三子棋是一种民间传统游戏,又叫九宫棋、圈圈叉叉棋、一条龙、井字棋等。游戏分为双方对战,双方依次在9宫格棋盘上摆放棋子,率先将自己的三个棋子走成一条线就视为胜利,而对方就算输了,但是三子棋在很多时候会出现和棋的局面。
头文件,函数声明
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
//符号定义
#define ROW 3
#define COL 3
//函数声明
void InitBoard(char board[ROW][COL], int row, int col);//初始化棋盘
void DisplayBoard(char board[ROW][COL],int row,int col);//打印棋盘
void playermove(char board[ROW][COL], int row, int col);//玩家下棋
void computermove(char board[ROW][COL], int row, int col);//电脑下棋
//判断谁赢
//1.玩家赢了- *
//2.电脑赢了- #
//3.平局 - Q
//4.游戏继续- C
char IsWin(char board[ROW][COL], int row, int col);
//判断数组是否满
int IsFull(char board[ROW][COL],int row,int col);
功能函数实现.c文件
#include "game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col) {
int i = 0, j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col) {
int i = 0, j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++){
printf(" %c ", board[i][j]);
if (j < col-1) {
printf("|");
}
}
printf("\n");
if (i < row - 1) {
for (j = 0; j < col; j++) {
printf("---");
if (j < col - 1) {
printf("|");
}
}
printf("\n");
}
}
}
//玩家下棋
void playermove(char board[ROW][COL], int row, int col) {
int x = 0, y = 0;
printf("玩家走>\n");
while (1) {
printf("请输入下棋的坐标>");
scanf("%d%d", &x, &y);
if (x <= ROW && x >= 1 && y <= COL && y >= 1) {
//下棋
if (board[x - 1][y - 1] == ' ') {
board[x-1][y-1] = '*';
break;
}
else {
printf("该位置已有棋子,请从新输入\n");
}
}
else {
printf("坐标非法,请从新输入。");
}
}
}
//电脑下棋
void computermove(char board[ROW][COL], int row, int col) {
printf("电脑下棋>\n");
while (1) {
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ') {//判断是否有棋子
board[x][y] = '#';
break;
}
}
}
//判断棋盘是否满
int IsFull(char board[ROW][COL], int row, int col) {
int i = 0, j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
if (board[i][j] == ' ') {
return 0;//棋盘没满
}
}
}
return 1;//棋盘满
}
//判断谁赢
char IsWin(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++) {//判断三行
if (board[i][0] == board[i][1]&& board[i][1] == board[i][2] && board[i][1] != ' ') {
return board[i][1];
}
}
for (i = 0; i < col; i++) {//判断三列
if (board[0][i] == board[1][i]&& board[1][i] == board[2][i] && board[1][i] != ' ') {
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1]&& board[1][1] == board[2][2] && board[1][1] != ' ') {
return board[1][1];
}
if (board[0][2] == board[1][1]&& board[1][1] == board[2][0] && board[1][1] != ' ') {
return board[1][1];
}
//判断棋盘是否满,棋盘满返回1,不满返回0
int full=IsFull(board, row, col);
if (full==1) {
return 'Q';
}
//继续
return 'C';
}
主函数
#include "game.h"
void game() {//三子棋函数
//存储数据-二维数组
char board[ROW][COL];
//初始化棋盘-初始化空格
InitBoard(board,ROW,COL);
//打印盘
DisplayBoard(board,ROW,COL);
char ret = 0;//接受游戏状态
while (1) {
//玩家走
playermove(board,ROW,COL);
DisplayBoard(board, ROW, COL);//打印棋盘
//判断玩家是否赢得游戏
ret=IsWin(board,ROW,COL);
if (ret != 'C') {
break;
}
//电脑走
computermove(board, ROW, COL);
DisplayBoard(board, ROW, COL);//打印棋盘
//判断玩家是否赢得游戏
ret=IsWin(board,ROW,COL);
if (ret != 'C') {
break;
}
}
if ('*' == ret ) {
printf("玩家赢了!\n");
}
else if ('#' == ret) {
printf("电脑赢了!\n");
}
else{
printf("平局%c是什么\n",ret);
}
DisplayBoard(board, ROW, COL);
}
void menu() {
printf("***************** 三子棋游戏 ***************\n");
printf("***************** 1.play ***************\n");
printf("***************** 0.exit ***************\n");
printf("***************************************************\n");
}
int main() {
//三子棋
srand((unsigned int)time(NULL));
int input = 0;
do {
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input) {
case 1:
game();
break;
case 0:
printf("退出游戏成功!\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
return 0;
}