<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<script src="js/three.js"></script>
</head>
<body>
</body>
<script>
//定义场景
const scene = new THREE.Scene();
//定义相机(透视相机)
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
//渲染器
const renderer = new THREE.WebGLRenderer();
//设置渲染器大小
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor('#fff');
//渲染到窗口上
document.body.appendChild(renderer.domElement);
//定义几何体
const geometry = new THREE.CubeGeometry(1,1,1);
//定义几何体的材质
const material = new THREE.MeshBasicMaterial({color: 0x00ff00});
//组合网格对象
const cube = new THREE.Mesh(geometry, material);
//添加到场景中
scene.add(cube);
camera.position.z = 5;
//定义渲染函数
function render() {
//js新函数,不断调用函数
requestAnimationFrame(render);
cube.rotation.x += 0.1;
cube.rotation.y += 0.1;
//用渲染器渲染
renderer.render(scene, camera);
}
//调用
render();
</script>
</html>
WebGL中文网学习Three.js之3D简单案例
最新推荐文章于 2024-05-21 23:25:17 发布