栈
数组方法实现、利用动态扩容
Stack.h
typedef int DataType;
typedef struct Stack {
DataType* array;
int capacity;
int size; //代表栈内有效元素数量,也代表栈顶指针
}Stack;
//初始化
void StackInit(Stack* ps);
//压栈
void StackPush(Stack* ps,DataType data);
//出栈
void StackPop(Stack* ps);
//获取栈顶元素
DataType StackTopElem(Stack* ps);
//获取栈内元素数量
int StackElem(Stack* ps);
//栈判空
int StackEmpty(Stack* ps);
//销毁
void StackDestroy(Stack* ps);
Stack.c
//检测容量
void CheckCapacity(Stack* ps) {
assert(ps);
if (ps->capacity == ps->size) {
ps->capacity += 3;
ps->array = (DataType*)realloc(ps->array, sizeof(DataType)* ps->capacity);
}
}
//初始化
void StackInit(Stack* ps) {
assert(ps);
ps->array = ( DataType* ) malloc(sizeof(DataType) * 3);
if (ps->array == NULL) {
assert(0);
return;
}
ps->capacity = 3;
ps->size = 0;
}
//压栈
void StackPush(Stack* ps, DataType data) {
//检测空间剩余
CheckCapacity(ps);
ps->array[ps->size++] = data;
}
//出栈
void StackPop(Stack* ps) {
assert(ps);
if (StackEmpty(ps)==0)
return;
ps->size -= 1;
}
//获取栈顶元素
DataType StackTopElem(Stack* ps) {
assert(ps);
return ps->array[ps->size-1];
}
//获取栈内元素数量
int StackElem(Stack* ps) {
assert(ps);
return ps->size;
}
//栈判空. 空返回0,不空返回1
int StackEmpty(Stack* ps) {
assert(ps);
if (0 == ps->size)
return 0;
return 1;
}
//销毁
void StackDestroy(Stack* ps) {
assert(ps);
if (ps->array) {
free(ps->array);
ps->capacity = 0;
ps->size = 0;
}
}
void main() {
Stack s;
StackInit(&s);
StackPush(&s, 1);
StackPush(&s, 2);
StackPush(&s, 3);
printf("%d\n", StackTopElem(&s));
printf("%d\n", StackElem(&s));
StackPush(&s, 4); //触发扩容
StackPush(&s, 5);
printf("%d\n", StackTopElem(&s));
printf("%d\n", StackElem(&s));
StackPop(&s);
printf("%d\n", StackTopElem(&s));
printf("%d\n", StackElem(&s));
int ret=StackEmpty(&s);
printf("%d\n", ret);
StackDestroy(&s);
system("pause");
}
队列
单链表实现
Queue.h
typedef int DataType;
typedef struct QNode
{
struct QNode* Next;
DataType data;
}QNode;
typedef struct Queue
{
QNode* front; // 指向队头元素
QNode* back; // 指向队尾元素
}Queue;
//初始化
void QueueInit(Queue* q);
//入队
void QueuePush(Queue* q, DataType data);
//出队
void QueuePop(Queue* q);
//队头元素
DataType QueueFront(Queue* q);
//队尾元素
DataType QueueBack(Queue* q);
//元素个数
int QueueSize(Queue* q);
//队判空
int QueueEmpty(Queue* q);
//队销毁
void QueueDestroy(Queue* q);
Queue.c
//创建新的节点
QNode* CreatNewNode(DataType data) {
QNode* NewNode = (QNode*)malloc(sizeof(QNode));
if (NewNode == NULL){
assert(0);
return NULL;
}
NewNode->next = NULL;
NewNode->data = data;
return NewNode;
}
//初始化
void QueueInit(Queue* q) {
assert(q);
q->front = q->rear = NULL;
}
//入队
void QueuePush(Queue* q, DataType data) {
assert(q);
QNode* NewNode = CreatNewNode(data);
if (QueueEmpty(q)) {
q->front = q->rear = NewNode;
}
else {
q->rear->next = NewNode;
q->rear = NewNode;
}
}
//出队
void QueuePop(Queue* q) {
assert(q);
if (QueueEmpty(q)) {
return ;
}
else {
QNode* Qtmp = q->front;
if (Qtmp->next == NULL) {
q->front = q->rear = NULL;
}
q->front = Qtmp->next;
}
}
//队头元素
DataType QueueFront(Queue* q) {
assert(q);
if (QueueEmpty(q)) {
return;
}
else {
return q->front->data;
}
}
//队尾元素
DataType QueueRear(Queue* q) {
assert(q);
if (QueueEmpty(q)) {
return -1;
}
else {
return q->rear->data;
}
}
//元素个数
int QueueSize(Queue* q) {
assert(q);
int count = 0;
QNode* QCur = q->front;
while (QCur!= NULL) {
count++;
QCur = QCur->next;
}
return count;
}
//队判空
int QueueEmpty(Queue* q) {
assert(q);
if (q->front == NULL)
return 1;
return 0;
}
//队销毁
void QueueDestroy(Queue* q) {
QNode* QCur = q->front;
while (QCur!=NULL) {
q->front = QCur->next;
free(QCur);
QCur = q->front;
}
q->front = q->rear = NULL;
}
void main() {
Queue q;
QueueInit(&q);
QueuePush(&q, 1);
QueuePush(&q, 2);
QueuePush(&q, 3);
QueuePush(&q, 4);
QueuePop(&q);
printf("%d\n",QueueFront(&q));
printf("%d\n",QueueRear(&q));
printf("%d\n",QueueSize(&q));
QueueDestroy(&q);
system("pause");
}