1.制作游戏头部:游戏头部介绍
2.绘制地图
使用一维数组装整个地图的路线
如果这个位置是0,绘制普通格子□
如果这个位置是1,绘制幸运轮盘◎
如果这个位置是2,绘制地雷★
如果这个位置是3,绘制暂停▲
如果这个位置是4,绘制时空隧道卍
规划幸运轮盘位置
int[] luckyturn = { 6, 23, 40, 55, 69, 83 };
规划地雷的位置
int[] landMine = { 5,13,17,33,38,50,64,80,94};
规划暂停位置
int[] pause = {9,27,60,93 };
规划时空隧道的位置
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
3.设置特殊关卡
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace _01_飞行棋
{
class Program
{
/// <summary>
/// 整个地图数组
/// </summary>
static int[] Maps = new int[100];
/// <summary>
/// 记录两个玩家的位置
/// </summary>
static int[] PlayerPos = new int[2];
/// <summary>
/// 记录两个玩家的姓名
/// </summary>
static string[] PlayerName = new string[2];
/// <summary>
/// 记录两名玩家是否可以掷骰子
/// </summary>
static bool[] PlayerFlag = new bool[2];
static void Main(string[] args)
{
//绘制游戏标题
ShowTitle();
Console.WriteLine("请输入玩家A的姓名:");
PlayerName[0] = Console.ReadLine();
while (PlayerName[0]=="")
{
Console.WriteLine("玩家A的姓名不能为空,请重新输入!");
PlayerName[0] = Console.ReadLine();
}
Console.WriteLine("请输入玩家B的姓名:");
PlayerName[1] = Console.ReadLine();
while (PlayerName[1]==""||PlayerName[1]==PlayerName[0])
{
if (PlayerName[1]=="")
{
Console.WriteLine("玩家B的姓名不能为空,请重新输入!");
PlayerName[1] = Console.ReadLine();
}
if (PlayerName[1]==PlayerName[0])
{
Console.WriteLine("玩家B的姓名和玩家A的姓名重复,请重新输入!");
PlayerName[1] = Console.ReadLine();
}
}
//输入完姓名,清空屏幕
Console.Clear();
//重新绘制游戏标题及游戏说明
ShowTitle();
//初始化地图关卡
InitialMap();
//绘制游戏地图
DrawMap();
//判断如果没有一个玩家到达终点则一直轮流掷骰子
while (PlayerPos[0]<99&&PlayerPos[1]<99)
{
if (PlayerFlag[0]==false)
{
PlayGame(0);
}
else
{
PlayerFlag[0] = false;
}
if (PlayerFlag[1]==false)
{
PlayGame(1);
}
else
{
PlayerFlag[1] = false;
}
if (PlayerPos[0] >= 99)
{
Console.WriteLine("恭喜玩家【{0}】获胜", PlayerName[0]);
break;
}
if (PlayerPos[1] >= 99)
{
Console.WriteLine("恭喜玩家【{0}】获胜", PlayerName[1]);
break;
}
}
Console.ReadLine();
}
/// <summary>
/// 设置游戏标题
/// </summary>
static void ShowTitle()
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("************************************");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("************************************");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("************************************");
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("***************飞行棋***************");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("************************************");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("************************************");
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("************************************");
}
/// <summary>
/// 初始化地图关卡
/// </summary>
static void InitialMap()
{
//确定幸运轮盘的位置◎==1
int[] luckyturn = { 6, 23, 40, 55, 69, 83 };
for (int i = 0; i < luckyturn.Length; i++)
{
Maps[luckyturn[i]] = 1;
}
//确定地雷的位置★==2
int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };
for (int i = 0; i < landMine.Length; i++)
{
Maps[landMine[i]] = 2;
}
//确定暂停的位置▲==3
int[] pause = { 9, 27, 60, 93 };
for (int i = 0; i < pause.Length; i++)
{
Maps[pause[i]] = 3;
}
//确定时空隧道的位置==4
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
for (int i = 0; i < timeTunnel.Length; i++)
{
Maps[timeTunnel[i]] = 4;
}
}
/// <summary>
/// 绘制地图
/// </summary>
static void DrawMap()
{
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("玩家【{0}】使用A表示", PlayerName[0]);
Console.WriteLine("玩家【{0}】使用B表示", PlayerName[1]);
Console.WriteLine("游戏规则:");
Console.WriteLine("1.两名玩家轮流掷骰子,规定A玩家先掷。");
Console.WriteLine("2.踩到□格子安全,没有奖惩!");
Console.WriteLine("3.踩到◎幸运轮盘,可以进行两种选择:a.置换与对方玩家位置;b.进行轰炸对方,使对方倒退6步");
Console.WriteLine("4.踩到★地雷,倒退6步!");
Console.WriteLine("5.踩到▲暂停,下个回合将暂停操作!");
Console.WriteLine("6.踩到卍时空隧道,直接前进10步!");
Console.WriteLine("7.如果踩到对方,则对方直接退6步!");
///第一横行
for (int i = 0; i < 30; i++)
{
Console.Write(DrawString(i));
}
Console.WriteLine();
///第一竖列
for (int i = 30; i < 35; i++)
{
for (int j = 0; j < 29; j++)
{
Console.Write(" ");
}
Console.Write(DrawString(i));
Console.WriteLine();
}
///第二横行
for (int i = 64; i > 34; i--)
{
Console.Write(DrawString(i));
}
Console.WriteLine();
///第二竖列
for (int i = 65; i < 70; i++)
{
Console.WriteLine(DrawString(i));
}
///第三横行
for (int i = 70; i < 100; i++)
{
Console.Write(DrawString(i));
}
Console.WriteLine();
}
/// <summary>
/// 判断地图上每个位置应该绘制神马图案
/// </summary>
private static string DrawString(int pos)
{
string str = "";
//判断两个玩家的位置一样,确定两个玩家还都在地图中
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == pos)
{
Console.ForegroundColor = ConsoleColor.DarkRed;
str = "<>";
}
else if (PlayerPos[0] == pos)
{
Console.ForegroundColor = ConsoleColor.Magenta;
str = "A";
}
else if (PlayerPos[1] == pos)
{
Console.ForegroundColor = ConsoleColor.DarkCyan;
str = "B";
}
else
{
switch (Maps[pos])
{
case 0:
Console.ForegroundColor = ConsoleColor.Cyan;
str = "□";
break;
case 1:
Console.ForegroundColor = ConsoleColor.Green;
str = "◎";
break;
case 2:
Console.ForegroundColor = ConsoleColor.Red;
str = "★";
break;
case 3:
Console.ForegroundColor = ConsoleColor.Blue;
str = "▲";
break;
case 4:
Console.ForegroundColor = ConsoleColor.Yellow;
str = "卍";
break;
default:
break;
}
}
return str;
}
static void PlayGame(int playerNum)
{
Random r = new Random();
Console.WriteLine("玩家【{0}】按下任意键掷骰子。", PlayerName[playerNum]);
Console.ReadKey(true);
int number = r.Next(1, 7);
Console.WriteLine("玩家【{0}】掷出<{1}>点。", PlayerName[playerNum], number);
Console.WriteLine("玩家【{0}】按下任意键进行移动。", PlayerName[playerNum]);
Console.ReadKey(true);
PlayerPos[playerNum] += number;
Console.WriteLine("玩家【{0}】移动完成!", PlayerName[playerNum]);
ChangedCheck();
//玩家踩到对方
if (PlayerPos[playerNum] == PlayerPos[1-playerNum])
{
Console.WriteLine("玩家【{0}】踩到玩家【{1}】,玩家【{1}】退6格", PlayerName[playerNum], PlayerName[1- playerNum]);
PlayerPos[1- playerNum] -= 6;
}
else
{
switch (Maps[PlayerPos[playerNum]])
{
//踩到普通地板,安全没有奖惩
case 0:
Console.WriteLine("玩家【{0}】踩到安全地带,没有奖惩!按下任意键继续游戏",PlayerName[playerNum]);
Console.ReadKey(true);
break;
//踩到1幸运轮盘,选择奖励
case 1:
Console.WriteLine("玩家【{0}】踩到幸运轮盘,请选择:a--交换位置 b--轰炸对方。", PlayerName[playerNum]);
string input = Console.ReadLine();
while (true)
{
if (input == "a")
{
Console.WriteLine("玩家【{0}】选择与玩家【{1}】交换位置。", PlayerName[playerNum], PlayerName[1- playerNum]);
int temp = PlayerPos[playerNum];
PlayerPos[playerNum] = PlayerPos[1- playerNum];
PlayerPos[1- playerNum] = temp;
Console.WriteLine("玩家【{0}】与玩家【{1}】交换位置完成!按下任意键继续游戏", PlayerName[playerNum], PlayerName[1 - playerNum]);
Console.ReadKey(true);
break;
}
else if (input == "b")
{
Console.WriteLine("玩家【{0}】选择轰炸玩家【{1}】", PlayerName[playerNum], PlayerName[1- playerNum]);
PlayerPos[1- playerNum] -= 6;
Console.WriteLine("玩家【{0}】被轰炸倒退6步!按下任意键继续游戏", PlayerName[1 - playerNum]);
Console.ReadKey(true);
break;
}
else
{
input = Console.ReadLine();
}
}
break;
//踩到2地雷 ,直接倒退6格
case 2:
Console.WriteLine("玩家【{0}】踩到地雷,退6格!按下任意键继续游戏", PlayerName[playerNum]);
PlayerPos[playerNum] -= 6;
Console.ReadKey(true);
break;
//踩到3暂停,下个回合暂停
case 3:
Console.WriteLine("玩家【{0}】踩到暂停,下个回合暂停操作!按下任意键继续游戏", PlayerName[playerNum]);
PlayerFlag[playerNum] = true;
Console.ReadKey(true);
break;
//踩到4时空隧道,直接前进10步
case 4:
Console.WriteLine("玩家【{0}】踩到时空隧道,前进10步!按下任意键继续游戏", PlayerName[playerNum]);
PlayerPos[playerNum] += 10;
Console.ReadKey(true);
break;
default:
break;
}
}
ChangedCheck();
Console.Clear();
ShowTitle();
DrawMap();
}
static void ChangedCheck()
{
if (PlayerPos[0]<0)
{
PlayerPos[0] = 0;
}
if (PlayerPos[0]>99)
{
PlayerPos[0] = 99;
}
if (PlayerPos[1] < 0)
{
PlayerPos[1] = 0;
}
if (PlayerPos[1] > 99)
{
PlayerPos[1] = 99;
}
}
}
}