点燃我温暖你李询同款爱心代码

点燃我温暖你李询同款爱心代码

使用方法:

新建记事本

将代码复制进去

修改记事本后缀名为html

1.第一种爱心
1.1 源码
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>HTML5 Canvas爱心表白动画特效</title>

<style>
html, body {
 height: 100%;
 padding: 0;
 margin: 0;
 background: #000;
}
canvas {
 width: 100%;
 height: 100%;
}
</style>

</head>
<body>

<div style="text-align:center;clear:both;">
<script src="/gg_bd_ad_720x90.js" type="text/javascript"></script>
<script src="/follow.js" type="text/javascript"></script>
</div>

<canvas id="pinkboard"></canvas>

<script>
/*
* Settings
*/
var settings = {
 particles: {
   length:   500, // maximum amount of particles
   duration:   2, // particle duration in sec
   velocity: 100, // particle velocity in pixels/sec
   effect: -0.75, // play with this for a nice effect
   size:      30, // particle size in pixels
 },
};

/*
* RequestAnimationFrame polyfill by Erik M?ller
*/
(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());

/*
* Point class
*/
var Point = (function() {
 function Point(x, y) {
   this.x = (typeof x !== 'undefined') ? x : 0;
   this.y = (typeof y !== 'undefined') ? y : 0;
 }
 Point.prototype.clone = function() {
   return new Point(this.x, this.y);
 };
 Point.prototype.length = function(length) {
   if (typeof length == 'undefined')
     return Math.sqrt(this.x * this.x + this.y * this.y);
   this.normalize();
   this.x *= length;
   this.y *= length;
   return this;
 };
 Point.prototype.normalize = function() {
   var length = this.length();
   this.x /= length;
   this.y /= length;
   return this;
 };
 return Point;
})();

/*
* Particle class
*/
var Particle = (function() {
 function Particle() {
   this.position = new Point();
   this.velocity = new Point();
   this.acceleration = new Point();
   this.age = 0;
 }
 Particle.prototype.initialize = function(x, y, dx, dy) {
   this.position.x = x;
   this.position.y = y;
   this.velocity.x = dx;
   this.velocity.y = dy;
   this.acceleration.x = dx * settings.particles.effect;
   this.acceleration.y = dy * settings.particles.effect;
   this.age = 0;
 };
 Particle.prototype.update = function(deltaTime) {
   this.position.x += this.velocity.x * deltaTime;
   this.position.y += this.velocity.y * deltaTime;
   this.velocity.x += this.acceleration.x * deltaTime;
   this.velocity.y += this.acceleration.y * deltaTime;
   this.age += deltaTime;
 };
 Particle.prototype.draw = function(context, image) {
   function ease(t) {
     return (--t) * t * t + 1;
   }
   var size = image.width * ease(this.age / settings.particles.duration);
   context.globalAlpha = 1 - this.age / settings.particles.duration;
   context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
 };
 return Particle;
})();

/*
* ParticlePool class
*/
var ParticlePool = (function() {
 var particles,
     firstActive = 0,
     firstFree   = 0,
     duration    = settings.particles.duration;
 
 function ParticlePool(length) {
   // create and populate particle pool
   particles = new Array(length);
   for (var i = 0; i < particles.length; i++)
     particles[i] = new Particle();
 }
 ParticlePool.prototype.add = function(x, y, dx, dy) {
   particles[firstFree].initialize(x, y, dx, dy);
   
   // handle circular queue
   firstFree++;
   if (firstFree   == particles.length) firstFree   = 0;
   if (firstActive == firstFree       ) firstActive++;
   if (firstActive == particles.length) firstActive = 0;
 };
 ParticlePool.prototype.update = function(deltaTime) {
   var i;
   
   // update active particles
   if (firstActive < firstFree) {
     for (i = firstActive; i < firstFree; i++)
       particles[i].update(deltaTime);
   }
   if (firstFree < firstActive) {
     for (i = firstActive; i < particles.length; i++)
       particles[i].update(deltaTime);
     for (i = 0; i < firstFree; i++)
       particles[i].update(deltaTime);
   }
   
   // remove inactive particles
   while (particles[firstActive].age >= duration && firstActive != firstFree) {
     firstActive++;
     if (firstActive == particles.length) firstActive = 0;
   }
   
   
 };
 ParticlePool.prototype.draw = function(context, image) {
   // draw active particles
   if (firstActive < firstFree) {
     for (i = firstActive; i < firstFree; i++)
       particles[i].draw(context, image);
   }
   if (firstFree < firstActive) {
     for (i = firstActive; i < particles.length; i++)
       particles[i].draw(context, image);
     for (i = 0; i < firstFree; i++)
       particles[i].draw(context, image);
   }
 };
 return ParticlePool;
})();

/*
* Putting it all together
*/
(function(canvas) {
 var context = canvas.getContext('2d'),
     particles = new ParticlePool(settings.particles.length),
     particleRate = settings.particles.length / settings.particles.duration, // particles/sec
     time;
 
 // get point on heart with -PI <= t <= PI
 function pointOnHeart(t) {
   return new Point(
     160 * Math.pow(Math.sin(t), 3),
     130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
   );
 }
 
 // creating the particle image using a dummy canvas
 var image = (function() {
   var canvas  = document.createElement('canvas'),
       context = canvas.getContext('2d');
   canvas.width  = settings.particles.size;
   canvas.height = settings.particles.size;
   // helper function to create the path
   function to(t) {
     var point = pointOnHeart(t);
     point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
     point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
     return point;
   }
   // create the path
   context.beginPath();
   var t = -Math.PI;
   var point = to(t);
   context.moveTo(point.x, point.y);
   while (t < Math.PI) {
     t += 0.01; // baby steps!
     point = to(t);
     context.lineTo(point.x, point.y);
   }
   context.closePath();
   // create the fill
   context.fillStyle = '#ea80b0';
   context.fill();
   // create the image
   var image = new Image();
   image.src = canvas.toDataURL();
   return image;
 })();
 
 // render that thing!
 function render() {
   // next animation frame
   requestAnimationFrame(render);
   
   // update time
   var newTime   = new Date().getTime() / 1000,
       deltaTime = newTime - (time || newTime);
   time = newTime;
   
   // clear canvas
   context.clearRect(0, 0, canvas.width, canvas.height);
   
   // create new particles
   var amount = particleRate * deltaTime;
   for (var i = 0; i < amount; i++) {
     var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
     var dir = pos.clone().length(settings.particles.velocity);
     particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
   }
   
   // update and draw particles
   particles.update(deltaTime);
   particles.draw(context, image);
 }
 
 // handle (re-)sizing of the canvas
 function onResize() {
   canvas.width  = canvas.clientWidth;
   canvas.height = canvas.clientHeight;
 }
 window.onresize = onResize;
 
 // delay rendering bootstrap
 setTimeout(function() {
   onResize();
   render();
 }, 10);
})(document.getElementById('pinkboard'));
</script>

</body>
</html>

1.2 效果图

在这里插入图片描述

2.第二种爱心
2.1 源码
<!DOCTYPE html>
<html lang="en">
<head>
   <meta charset="UTF-8">
   <title>HTML5 Css爱心表白动画特效</title>    
</head>

<body>
   <div class="heart">
       <div class="left"></div>
       <div class="right"></div>
   </div>
</body>
<style>
	        body {
	            margin: 0;
	            background-color: black;
	        }
	        
	        .heart {
	            width: 200px;
	            height: 200px;
	            /*auto 左右自动相等 */
	            margin: 100px auto;
	            background-color: black;
	            /* 播放动画 动画名称 时间 匀速 无限播放 反向 */
	            animation: beat 1s linear infinite alternate;
	        }
	        /* 关键帧 */
	        
	        @keyframes beat {
	            /* 开始画面 */
	            0% {
	                transform: scale(1);
	            }
	            /* 结束画面 */
	            100% {
	                transform: scale(1.1);
	            }
	        }
	        
	        .left,
	        .right {
	            width: 100px;
	            height: 160px;
	            float: left;
	            background-color: pink;
	            /* 圆角 顺时针 左上 右上 右下 左下  半径 */
	            border-radius: 50px 50px 0 0;
	            /* 盒子阴影 水平方向 垂直方向 模糊半径 扩展  颜色 */
	            box-shadow: 0px 0px 20px 0px pink;
	        }
	        
	        .left {
	            /* 变换 移动 旋转 */
	            transform: translateX(29px) rotate(-45deg);
	        }
	        
	        .right {
	            transform: translateX(-29px) rotate(45deg);
	        }

</style>
</html>


2.2 效果图

在这里插入图片描述

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