android 自定义view实现水波纹效果

自定义view 实现水波纹

前提: 实现水波纹的文章大多分为两种方式:

(1).贝塞尔曲线实现水波纹    (2).三角函数实现水波纹

本篇文章采用第二种方式进行实现

  1. 首先给大家看下效果
    在这里插入图片描述
  2. 代码实现
/**
 * Created by: L
 * on DATE: 2020/5/21
 * Describe:
 */
public class WaveView  extends View {

    private static final String TAG = "WaveView";
    private int width = 0;
    private int height = 0;
    private Path shapePath;
    private int step = 20;
    private Paint fillPaint;

    private double omega;
    private double phi;
    private int delta = -2;//每次位移角度,大于0向左,小于0 向右
    private boolean fillTop = true;
    private int waveColor;

    public WaveView(Context context) {
        this(context, null);
    }

    public WaveView(Context context, @Nullable AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public WaveView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.wave);
        initParams(context, typedArray);
        typedArray.recycle();
    }

    @RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
    public WaveView(Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
        super(context, attrs, defStyleAttr, defStyleRes);
        TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.wave);
        initParams(context, typedArray);
        typedArray.recycle();
    }


    private void initParams(Context context, TypedArray typedArray) {

        waveColor = typedArray.getColor(R.styleable.wave_color, Color.parseColor("#3958AA"));
        fillTop = typedArray.getInt(R.styleable.wave_fill_mode, 1) == 1;// 默认绘制上层
        delta = typedArray.getInt(R.styleable.wave_speed, -2); //默认向右移动
        omega = typedArray.getFloat(R.styleable.wave_omega, 3 * 1.0f / 4);// 角频率
        phi = typedArray.getInt(R.styleable.wave_phi, 0) * Math.PI / 180 + Math.PI / 2 * -1;// 初始相位角
        fillPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        fillPaint.setStrokeWidth(1);
        fillPaint.setStyle(Paint.Style.FILL);
        fillPaint.setColor(waveColor);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        shapePath = new Path();
        if (fillTop)
            shapePath.moveTo(0, 0);
        else
            shapePath.moveTo(0, height + 1);
        for (int x = 0; x <= width; x += step) {
            double angle = x * 1.0f / width * 2 * Math.PI;// 弧度
            double y = height / 2 * Math.sin(angle * omega + phi);
            shapePath.lineTo(x, (float) y + height / 2);
        }

        if (fillTop) {
            shapePath.lineTo(width, 0);
        } else {
            shapePath.lineTo(width, height + 1);
        }
        canvas.drawPath(shapePath, fillPaint);

        postInvalidateDelayed(25); // 每秒刷新40次
        addPhi();
    }

    /**
     * 增加相位角
     */
    private void addPhi() {
        phi += delta * Math.PI / 180;

        if (phi > Math.PI * 2)
            phi -= Math.PI * 2;
        else if (phi < Math.PI * -2)
            phi += Math.PI * 2;
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        /**
         * 组件测量
         * 布局里指定的size使用布局的size
         * 属性里指定的size使用属性的size
         * 都没有指定,使用默认size
         */
        int widthMode = MeasureSpec.getMode(widthMeasureSpec);
        int widthSize = 0;
        if (widthMode == MeasureSpec.EXACTLY) {
            widthSize = MeasureSpec.getSize(widthMeasureSpec);
            width = widthSize;
        } else if (widthMode == MeasureSpec.AT_MOST) {
            widthSize = width;
        }
        int heightMode = MeasureSpec.getMode(heightMeasureSpec);
        int heightSize = 0;
        if (heightMode == MeasureSpec.EXACTLY) {
            heightSize = MeasureSpec.getSize(heightMeasureSpec);
            height = heightSize;
        } else if (heightMode == MeasureSpec.AT_MOST) {
            heightSize = height;
        }
        setMeasuredDimension(widthSize, heightSize);

}
}

  1. attrs文件属性
<declare-styleable name="wave">
    <!-- 波浪颜色 -->
    <attr name="color" format="color" />
    <!-- 填充模式 -->
    <attr name="fill_mode">
        <!-- 填充顶部,使顶部是直线,底部是波浪线 -->
        <enum name="top" value="1" />
        <!-- 填充底部,使底部是直线,顶部是波浪线 -->
        <enum name="bottom" value="2" />
    </attr>
    <!-- 波浪变化速率,<0 向右的小伙,>0 向左的效果-->
    <attr name="speed" format="integer" />
    <!-- 水波浪初始状态相位角  -->
    <attr name="phi" format="integer" />
    <!-- 水波浪角频率,默认值 1,显示一个三角函数周期  -->
    <attr name="omega" format="float"/>
</declare-styleable>
 
  1. 布局实现
 <!-- 矩形方块 -->
    <View
        android:layout_width="match_parent"
        android:layout_height="100dp"
        android:background="#DD3958AA" />

    <!-- 水波浪组件叠加 -->
    <RelativeLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content">

        <com.example.waveview.WaveView
            android:layout_width="match_parent"
            android:layout_height="50dp"
            app:color="#993958AA"
            app:fill_mode="top"
            app:omega="1.2"
            app:phi="1"
            app:speed="-5" />

        <com.example.waveview.WaveView
            android:layout_width="match_parent"
            android:layout_height="50dp"
            app:color="#AA3958AA"
            app:fill_mode="top"
            app:phi="100"
            app:speed="-5" />


    </RelativeLayout>
  1. 结尾
    原文地址: https://blog.csdn.net/flueky/article/details/81046301
    感谢小飞哥.
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值