最近接触到了生成分享海报需求,有多张动态图片合成一个分享海报,由于是h5需要加载静态资源,很多时候生成的海报图片都不完整,img.onerror又不报错,发现如果是img.onload完成之后,canvas就可以写进去,但是img.οnlοad=function(){ (这里面无法再写img.onload,写了也不生效) },找到一个方法,借此记录一下
let c = document.getElementById('myCanvas') // 画板id
let p = document.getElementById('poster')
//尺寸
c.width = 900;
c.height = 1755;
let ctx = c.getContext("2d")
let img = new Image() // 背景图对象
var base64 = "" //base64
//引入线上背景图可能存在跨域问题,解决:
img.setAttribute("crossOrigin", "anonymous")
img.src = "" // 背景图路经
//爱国图标
let img1 = new Image()
img1.setAttribute("crossOrigin", "anonymous")
img1.src = ""
let posterImges = [{ "img": img, "position": [0, 0, 900, 1755] },
{ "img": img3, "position": [503, 165, 240, 230] },
{ "img": img1, "position": [503, 250, 162, 145] },
{ "img": img2, "position": [687, 140, 73, 60] },
{ "img": img4, "position": [650, 1450, 120, 120] },
{ "img": img7, "position": [35, 440, 840, 800] },
{ "img": img9, "position": [560, 580, 179, 147] },
{ "img": img6, "position": [204, 1440, namelen + 4, 40] },
{ "img": img5, "position": [270, 1345, 30, 30] },
{ "img": img10, "position": [96, 1020, 708, 187] },
]
for (var i = 0; i <= posterImges.length - 1; i++) {
let imaa = posterImges[i]["img"]
let pos = posterImges[i]["position"]
imaa.onload = function () {
num = num + 1
if (num == posterImges.length) {
console.log("执行");
for (var t = 0; t <= posterImges.length - 1; t++) {
let imaa1 = posterImges[t]["img"]
let pos1 = posterImges[t]["position"]
ctx.drawImage(imaa1, pos1[0], pos1[1], pos1[2], pos1[3])
}
base64 = c.toDataURL("image/png");
_this.posterImg = base64;
}
}
}
核心思想就是把img对象和canvas的需要写的对应坐标放在一个数组里面,然后遍历,onload完了一个就写一个,最后判断onload完了所有的图片,再执行toDataURL方法就可以了,这样可以保证生成的图片是完成的,不会漏写,如果考虑到速度问题,还可以使用离屏canvas,就是使用document.createElement()创建一个canvas,使用这个canvas去执行drawImage,canvas写完之后再通过canvas.drawImage(offcanvas,0,0)的api把离屏canvas写到另一个canvas上然后由另一个canvas去toDataURL。