#include <GL/glut.h>
#include <math.h>
#include<windows.h>
#include<stdio.h>
#define PI 3.14
#define DEG_TO_RAD 0.017453 //角度转为弧度的参数,即 2*PI/360
float theta[4];
float ud[4],lr[4];
float s[4]={1.0,1.0,1.0,1.0};
int ctr=0;//0整体,1红色,2绿色,3蓝色
void init (void)
{
glClearColor (1.0, 1.0, 1.0, 0.0);
glMatrixMode (GL_PROJECTION);
gluOrtho2D (-5.0, 5.0, -5.0, 5.0);
glClear (GL_COLOR_BUFFER_BIT);
glMatrixMode (GL_MODELVIEW);
}void drawDiamond(void) //绘制中心在原点的菱形
{glBegin (GL_POLYGON); //顶点指定需要按逆时针方向
glVertex2f(0.0f,-1.0f);//下点
glVertex2f(2.0f,0.0f);//右点
glVertex2f(0.0f, 1.0f);//上点
glVertex2f(-2.0f,0.0f);//左点
glEnd ( );
}
void display(){
glClear (GL_COLOR_BUFFER_BIT); //清空
glLoadIdentity(); //将当前矩阵设为单位矩阵
glScalef(s[0],s[0],s[0]);
glScalef(s[1],s[1],s[1]);
glTranslatef(lr[0],ud[0],0.0);
glTranslatef(lr[1],ud[1],0.0);
glRotatef(90.0+theta[0]+theta[1],0.0,0.0,1.0); //顺时针旋转90角度
glTranslatef(2.0,0.0,0.0);
glColor3f(1.0f,0.0f,0.0f);//红色
drawDiamond();glLoadIdentity(); //将当前矩阵设为单位矩阵
glScalef(s[0],s[0],s[0]);
glScalef(s[2],s[2],s[2]);
glTranslatef(lr[0],ud[0],0.0);
glTranslatef(lr[2],ud[2],0.0);
glRotatef(30.0+theta[0]+theta[2],0.0,0.0,1.0);
glTranslatef(-2.0,0.0,0.0);
glColor3f(0.0f,1.0f,0.0f);//绿色
drawDiamond();glLoadIdentity(); //将当前矩阵设为单位矩阵
glScalef(s[0],s[0],s[0]);
glScalef(s[3],s[3],s[3]);
glTranslatef(lr[0],ud[0],0.0);
glTranslatef(lr[3],ud[3],0.0);
glRotatef(-30.0+theta[0]+theta[3],0.0,0.0,1.0);
glTranslatef(2.0,0.0,0.0);
glColor3f(0.0f,0.0f,1.0f);//蓝色
drawDiamond();
glFlush();
}void myKeyboard(unsigned char key, int x, int y)//ad控制旋转
{
if(key>='0'&& key<='3') ctr=key-'0';
if(key == 'a' || key == 'A')
theta[ctr] += 5.0;
if(key == 'd' || key == 'D')
theta[ctr] -= 5.0;
if(key == 'c' || key == 'C')
exit(0);
if (theta[ctr]>360) theta[ctr] -=360;
if (theta[ctr]<0) theta[ctr] +=360;
glutPostRedisplay(); //重新调用绘制函数
}
void mySpecialKeyboard(int key, int x, int y)//方向控制移动
{if(key == GLUT_KEY_UP) ud[ctr]+=0.1;//上
if(key == GLUT_KEY_DOWN) ud[ctr]-=0.1;//下
if(key == GLUT_KEY_LEFT) lr[ctr]-=0.1;//左
if(key == GLUT_KEY_RIGHT) lr[ctr]+=0.1;//右
glutPostRedisplay(); //重新调用绘制函数
}
void myMouse(int button, int state, int x, int y){//滑轮控制缩放
if(button== 3 ){
s[ctr] += 0.05;
}
if(button== 4 && s[ctr]>0.1){
s[ctr]-=0.05;
}
glutPostRedisplay(); //重新调用绘制函数
}
int main (int argc, char** argv)
{
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowPosition (50, 100);
glutInitWindowSize (600, 600);
glutCreateWindow ("几何变换函数综合示例");init ( );
glutKeyboardFunc( myKeyboard);
glutSpecialFunc(mySpecialKeyboard);
glutMouseFunc(myMouse);
glutDisplayFunc(display);
glutMainLoop ( );
return 0;
}
2021-03-22
最新推荐文章于 2022-05-22 13:56:06 发布