Keiichi Tsuchiya the Drift King

Description

Drifting is a driving style in which the driver uses the throttle, brakes, clutch, gear shifting and steering input to keep the car in a state of oversteer while manoeuvring from turn to turn. As a sport, the drifting was first practised in Japan in the late 80s before gaining worldwide popularity in the decade that followed.

Keiichi Tsuchiya is a Japanese driver who is better known as the Drift King. He played an important role in popularizing the art of drifting. This pioneer inspired many successful drivers. He appeared in the movie The Fast and the Furious: Tokyo Drift and he is often employed on various movie sets as both driver and stunt coordinator. Keiichi Tsuchiya's talent in the drifting is especially true of his big stunt, the ultimate drifting.

Here is what he could do. The drift car he drives is shaped like a rectangular box of width a

inches and of length b inches. He makes a right turn of a curve whose internal boundary is an arc with d degrees in a circle with a radius of r

inches. As a super-skilled driver, he maintains his car to keep the contact and tangency at the internal boundary. That is, the right front corner of the car should always run along the internal boundary and the direction of the car body should always be tangential to the internal boundary.

 

We have measured that the straightaways before and after the curve are long enough, and the width of the lane is invariable. As what we meet in real life, if a lane has a fixed width, for each point of its one side, the distance to the nearest point of the other side is exactly its width. Now you are asked to calculate the minimal width w

of the lane so that the Drift King could drive throughout the curve without drifting out of the lane.

Input

The input contains several test cases, and the first line contains a positive integer T

indicating the number of test cases which is up to 104

.

For each test case, the only one line contains four integers a

, b, r and d, where 0<a,b,r<100 and 0<d<180

.

Output

For each test case, output a line containing the minimal width (in inches) of the lane with an absolute or relative error of at most 10−6

. Precisely speaking, assuming that your answer is a and the jury's answer is b, your answer will be considered correct if |a−b|max{1,|b|}≤10−6

.

Sample Input

Input

4
1 2 2 120
1 2 2 60
1 2 2 30
1 2 2 15

Output

1.605551275464
1.605551275464
1.598076211353
1.415415569072

思路:首先要求出汽车超出临界角度时候的路宽w,然后根据w算出临界角度,然后行驶角度如果大于临界角度,那么直接输出w,否则要还要计算w在水平线上投影

#include<stdio.h>
#include <bits/stdc++.h>
#include<string.h>
#include<math.h>
#include<queue>
#include<map>
#include<algorithm>
using namespace std;
#define INF 0x3f3f3f3f
#define maxn 400000
#define ll long long
#include<vector>
double js(double x,double y)
{
    return sqrt(x*x+y*y);
}
int main()
{
    int t;
    scanf("%d",&t);
    while(t--)
    {
        double a,b,r,d;
        scanf("%lf %lf %lf %lf",&a,&b,&r,&d);
        d=d/180.0*acos(-1);
        //printf("a=%.3f b=%.3f\n",a,b);
        double x=sqrt(a*a+b*b),bx=acos(b/x)+0.5*acos(-1);
        //printf("x=%.3f bx=%.3f\n",x,bx);
        double w1=x*x+r*r-2*x*r*cos(bx);
        w1=sqrt(w1);
        double e=acos((a+r)/w1);
        if(d-e>=1e-8) printf("%.12f\n",w1-r);
        else
        {
            double p=e-d;
            w1*=cos(p);
            printf("%.12f\n",w1-r);
        }
    }
}

 

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