1、监听事件
当某个事情发生了什么,干了什么?我们需要去监听
package com.GUI.lession2;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEven {
public static void main(String[] args) {
Frame frame = new Frame("第一个Frame");
//按下按钮触发一些事情
Button button = new Button();
//因为addActionListener 需要一个ActionListener,所以我们需要构造一个ActionListener
MywindowLession mywindowLession = new MywindowLession();
//添加监听器
button.addActionListener(mywindowLession);
frame.add(button,BorderLayout.CENTER);
Mywindowcloseing(frame);
frame.pack();
frame.setVisible(true);
}
//关闭窗口
private static void Mywindowcloseing(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//监听事件
class MywindowLession implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("点一下");
}
}
2、两个按钮,实现听一个监听, 开始,停止
package com.GUI.lession2;
import com.oop.Demo05.B;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestAction2 {
public static void main(String[] args) {
//两个按钮,实现同一个监听,开始 停止
Frame frame = new Frame("一个Frame");
Button start = new Button("start");
Button ending = new Button("ending");
//可以显示定义触发会返回的值,如果不定义,则走默认的值
//可以多写几个按钮监听,只写一个监听类。
start.setActionCommand("button-1");
MyActionLession myActionLession = new MyActionLession();
start.addActionListener(myActionLession);
ending.addActionListener(myActionLession);
frame.add(start,BorderLayout.NORTH);
frame.add(ending, BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}
class MyActionLession implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("MyAction-->" + e.getActionCommand());
}
}
多个按钮实现一个监听
3、输入框:textField监听
package com.GUI.lession2;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
class MyFrame1 extends Frame{
public MyFrame1(){
TextField textField = new TextField();
add(textField);
//监听这个文本框输入的文字
Myactionlession2 myactionlession2 = new Myactionlession2();
//按下enter键,就可以获得文本框的事件
textField.addActionListener(myactionlession2);
//设置替换编码
textField.setEchoChar('*');
setVisible(true);
pack();
}
}
class Myactionlession2 implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField field = (TextField) e.getSource(); //获得一些资源,返回一个对象
System.out.println(field.getText()); //获得输入框的文本
field.setText(""); //设置为空
}
}
3、1简易计算器: 组合+内部类回顾复习
- oop原则:组合 大于继承
class A extends B {} //继承
class A{
public B b; //组合
}
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//计算
public class TestCala {
public static void main(String[] args) {
new Calculor();
}
}
//计算机类
class Calculor extends Frame {
public Calculor(){
//3个文本框
TextField textField1 = new TextField(10);//字符数
TextField textField2 = new TextField(10);//字符数
TextField textField3 = new TextField(10);//字符数
//一个按钮框
Button button = new Button("=");
button.addActionListener(new CalculorListen(textField1,textField2,textField3));
//一个标签框
Label label = new Label("+");
//流式布局
setLayout(new FlowLayout());
add(textField1);
add(label);
add(textField2);
add(button);
add(textField3);
pack();
setVisible(true);
}
}
class CalculorListen implements ActionListener{
private TextField num1,num2,num3;
public CalculorListen(TextField num1, TextField num2, TextField num3) {
this.num1 = num1;
this.num2 = num2;
this.num3 = num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//获取加数和被加数
int i1 = Integer.parseInt(num1.getText());
int i2 = Integer.parseInt(num2.getText());
//将两个数的和放到第三个框
num3.setText("" + (i1+i2));
//再将第一、二两个框设为空
num1.setText("");
num2.setText("");
}
}
完全改造为面向对象
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//计算
public class TestCala {
public static void main(String[] args) {
new Calculor();
}
}
//计算机类
class Calculor extends Frame {
//属性
TextField textField1, textField2,textField3;
//方法
public void loadFrame(){
//3个文本框
TextField textField1 = new TextField(10);//字符数
TextField textField2 = new TextField(10);//字符数
TextField textField3 = new TextField(10);//字符数
//一个按钮框
Button button = new Button("=");
button.addActionListener(new CalculorListen(this));
//一个标签框
Label label = new Label("+");
//流式布局
setLayout(new FlowLayout());
add(textField1);
add(label);
add(textField2);
add(button);
add(textField3);
pack();
setVisible(true);
}
}
class CalculorListen implements ActionListener{
private Calculor calculor = null;
public CalculorListen(Calculor calculor) {
this.calculor = calculor;
}
@Override
public void actionPerformed(ActionEvent e) {
//获取加数和被加数
int i1 = Integer.parseInt(calculor.textField1.getText());
int i2 = Integer.parseInt(calculor.textField2.getText());
//将两个数的和放到第三个框
calculor.textField3.setText("" + (i1+i2));
//再将第一、二两个框设为空
calculor.textField1.setText("");
calculor.textField2.setText("");
}
}
用内部类优化
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//计算
public class TestCala {
public static void main(String[] args) {
new Calculor().loadFrame();
}
}
//计算机类
class Calculor extends Frame {
//属性
private TextField textField1, textField2,textField3;
//方法
public void loadFrame(){
//3个文本框
TextField textField1 = new TextField(10);//字符数
TextField textField2 = new TextField(10);//字符数
TextField textField3 = new TextField(10);//字符数
//一个按钮框
Button button = new Button("=");
button.addActionListener(new CalculorListen());
//一个标签框
Label label = new Label("+");
//流式布局
setLayout(new FlowLayout());
add(textField1);
add(label);
add(textField2);
add(button);
add(textField3);
pack();
setVisible(true);
}
private class CalculorListen implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//获取加数和被加数
int i1 = Integer.parseInt(textField1.getText());
int i2 = Integer.parseInt(textField2.getText());
//将两个数的和放到第三个框
textField3.setText("" + (i1+i2));
//再将第一、二两个框设为空
textField1.setText("");
textField2.setText("");
}
}
}
- 内部类好处是窜通无阻的访问外部内