println();
int blood = r.nextInt(20) + 1;
int Remaining = role.getBlood() - blood;
Remaining = Remaining < 0 ? 0 : Remaining;
if (Remaining >= 90) {
System.out.printf(injureds_desc[0], role.getName());
} else if (Remaining >= 80) {
System.out.printf(injureds_desc[1], role.getName());
} else if (Remaining >= 70) {
System.out.printf(injureds_desc[2], role.getName());
} else if (Remaining >= 60) {
System.out.printf(injureds_desc[3], role.getName());
} else if (Remaining >= 40) {
System.out.printf(injureds_desc[4], role.getName());
} else if (Remaining >= 20) {
System.out.printf(injureds_desc[5], role.getName());
} else if (Remaining >= 10) {
System.out.printf(injureds_desc[6], role.getName());
} else {
System.out.printf(injureds_desc[7], role.getName());
}
System.out.println(this.getName() + "攻击了" + role.getName() + ",造成了" + blood + "点血" + role.getName() + "还剩" + Remaining + "点血");
role.setBlood(Remaining);
}
public char getGender() {
return gender;
}
public void setGender(char gender) {
this.gender = gender;
}
public String getFace() {
return face;
}
public void setFace(char gender) {
Random r = new Random();
if (gender == '男') {
int index = r.nextInt(boyfaces.length);
this.face = boyfaces[index];
} else if (gender == '女') {
int index = r.nextInt(girlfaces.length);
this.face = girlfaces[index];
} else {//若输入错误,则给一个默认长相
this.face = "面目狰狞";
}
}
}
测试类:
package ObjectOriented;
public class FightingGameTest {
public static void main(String[] args) {
FightingGame role1 = new FightingGame("乔峰", 100, '男');
FightingGame role2 = new FightingGame("鸠摩智", 100, '男');
while (true) {
role1.attack(role2);
//A攻击B,要看B的血量是否为0
if (role2.getBlood() == 0) {
System.out.println(role1.getName() + "K.O了" + role2.getName());
break;
}
role2.attack(role1);
if (role1.getBlood() == 0) {
System.out.println(role2.getName() + "K.O了" + role1.getName());
break;
}
}
}
}