》》》》》》

#include<iostream>
#define pi 3.1415
#include<cmath>
using namespace std;
class Point
{
private:
	int x;
	int y;
public:
	Point(int x = 0, int y = 0)
	{
		this->x = x;
		this->y = y;
	}
	Point(Point& p)
	{
		x = p.x;
		y = p.y;
	}
	~Point()
	{
		cout << "Point xigou" << " " << x << " " << y << endl;
	}
	int GetX()
	{
		return x;
	}
	int GetY()
	{
		return y;
	}
};
class Ellipse
{
public:
	
	~Ellipse()
	{
		cout << "Ellipse xigou" <<" "<< b.GetX() << " "<< b.GetY() <<endl;
	}
	void Show()
	{
		cout << a.GetX() << " " << a.GetY() << " " << b.GetX() << " " << b.GetY() << endl;
	}
	Ellipse(int x1, int y1, int x2, int y2):a(x1,y1),b(x2,y2)
	{
		cout << "gouzao 1" << " " << a.GetX() << " " << a.GetY() <<" "<< b.GetX()<<" "<< b.GetY() << endl;
	}
	Ellipse(Point &p1, Point &p2):a(p1), b(p2)
	{
		
		cout << "gouzao 2" << " " << p1.GetX() << " " << p1.GetY() << " " << p2.GetX() << " " << p2.GetY() << endl;
	}
	
	double Area()
	{
		return pi * abs(a.GetX() - b.GetX())*abs(a.GetY() - b.GetY())/4;
	}




private:
	Point a, b;
};
int main()
{
	int a, b, c, d;
	int x1, y1, x2, y2;
	cin >> a >> b >> c >> d;
	cin >> x1>>y1;
	cin >> x2 >> y2;
	Point p1(x1, y1);
	Point p2(x2, y2);
	Ellipse E1(a, b, c, d);
	Ellipse E2(p1,p2);
	E1.Show();
	E2.Show();
	cout << E1.Area() << endl;
	cout << E2.Area() << endl;
	
	






	return 0;
}

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