扫雷
C语言实现扫雷
完成电脑布雷,玩家扫雷
扫雷可以自动展开一片
实现增加标记,删除标记。
实现逻辑
三个数组,一个存储雷,一个用于显示,一个辅助实现标记
//mine数组是用来存放布置好的雷的信息
char mine[ROWS][COLS] = { 0 };//'0'
//show数组是用来存放排查出的雷的信息
char show[ROWS][COLS] = { 0 };//'*'
//temp辅助数组
char temp[ROWS][COLS] = { 0 };
初始化数组
数组使用内层,外边一圈用于特殊情况。
void init_board(char arr[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
显示数组
void show_board(char arr[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("--------扫雷--------\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
printf("--------扫雷---------\n");
}
布置雷
随机数随机产生坐标
void set_mine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
int x = 0;
int y = 0;
while (count)
{
x = rand() % row + 1;
y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';//布置雷
count--;
}
}
}
排雷(找雷)
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], char temp[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
while (1)
{
int input = 0;
printf("是否要标记地雷位置或删除标记?\n输入‘1’添加标记,输入‘2’,删除标记,输入‘0'不进行标记\n");
scanf("%d", &input);
system("cls");
if (input == 0)
{
show_board(show, ROW, COL);
break;
}
else if (input == 1)
{
show_board(show, ROW, COL);
int x = 0;
int y = 0;
printf("输入坐标:");
scanf("%d %d", &x, &y);
printf("标记完成\n");
show[x][y] = 30;
show_board(show, ROW, COL);
}
else if (input == 2)
{
show_board(show, ROW, COL);
int x = 0;
int y = 0;
printf("输入坐标:");
scanf("%d %d", &x, &y);
printf("删除完成\n");
show[x][y] = '*';
show_board(show, ROW, COL);
}
}
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,被炸死了\n");
show_board(mine, ROW, COL);
break;
}
else
{
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
if (count == 0)
{
change_mine(mine,show,temp, x, y);
}
//init_board(temp, ROWS, COLS, '#');
show_board(show, ROW, COL);
win++;
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
show_board(mine, ROW, COL);
}
}
排除一片
void change_mine(char mine[ROWS][COLS], char show[ROWS][COLS], char temp[ROWS][COLS], int x, int y)
{
//init_board(temp, ROWS, COLS, '#');
if (get_mine_count(mine,x,y) != 0)
{
show[x][y] = get_mine_count(mine, x, y)+'0';
return 0;
}
else if(temp[x][y] <'5') {
show[x - 1][y] = get_mine_count(mine,x-1,y)+'0';
temp[x - 1][y] += 1;
change_mine(mine,show,temp, x - 1, y);
show[x - 1][y - 1] = get_mine_count(mine,x-1,y-1)+'0';
temp[x - 1][y - 1] += 1;
change_mine(mine,show,temp, x - 1, y - 1);
show[x][y - 1] = get_mine_count(mine,x,y-1)+'0';
temp[x][y - 1] += 1;
change_mine(mine,show,temp , x, y - 1);
show[x + 1][y - 1] = get_mine_count(mine,x+1,y+1)+'0';
temp[x + 1][y - 1] += 1;
change_mine(mine,show, temp, x + 1, y - 1);
show[x + 1][y] = get_mine_count(mine,x+1,y)+'0';
temp[x + 1][y] += 1;
change_mine(mine,show, temp, x + 1, y);
show[x + 1][y + 1] = get_mine_count(mine,x+1,y+1)+'0';
temp[x + 1][y + 1] += 1;
change_mine(mine,show, temp, x + 1, y + 1);
show[x][y + 1] = get_mine_count(mine,x,y+1)+'0';
temp[x][y + 1] += 1;
change_mine(mine,show, temp, x, y + 1);
show[x - 1][y + 1] =get_mine_count(mine,x-1,y+1)+'0';
temp[x - 1][y + 1] += 1;
change_mine(mine,show, temp, x - 1, y + 1);
//init_board(temp, ROWS, COLS, '#');
}
}
整体代码
test.c
#include "game.h"
//1. 标记
//2. 展开一片
void menu()
{
printf("******************************\n");
printf("********* 1. play ********\n");
printf("********* 0. exit ********\n");
printf("******************************\n");
}
void game()
{
//扫雷游戏的实现
//mine数组是用来存放布置好的雷的信息
char mine[ROWS][COLS] = { 0 };//'0'
//show数组是用来存放排查出的雷的信息
char show[ROWS][COLS] = { 0 };//'*'
//temp辅助数组
char temp[ROWS][COLS] = { 0 };
//初始化棋盘
init_board(mine, ROWS, COLS, '0');
init_board(show, ROWS, COLS, '*');
init_board(temp, ROWS, COLS, '0');
//打印棋盘
//show_board(mine, ROW, COL);
//布置雷
set_mine(mine, ROW, COL);
show_board(show, ROW, COL);
//排查雷
find_mine(mine, show,temp, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择!\n");
break;
}
} while (input);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init_board(char arr[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
void show_board(char arr[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("--------扫雷--------\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
printf("--------扫雷---------\n");
}
//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
int x = 0;
int y = 0;
while (count)
{
x = rand() % row + 1;
y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';//布置雷
count--;
}
}
}
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], char temp[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
while (1)
{
int input = 0;
printf("是否要标记地雷位置或删除标记?\n输入‘1’添加标记,输入‘2’,删除标记,输入‘0'不进行标记\n");
scanf("%d", &input);
system("cls");
if (input == 0)
{
show_board(show, ROW, COL);
break;
}
else if (input == 1)
{
show_board(show, ROW, COL);
int x = 0;
int y = 0;
printf("输入坐标:");
scanf("%d %d", &x, &y);
printf("标记完成\n");
show[x][y] = 30;
show_board(show, ROW, COL);
}
else if (input == 2)
{
show_board(show, ROW, COL);
int x = 0;
int y = 0;
printf("输入坐标:");
scanf("%d %d", &x, &y);
printf("删除完成\n");
show[x][y] = '*';
show_board(show, ROW, COL);
}
}
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,被炸死了\n");
show_board(mine, ROW, COL);
break;
}
else
{
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
if (count == 0)
{
change_mine(mine,show,temp, x, y);
}
//init_board(temp, ROWS, COLS, '#');
show_board(show, ROW, COL);
win++;
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
show_board(mine, ROW, COL);
}
}
void change_mine(char mine[ROWS][COLS], char show[ROWS][COLS], char temp[ROWS][COLS], int x, int y)
{
//init_board(temp, ROWS, COLS, '#');
if (get_mine_count(mine,x,y) != 0)
{
show[x][y] = get_mine_count(mine, x, y)+'0';
return 0;
}
else if(temp[x][y] <'5') {
show[x - 1][y] = get_mine_count(mine,x-1,y)+'0';
temp[x - 1][y] += 1;
change_mine(mine,show,temp, x - 1, y);
show[x - 1][y - 1] = get_mine_count(mine,x-1,y-1)+'0';
temp[x - 1][y - 1] += 1;
change_mine(mine,show,temp, x - 1, y - 1);
show[x][y - 1] = get_mine_count(mine,x,y-1)+'0';
temp[x][y - 1] += 1;
change_mine(mine,show,temp , x, y - 1);
show[x + 1][y - 1] = get_mine_count(mine,x+1,y+1)+'0';
temp[x + 1][y - 1] += 1;
change_mine(mine,show, temp, x + 1, y - 1);
show[x + 1][y] = get_mine_count(mine,x+1,y)+'0';
temp[x + 1][y] += 1;
change_mine(mine,show, temp, x + 1, y);
show[x + 1][y + 1] = get_mine_count(mine,x+1,y+1)+'0';
temp[x + 1][y + 1] += 1;
change_mine(mine,show, temp, x + 1, y + 1);
show[x][y + 1] = get_mine_count(mine,x,y+1)+'0';
temp[x][y + 1] += 1;
change_mine(mine,show, temp, x, y + 1);
show[x - 1][y + 1] =get_mine_count(mine,x-1,y+1)+'0';
temp[x - 1][y + 1] += 1;
change_mine(mine,show, temp, x - 1, y + 1);
//init_board(temp, ROWS, COLS, '#');
}
}
game.h
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <Windows.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//ʼ
void init_board(char arr[ROWS][COLS], int rows, int cols, char set);
//ӡ
void show_board(char arr[ROWS][COLS], int row, int col);
//
void set_mine(char mine[ROWS][COLS], int row, int col);
//Ų
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], char temp[ROWS][COLS], int row, int col);
//
void change_mine(char mine[ROWS][COLS], char show[ROWS][COLS], char temp[ROWS][COLS], int x, int y);