WebGL中文网学习Three.js之案例2

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>动画效果</title>
    <script src="../js/three.js"></script>
    <script src="../js/Stats.js"></script>
    <script src="../js/tween.min.js"></script>
    <style type="text/css">
        div#canvas-frame {
            border: none;
            cursor: pointer;
            width: 100%;
            height: 900px;
        }

    </style>
    <script>
        var renderer;
        var stats;
        function initThree() {
            width = document.getElementById('canvas-frame').clientWidth;
            height = document.getElementById('canvas-frame').clientHeight;
            renderer = new THREE.WebGLRenderer({
                antialias: true
            });
            renderer.setSize(width, height);
            document.getElementById('canvas-frame').appendChild(renderer.domElement);
            renderer.setClearColor(0xffffff, 1.0);
            stats = new Stats();
            stats.domElement.style.position = 'absolute';
            stats.domElement.style.left = '0px';
            stats.domElement.style.top = '0px';
            document.getElementById('canvas-frame').appendChild(stats.domElement);
        }
        var camera;
        function initCamera() {
            camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
            camera.position.x = 0;
            camera.position.y = 0;
            camera.position.z = 600;
            camera.up.x = 0;
            camera.up.y = 0;
            camera.up.z = 0;
            camera.lookAt({
                x: 0,
                y: 0,
                z: 0
            });
        }
        var scene;
        function initScene() {
            scene = new THREE.Scene();
        }
        var light;
        function initLight() {
            light = new THREE.AmbientLight(0xff0000);
            light.position.set(100, 100, 200);
            scene.add(light);
            light = new THREE.PointLight(0x00FF00);
            light.position.set(0, 0, 300);
            scene.add(light);
        }

        var cube;
        var mesh;
        function initObject(){
            var geometry = new THREE.CylinderGeometry(100, 150, 400);
            var material = new THREE.MeshLambertMaterial({color: 0xFFFFFF});
            mesh = new THREE.Mesh(geometry, material);
            mesh.position = new THREE.Vector3(0, 0, 0);
            scene.add(mesh);
        }
        function threeStart() {
            initThree();
            initCamera();
            initScene();
            initLight();
            initObject();
            initTween();
            animation();
        }
        function initTween() {
            new TWEEN.Tween(camera.position)
            .to({ x: 400}, 3000).repeat(Infinity).start();
        }
        function animation() {
            //一种
            //camera.position.x = camera.position.x + 1;
            //一种
            //mesh.position.x -= 1;
            renderer.render(scene, camera);
            requestAnimationFrame(animation);
            stats.update();
            //一种
            TWEEN.update();



        }
    </script>
</head>
<body onload="threeStart();">
<div></div>
<div id="canvas-frame"></div>
</body>
</html>

在这里插入图片描述

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