#include <bits/stdc++.h>
#define int long long
#define endl '\n'
#define IOS \
ios::sync_with_stdio(0); \
cin.tie(0); \
cout.tie(0);
#define ss second
#define ff first
#define pb push_back
#define eps 1e-7
// #define ls u << 1
// #define rs u << 1 | 1
using namespace std;
typedef pair<int, int> pii;
const int N = 1e4 + 10;
struct node
{
int to, w, nxt, len;
} e[N];
int tot = 0;
int h[N];
void add(int u, int v, int len, int w)
{
e[tot].w = w;
e[tot].to = v;
e[tot].len = len;
e[tot].nxt = h[u];
h[u] = tot++;
}
int dist[N], cost[N];
struct edge
{
int len, w, ver;
edge(int a, int b, int c)
{
len = a;
w = b;
ver = c;
}
};
struct cmp
{
bool operator()(const edge &a, const edge &b)
{
if (a.len == b.len)
return a.w > b.w;
return a.len > b.len;
}
};
bool vis[N];
void dij(int st)
{
memset(dist, 0x3f, sizeof dist);
memset(cost, 0x3f, sizeof cost);
dist[st] = 0;
cost[st] = 0;
priority_queue<edge, vector<edge>, cmp> q;
q.push({0, 0, st});
while (q.size())
{
auto t = q.top();
q.pop();
int ver = t.ver;
int dis = t.len;
int west = t.w;
if (vis[ver] == 1)
continue;
vis[ver] = 1;
for (int i = h[ver]; ~i; i = e[i].nxt)
{
int j = e[i].to;
if (dist[j] > dis + e[i].len)
{
dist[j] = dis + e[i].len;
cost[j] = west + e[i].w;
q.push({dist[j], cost[j], j});
}
else if (dist[j] == dis + e[i].len && cost[j] > west + e[i].w)
{
cost[j] = west + e[i].w;
q.push({dist[j], cost[j], j});
}
}
}
}
void solve()
{
memset(h, -1, sizeof h);
int n, m, s, d;
cin >> n >> m >> s >> d;
for (int i = 1; i <= m; i++)
{
int u, v, len, w;
cin >> u >> v >> len >> w;
add(u, v, len, w);
add(v, u, len, w);
}
// for (int i = 0; i < tot; i++)
// {
// cout << e[i].w << endl;
// }
dij(s);
cout << dist[d] << ' ' << cost[d] << endl;
}
signed main()
{
IOS;
int T = 1;
// cin >> T;
while (T--)
{
solve();
}
return 0;
}
维护一个优先队列,里面放结构体,跑一遍堆优化的迪杰斯特拉就行。