实例
helloserver.java
package com.ndd.netty.test;
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.nio.NioServerSocketChannel;
/**
* @author ndd
* @version 2.x实现客户端发一个请求,服务器会返回hello netty
* @date 2020/3/7 16:45
*/
public class HelloServer {
public static void main(String[] args) throws InterruptedException {
//定义一对线程组,主线程组,用于接收客户的连接,但是不做任何处理
EventLoopGroup mainGroup=new NioEventLoopGroup();
//从线程组,老板会把线程任务给他
EventLoopGroup workerGroup=new NioEventLoopGroup();
try {
//netty服务器的创建ServerBootstrap是一个启动类
ServerBootstrap serverBootstrap=new ServerBootstrap();
serverBootstrap.group(mainGroup,workerGroup) //指定主从模式下的主线程和父线程
.channel(NioServerSocketChannel.class) //指定通道的类型 nio双向通道
.childHandler(new HelloServerIniaializer());//子处理器,用于处理workerGroup
//启动server,并且设置8088为启动的端口号,同时启动方式为同步
ChannelFuture channelFuture = serverBootstrap.bind(8088).sync();
//监听关闭的channel,设置位同步方式
channelFuture.channel().closeFuture().sync();
} finally {//关闭服务器端的线程
workerGroup.shutdownGracefully();
mainGroup.shutdownGracefully();
}
}
}
HelloServerIniaializer.java
package com.ndd.netty.test;
import io.netty.channel.Channel;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelPipeline;
import io.netty.handler.codec.http.HttpServerCodec;
/**
* @author ndd
* @version 2.x 初始化器,channel注册后,会执行里面的相应的执行方法
* @date 2020/3/7 17:01
*/
public class HelloServerIniaializer extends ChannelInitializer {
@Override
protected void initChannel(Channel channel) throws Exception {
//通过channel获得pipeline
ChannelPipeline pipeline = channel.pipeline();
//通过pipline添加handler
//HttpServerCodec是由netty自己提供的助手类,可以理解为拦截器
//当请求到服务端,我们需要自己编解码,相应到客户端做编码
pipeline.addLast("HttpServerCodec",new HttpServerCodec());
//自定义的handler,返回hello netty 相当于自己设置一个拦截器
pipeline.addLast("CustomServerCodec",new CustomHandler());
}
}
CustomHandler.java
package com.ndd.netty.test;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;
import io.netty.channel.Channel;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.handler.codec.http.*;
import io.netty.util.CharsetUtil;
/**
* @author ndd
* @version 2.x 创建自定义助手类
* SimpleChannelInboundHandler 对于请求来讲,相当于[入站]
* @date 2020/3/7 17:08
*/
public class CustomHandler extends SimpleChannelInboundHandler {
@Override
protected void channelRead0(ChannelHandlerContext channelHandlerContext, Object o) throws Exception {
//获取channel
Channel channel = channelHandlerContext.channel();
//显示客户端的消息
System.out.println(channel.remoteAddress());
//定义发送的数据消息
ByteBuf content=Unpooled.copiedBuffer("hello netty~", CharsetUtil.UTF_8);
//构建一个http response
DefaultFullHttpResponse defaultFullHttpResponse = //版本号,状态码,内容
new DefaultFullHttpResponse(HttpVersion.HTTP_1_1, HttpResponseStatus.OK,content);
//为相应增加数据类型和长度
defaultFullHttpResponse.headers().set(HttpHeaderNames.CONTENT_TYPE,"text/plain");
defaultFullHttpResponse.headers().set(HttpHeaderNames.CONTENT_LENGTH,content.readableBytes());
//把相应刷到客户端 writeAndFlush不仅会写到缓冲区,还会刷新
channelHandlerContext.writeAndFlush(defaultFullHttpResponse);
}
@Override
public void channelRegistered(ChannelHandlerContext ctx) throws Exception {
System.out.println("channel...注册");
super.channelRegistered(ctx);
}
@Override
public void channelUnregistered(ChannelHandlerContext ctx) throws Exception {
System.out.println("channel...移出");
super.channelUnregistered(ctx);
}
@Override
public void channelActive(ChannelHandlerContext ctx) throws Exception {
System.out.println("channel...活跃");
super.channelActive(ctx);
}
@Override
public void channelInactive(ChannelHandlerContext ctx) throws Exception {
System.out.println("channel...不活跃");
super.channelInactive(ctx);
}
@Override
public void channelReadComplete(ChannelHandlerContext ctx) throws Exception {
System.out.println("channel...读取完毕");
super.channelReadComplete(ctx);
}
@Override
public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
System.out.println("用户事件触发。。。");
super.userEventTriggered(ctx, evt);
}
@Override
public void channelWritabilityChanged(ChannelHandlerContext ctx) throws Exception {
System.out.println("channel...可写课改");
super.channelWritabilityChanged(ctx);
}
@Override
public void handlerAdded(ChannelHandlerContext ctx) throws Exception {
System.out.println("助手类添加");
super.handlerAdded(ctx);
}
@Override
public void handlerRemoved(ChannelHandlerContext ctx) throws Exception {
System.out.println("助手类移出");
super.handlerRemoved(ctx);
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
System.out.println("捕获到异常");
super.exceptionCaught(ctx, cause);
}
}
测试
控制台输出:
助手类是指HttpServerCodec助手类以及我们自己编写的handler(所以有两次的添加和移出)