北大程序设计与算法(三)测验题汇总(2020春季)
描述
魔兽世界的西面是红魔军的司令部,东面是蓝魔军的司令部。两个司令部之间是依次排列的若干城市。
红司令部,City 1,City 2,……,City n,蓝司令部
两军的司令部都会制造武士。武士一共有 dragon 、ninja、iceman、lion、wolf 五种。每种武士都有编号、生命值、攻击力这三种属性。
双方的武士编号都是从1开始计算。红方制造出来的第n个武士,编号就是n。同样,蓝方制造出来的第n个武士,编号也是n。
武士在刚降生的时候有一个生命值。
在每个整点,双方的司令部中各有一个武士降生。
红方司令部按照iceman、lion、wolf、ninja、dragon的顺序循环制造武士。
蓝方司令部按照lion、dragon、ninja、iceman、wolf的顺序循环制造武士。
制造武士需要生命元。
制造一个初始生命值为m的武士,司令部中的生命元就要减少m个。
如果司令部中的生命元不足以制造某个按顺序应该制造的武士,那么司令部就试图制造下一个。如果所有武士都不能制造了,则司令部停止制造武士。
给定一个时间,和双方司令部的初始生命元数目,要求你将从0点0分开始到双方司令部停止制造武士为止的所有事件按顺序输出。
一共有两种事件,其对应的输出样例如下:
-
武士降生
输出样例: 004 blue lion 5 born with strength 5,2 lion in red headquarter
表示在4点整,编号为5的蓝魔lion武士降生,它降生时生命值为5,降生后蓝魔司令部里共有2个lion武士。(为简单起见,不考虑单词的复数形式)注意,每制造出一个新的武士,都要输出此时司令部里共有多少个该种武士。 -
司令部停止制造武士
输出样例: 010 red headquarter stops making warriors
表示在10点整,红方司令部停止制造武士
输出事件时:
首先按时间顺序输出;
同一时间发生的事件,先输出红司令部的,再输出蓝司令部的。
输入
第一行是一个整数,代表测试数据组数。
每组测试数据共两行。
第一行:一个整数M。其含义为, 每个司令部一开始都有M个生命元( 1 <= M <= 10000)。
第二行:五个整数,依次是 dragon 、ninja、iceman、lion、wolf 的初始生命值。它们都大于0小于等于10000。
输出
对每组测试数据,要求输出从0时0分开始,到双方司令部都停止制造武士为止的所有事件。
对每组测试数据,首先输出"Case:n" n是测试数据的编号,从1开始 。
接下来按恰当的顺序和格式输出所有事件。每个事件都以事件发生的时间开头,时间以小时为单位,有三位。
样例输入
1
20
3 4 5 6 7
样例输出
Case:1
000 red iceman 1 born with strength 5,1 iceman in red headquarter
000 blue lion 1 born with strength 6,1 lion in blue headquarter
001 red lion 2 born with strength 6,1 lion in red headquarter
001 blue dragon 2 born with strength 3,1 dragon in blue headquarter
002 red wolf 3 born with strength 7,1 wolf in red headquarter
002 blue ninja 3 born with strength 4,1 ninja in blue headquarter
003 red headquarter stops making warriors
003 blue iceman 4 born with strength 5,1 iceman in blue headquarter
004 blue headquarter stops making warriors
思路分析
按照简单的来说,建立两个类即可,第一个类是武士,第二个类是司令部,并且让司令部拥有武士类即可。因为这个只是开始部分,一共三个部分,为了后续的扩展,在此使用了比较复杂的结构
士兵类 – > 具体化某种士兵 --> 司令部
代码此处提供两个版本
复杂版本:
#include<iostream>
#include<iomanip>
using namespace std;
constexpr auto Maxsize = 10001;//武士的最大数量
enum{red,blue};//两个司令部,0->red,1->blue
int propaganda_wrrior_lifelong[5];//五种武士的生命值
class Header_part;
class Wrrior {
protected:
int wrrior_life_value;//生命值
int wrrior_num;//编号
int kind;//类别dragon 、ninja、iceman、lion、wolf
public:
Wrrior(){ }
Wrrior(int wrrior_num, int wrrior_life_value) {
this->wrrior_num = wrrior_num;
this->wrrior_life_value = wrrior_life_value;
this->kind = kind;
}
virtual void show() = 0;
~Wrrior(){ }
};
class dragon :public Wrrior {
int kind;
public:
dragon(int kind, int wrrior_num, int wrrior_life_value) :Wrrior(wrrior_num, wrrior_life_value) {this->kind = kind;}
void show() {
if (this->kind == 0)
cout << "red ";
else
cout << "blue ";
cout << "dragon " << wrrior_num << "born with strength " << propaganda_wrrior_lifelong[0] << ",";
}
~dragon(){ }
};
class ninja :public Wrrior {
int kind;
public:
ninja(int kind,int wrrior_num, int wrrior_life_value) :Wrrior(wrrior_num, wrrior_life_value) { this->kind = kind; }
void show() {
if (this->kind == 0)
cout << "red ";
else
cout << "blue ";
cout << "ninja " << wrrior_num << "born with strength " << propaganda_wrrior_lifelong[1] << "," ;
}
~ninja(){ }
};
class iceman :public Wrrior {
int kind;
public:
iceman(int kind, int wrrior_num, int wrrior_life_value) :Wrrior(wrrior_num, wrrior_life_value) {this->kind = kind;}
void show() {
if (this->kind == 0)
cout << "red ";
else
cout << "blue ";
cout << "iceman " << wrrior_num << "born with strength " << propaganda_wrrior_lifelong[2] << "," ;
}
~iceman(){ }
};
class lion :public Wrrior {
int kind;
public:
lion(int kind, int wrrior_num, int wrrior_life_value) :Wrrior( wrrior_num, wrrior_life_value) { this->kind = kind; }
void show() {
if (this->kind == 0)
cout << "red ";
else
cout << "blue ";
cout << "lion " << wrrior_num << "born with strength " << propaganda_wrrior_lifelong[3] << ",";
}
~lion(){ }
};
class wolf :public Wrrior {
int kind;
public:
wolf(int kind,int wrrior_num, int wrrior_life_value) :Wrrior(wrrior_num, wrrior_life_value) {}
void show() {
if (this->kind == 0)
cout << "red ";
else
cout << "blue ";
cout << "wolf " << wrrior_num << "born with strength " << propaganda_wrrior_lifelong[4] << "," ;
}
~wolf(){ }
};
class Header_part {
private:
static const char *priminary_order[5];//武士种类
static int propaganda_order[2][5];
int total_wrrior_num;//武士总的数量
Wrrior *solidier[Maxsize];//储存产生的武士
int wrrior_kind;//武士类别辨识
int every_wrrior_num[5] = {0};//每一个武士的数量统计
int total_life_value;//总的剩余生命值
public:
Header_part(int &total_life_value) {
this->total_life_value = total_life_value;
this->total_wrrior_num = 0;
this->wrrior_kind = 0;//从第一号武士开始产生
}
bool produce_wrrior(int header_kind)//司令部类别辨识
{
if (total_life_value <= 0)//生命值耗尽
return false;
int now_wrrior,temp_wrrior_kind = this->wrrior_kind;
while (1) {
now_wrrior = propaganda_order[header_kind][wrrior_kind];
if (propaganda_wrrior_lifelong[now_wrrior] <= total_life_value) {
switch (now_wrrior) {
case 0:solidier[total_wrrior_num] = new dragon(header_kind,total_wrrior_num + 1, propaganda_wrrior_lifelong[now_wrrior]);
break;
case 1:solidier[total_wrrior_num] = new ninja(header_kind,total_wrrior_num + 1, propaganda_wrrior_lifelong[now_wrrior]);
break;
case 2:solidier[total_wrrior_num] = new iceman(header_kind,total_wrrior_num + 1, propaganda_wrrior_lifelong[now_wrrior]);
break;
case 3:solidier[total_wrrior_num] = new lion(header_kind,total_wrrior_num + 1, propaganda_wrrior_lifelong[now_wrrior]);
break;
case 4:solidier[total_wrrior_num] = new wolf(header_kind,total_wrrior_num + 1, propaganda_wrrior_lifelong[now_wrrior]);
break;
default:break;
}
break;//已经匹配适合生产的武士,跳出循环
}
else//未匹配适合的武士时
wrrior_kind = (wrrior_kind + 1) % 5;
if (temp_wrrior_kind == wrrior_kind)//已经循环一遍了未找到能够满足生命值的武士
return false;
}
++every_wrrior_num[now_wrrior];//该种类武士数量增加
++total_wrrior_num;//该司令部武士数量增加一
solidier[total_wrrior_num - 1]->show();
cout << every_wrrior_num[now_wrrior] << " " << priminary_order[now_wrrior];
if (header_kind == 0)
cout << " in red headquarter"<<endl;
else
cout <<" in blue headquarter" << endl;
wrrior_kind = (wrrior_kind + 1) % 5;//准备下一个即将产生的武士
total_life_value -= propaganda_wrrior_lifelong[now_wrrior];//生命值减少
return true;
}
~Header_part(){ }
};
int Header_part::propaganda_order[2][5] = { {2,3,4,1,0},{3,0,1,2,4}};//两个司令部的武士产生顺序
const char *Header_part::priminary_order[5] = {"dragon ","ninja","iceman","lion","wolf " };
int main()
{
int M, group_num;//组数,每组内部编号
cin >> M;
int total_value_lifelong = 0;
for(int i = 1;i <= M;i++){
int tag1 = 1, tag2 = 1;
group_num = 0;
cin >> total_value_lifelong;
Header_part redhead(total_value_lifelong), bluehead(total_value_lifelong);//两个司令部初始化
for (int i = 0; i <= 4; i++)
cin >> propaganda_wrrior_lifelong[i];//生命值输入
cout << "Case:" << i << endl;
while (tag1 + tag2 != 4)
{
if (tag1 == 1) {
cout << setfill('0') << right << setw(3) << group_num << " ";
tag1 = redhead.produce_wrrior(red);
}
if (tag1 == 0)
{
cout << "red headquarter stops making warriors" << endl;
tag1 = 2;
}
if (tag2 == 1){
cout << setfill('0') << right << setw(3) << group_num << " ";
tag2 = bluehead.produce_wrrior(blue);
}
if (tag2 == 0)
{
cout << "blue headquarter stops making warriors" << endl;
tag2 = 2;
}
++group_num;
}
}
return 0;
}
官方简要版本
主要就是两个类,武士类,司令部类,满足目前需求即可
#include <iostream>
#include <cstring>
using namespace std;
#define WARRIOR_NUM 5
//char * CWarrior::names[WARRIOR_NUM] = { "dragon","ninja","iceman","lion","wolf" };
class CHeadquarter;
class CWarrior
{
private:
CHeadquarter * pHeadquarter;
int kindNo; //武士的种类编号 0 dragon 1 ninja 2 iceman 3 lion 4 wolf
int nNo;
public:
static char * names[WARRIOR_NUM];
static int InitialLifeValue [WARRIOR_NUM];
CWarrior( CHeadquarter * p,int nNo_,int kindNo_ ):nNo(nNo_),kindNo(kindNo_),pHeadquarter(p) { }
void PrintResult(int nTime) ;
};
class CHeadquarter
{
private:
int totalLifeValue;
bool bStopped;
int totalWarriorNum;
int color;
int curMakingSeqIdx; //当前要制造的武士是制造序列中的第几个
int warriorNum[WARRIOR_NUM]; //存放每种武士的数量
CWarrior * pWarriors[1000];
public:
friend class CWarrior;
static int makingSeq[2][WARRIOR_NUM]; //武士的制作顺序序列
void Init(int color_, int lv)
{
color = color_;
totalLifeValue = lv;
totalWarriorNum = 0;
bStopped = false;
curMakingSeqIdx = 0;
for( int i = 0;i < WARRIOR_NUM;i ++ )
warriorNum[i] = 0;
}
~CHeadquarter () {
for( int i = 0;i < totalWarriorNum;i ++ )
delete pWarriors[i];
}
int Produce(int nTime){
if( bStopped )
return 0;
int nSearchingTimes = 0;
while( CWarrior::InitialLifeValue[makingSeq[color][curMakingSeqIdx]] >totalLifeValue && nSearchingTimes < WARRIOR_NUM )
{
curMakingSeqIdx = ( curMakingSeqIdx + 1 ) % WARRIOR_NUM ;
nSearchingTimes ++;
}
int kindNo = makingSeq[color][curMakingSeqIdx];
if( CWarrior::InitialLifeValue[kindNo] > totalLifeValue )
{
bStopped = true;
if( color == 0)
printf("%03d red headquarter stops making warriors\n",nTime);
else
printf("%03d blue headquarter stops making warriors\n",nTime);
return 0;
}
totalLifeValue -= CWarrior::InitialLifeValue[kindNo];
curMakingSeqIdx = ( curMakingSeqIdx + 1 ) % WARRIOR_NUM ;
pWarriors[totalWarriorNum] = new CWarrior( this,totalWarriorNum+1,kindNo);
warriorNum[kindNo]++;
pWarriors[totalWarriorNum]->PrintResult(nTime);
totalWarriorNum ++;
return 1;
}
void GetColor( char * szColor){
if( color == 0)
strcpy(szColor,"red");
else
strcpy(szColor,"blue");
}
};
void CWarrior::PrintResult(int nTime)
{
char szColor[20];
pHeadquarter->GetColor(szColor);
printf("%03d %s %s %d born with strength %d,%d %s in %s headquarter\n",nTime, szColor, names[kindNo], nNo, InitialLifeValue[kindNo], pHeadquarter->warriorNum[kindNo],names[kindNo],szColor);
}
char * CWarrior::names[WARRIOR_NUM] = { "dragon","ninja","iceman","lion","wolf" };
int CWarrior::InitialLifeValue [WARRIOR_NUM];
int CHeadquarter::makingSeq[2][WARRIOR_NUM] = { { 2,3,4,1,0 },{3,0,1,2,4}};
int main()
{
int t;
int m;
CHeadquarter RedHead,BlueHead;
int nCaseNo = 1;
scanf("%d",&t);
while ( t -- ) {
printf("Case:%d\n",nCaseNo++);
scanf("%d",&m);
for( int i = 0;i < WARRIOR_NUM;i ++ )
scanf("%d", & CWarrior::InitialLifeValue[i]);
RedHead.Init(0,m);
BlueHead.Init(1,m);
int nTime = 0;
while( true) {
int tmp1 = RedHead.Produce(nTime);
int tmp2 = BlueHead.Produce(nTime);
if( tmp1 == 0 && tmp2 == 0)
break;
nTime ++;
}
}
return 0;
}