C语言扫雷

扫雷

C语言实现扫雷
完成电脑布雷,玩家扫雷
扫雷可以自动展开一片
实现增加标记,删除标记。

实现逻辑

三个数组,一个存储雷,一个用于显示,一个辅助实现标记

//mine数组是用来存放布置好的雷的信息
char mine[ROWS][COLS] = { 0 };//'0'
//show数组是用来存放排查出的雷的信息
char show[ROWS][COLS] = { 0 };//'*'
//temp辅助数组
char temp[ROWS][COLS] = { 0 };

初始化数组

数组使用内层,外边一圈用于特殊情况。

void init_board(char arr[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			arr[i][j] = set;
		}
	}
}

显示数组

void show_board(char arr[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("--------扫雷--------\n");
	for (i = 0; i <= col; i++)
	{
		printf("%d ", i);
	}
	printf("\n");

	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", arr[i][j]);
		}
		printf("\n");
	}
	printf("--------扫雷---------\n");

}

布置雷

随机数随机产生坐标

void set_mine(char mine[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	int x = 0;
	int y = 0;
	while (count)
	{
		x = rand() % row + 1;
		y = rand() % col + 1;
		if (mine[x][y] == '0')
		{
			mine[x][y] = '1';//布置雷
			count--;
		}
	}
}

排雷(找雷)

void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], char temp[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win < row * col - EASY_COUNT)
	{
		while (1)
		{
			int input = 0;
			printf("是否要标记地雷位置或删除标记?\n输入‘1’添加标记,输入‘2’,删除标记,输入‘0'不进行标记\n");
			scanf("%d", &input);
			system("cls");
			if (input == 0)
			{
				show_board(show, ROW, COL);
				break;
			}
			else if (input == 1) 
			{
				show_board(show, ROW, COL);
				int x = 0;
				int y = 0;
				printf("输入坐标:");
				scanf("%d %d", &x, &y);
				printf("标记完成\n");
				show[x][y] = 30;
				show_board(show, ROW, COL);
			}
			else if (input == 2)
			{
				show_board(show, ROW, COL);
				int x = 0;
				int y = 0;
				printf("输入坐标:");
				scanf("%d %d", &x, &y);
				printf("删除完成\n");
				show[x][y] = '*';
				show_board(show, ROW, COL);
			}
		}
		
		printf("请输入要排查的坐标:>");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (mine[x][y] == '1')
			{
				printf("很遗憾,被炸死了\n");
				show_board(mine, ROW, COL);
				break;
			}
			else
			{
				int count = get_mine_count(mine, x, y);
				show[x][y] = count + '0';
				if (count == 0)
				{
					change_mine(mine,show,temp, x, y);
				}
				//init_board(temp, ROWS, COLS, '#');
				show_board(show, ROW, COL);
				win++;
			}
		}
		else
		{
			printf("坐标非法,重新输入\n");
		}
	}
	if (win == row * col - EASY_COUNT)
	{
		printf("恭喜你,排雷成功\n");
		show_board(mine, ROW, COL);
	}
}

排除一片

void change_mine(char mine[ROWS][COLS], char show[ROWS][COLS], char temp[ROWS][COLS], int x, int y)
{
	//init_board(temp, ROWS, COLS, '#');

	if (get_mine_count(mine,x,y) != 0)
	{
		show[x][y] = get_mine_count(mine, x, y)+'0';
		return 0;
	}
	else if(temp[x][y] <'5') {
		show[x - 1][y] = get_mine_count(mine,x-1,y)+'0';
		temp[x - 1][y] += 1;
		change_mine(mine,show,temp, x - 1, y);
		show[x - 1][y - 1] = get_mine_count(mine,x-1,y-1)+'0';
		temp[x - 1][y - 1] += 1;
		change_mine(mine,show,temp, x - 1, y - 1);
		show[x][y - 1] = get_mine_count(mine,x,y-1)+'0';
		temp[x][y - 1] += 1;
		change_mine(mine,show,temp , x, y - 1);
		show[x + 1][y - 1] = get_mine_count(mine,x+1,y+1)+'0';
		temp[x + 1][y - 1] += 1;
		change_mine(mine,show, temp, x + 1, y - 1);
		show[x + 1][y] = get_mine_count(mine,x+1,y)+'0';
		temp[x + 1][y] += 1;
		change_mine(mine,show, temp, x + 1, y);
		show[x + 1][y + 1] = get_mine_count(mine,x+1,y+1)+'0';
		temp[x + 1][y + 1] += 1;
		change_mine(mine,show, temp, x + 1, y + 1);
		show[x][y + 1] = get_mine_count(mine,x,y+1)+'0';
		temp[x][y + 1] += 1;
		change_mine(mine,show, temp, x, y + 1);
		show[x - 1][y + 1] =get_mine_count(mine,x-1,y+1)+'0';
		temp[x - 1][y + 1] += 1;
		change_mine(mine,show, temp, x - 1, y + 1);
		//init_board(temp, ROWS, COLS, '#');

	}
}

整体代码

test.c

#include "game.h"

//1. 标记
//2. 展开一片

void menu()
{
	printf("******************************\n");
	printf("*********  1. play    ********\n");
	printf("*********  0. exit    ********\n");
	printf("******************************\n");
}

void game()
{
	//扫雷游戏的实现
	//mine数组是用来存放布置好的雷的信息
	char mine[ROWS][COLS] = { 0 };//'0'
	//show数组是用来存放排查出的雷的信息
	char show[ROWS][COLS] = { 0 };//'*'

	//temp辅助数组
	char temp[ROWS][COLS] = { 0 };
	//初始化棋盘
	init_board(mine, ROWS, COLS, '0');
	init_board(show, ROWS, COLS, '*');
	init_board(temp, ROWS, COLS, '0');
	//打印棋盘
	//show_board(mine, ROW, COL);
	//布置雷
	set_mine(mine, ROW, COL);
	show_board(show, ROW, COL);
	//排查雷
	find_mine(mine, show,temp, ROW, COL);
}

int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请输入:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,重新选择!\n");
			break;
		}
	} while (input);

	return 0;
}

game.c

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void init_board(char arr[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			arr[i][j] = set;
		}
	}
}

void show_board(char arr[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("--------扫雷--------\n");
	for (i = 0; i <= col; i++)
	{
		printf("%d ", i);
	}
	printf("\n");

	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", arr[i][j]);
		}
		printf("\n");
	}
	printf("--------扫雷---------\n");

}

//布置雷

void set_mine(char mine[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	int x = 0;
	int y = 0;
	while (count)
	{
		x = rand() % row + 1;
		y = rand() % col + 1;
		if (mine[x][y] == '0')
		{
			mine[x][y] = '1';//布置雷
			count--;
		}
	}
}

int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
	return mine[x - 1][y] +
		mine[x - 1][y - 1] +
		mine[x][y - 1] +
		mine[x + 1][y - 1] +
		mine[x + 1][y] +
		mine[x + 1][y + 1] +
		mine[x][y + 1] +
		mine[x - 1][y + 1] - 8 * '0';
}

void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], char temp[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win < row * col - EASY_COUNT)
	{
		while (1)
		{
			int input = 0;
			printf("是否要标记地雷位置或删除标记?\n输入‘1’添加标记,输入‘2’,删除标记,输入‘0'不进行标记\n");
			scanf("%d", &input);
			system("cls");
			if (input == 0)
			{
				show_board(show, ROW, COL);
				break;
			}
			else if (input == 1) 
			{
				show_board(show, ROW, COL);
				int x = 0;
				int y = 0;
				printf("输入坐标:");
				scanf("%d %d", &x, &y);
				printf("标记完成\n");
				show[x][y] = 30;
				show_board(show, ROW, COL);
			}
			else if (input == 2)
			{
				show_board(show, ROW, COL);
				int x = 0;
				int y = 0;
				printf("输入坐标:");
				scanf("%d %d", &x, &y);
				printf("删除完成\n");
				show[x][y] = '*';
				show_board(show, ROW, COL);
			}
		}
		
		printf("请输入要排查的坐标:>");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (mine[x][y] == '1')
			{
				printf("很遗憾,被炸死了\n");
				show_board(mine, ROW, COL);
				break;
			}
			else
			{
				int count = get_mine_count(mine, x, y);
				show[x][y] = count + '0';
				if (count == 0)
				{
					change_mine(mine,show,temp, x, y);
				}
				//init_board(temp, ROWS, COLS, '#');
				show_board(show, ROW, COL);
				win++;
			}
		}
		else
		{
			printf("坐标非法,重新输入\n");
		}
	}
	if (win == row * col - EASY_COUNT)
	{
		printf("恭喜你,排雷成功\n");
		show_board(mine, ROW, COL);
	}
}

void change_mine(char mine[ROWS][COLS], char show[ROWS][COLS], char temp[ROWS][COLS], int x, int y)
{
	//init_board(temp, ROWS, COLS, '#');

	if (get_mine_count(mine,x,y) != 0)
	{
		show[x][y] = get_mine_count(mine, x, y)+'0';
		return 0;
	}
	else if(temp[x][y] <'5') {
		show[x - 1][y] = get_mine_count(mine,x-1,y)+'0';
		temp[x - 1][y] += 1;
		change_mine(mine,show,temp, x - 1, y);
		show[x - 1][y - 1] = get_mine_count(mine,x-1,y-1)+'0';
		temp[x - 1][y - 1] += 1;
		change_mine(mine,show,temp, x - 1, y - 1);
		show[x][y - 1] = get_mine_count(mine,x,y-1)+'0';
		temp[x][y - 1] += 1;
		change_mine(mine,show,temp , x, y - 1);
		show[x + 1][y - 1] = get_mine_count(mine,x+1,y+1)+'0';
		temp[x + 1][y - 1] += 1;
		change_mine(mine,show, temp, x + 1, y - 1);
		show[x + 1][y] = get_mine_count(mine,x+1,y)+'0';
		temp[x + 1][y] += 1;
		change_mine(mine,show, temp, x + 1, y);
		show[x + 1][y + 1] = get_mine_count(mine,x+1,y+1)+'0';
		temp[x + 1][y + 1] += 1;
		change_mine(mine,show, temp, x + 1, y + 1);
		show[x][y + 1] = get_mine_count(mine,x,y+1)+'0';
		temp[x][y + 1] += 1;
		change_mine(mine,show, temp, x, y + 1);
		show[x - 1][y + 1] =get_mine_count(mine,x-1,y+1)+'0';
		temp[x - 1][y + 1] += 1;
		change_mine(mine,show, temp, x - 1, y + 1);
		//init_board(temp, ROWS, COLS, '#');

	}
}

game.h

#pragma once



#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <Windows.h>

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

#define EASY_COUNT 10


//ʼ
void init_board(char arr[ROWS][COLS], int rows, int cols, char set);

//ӡ
void show_board(char arr[ROWS][COLS], int row, int col);

//
void set_mine(char mine[ROWS][COLS], int row, int col);

//Ų
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], char temp[ROWS][COLS], int row, int col);
//
void change_mine(char mine[ROWS][COLS], char show[ROWS][COLS], char temp[ROWS][COLS], int x, int y);
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