<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>动画效果</title>
<script src="../js/three.js"></script>
<script src="../js/Stats.js"></script>
<script src="../js/tween.min.js"></script>
<style type="text/css">
div#canvas-frame {
border: none;
cursor: pointer;
width: 100%;
height: 900px;
}
</style>
<script>
var renderer;
var stats;
function initThree() {
width = document.getElementById('canvas-frame').clientWidth;
height = document.getElementById('canvas-frame').clientHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(width, height);
document.getElementById('canvas-frame').appendChild(renderer.domElement);
renderer.setClearColor(0xffffff, 1.0);
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.left = '0px';
stats.domElement.style.top = '0px';
document.getElementById('canvas-frame').appendChild(stats.domElement);
}
var camera;
function initCamera() {
camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
camera.position.x = 0;
camera.position.y = 0;
camera.position.z = 600;
camera.up.x = 0;
camera.up.y = 0;
camera.up.z = 0;
camera.lookAt({
x: 0,
y: 0,
z: 0
});
}
var scene;
function initScene() {
scene = new THREE.Scene();
}
var light;
function initLight() {
light = new THREE.AmbientLight(0xff0000);
light.position.set(100, 100, 200);
scene.add(light);
light = new THREE.PointLight(0x00FF00);
light.position.set(0, 0, 300);
scene.add(light);
}
var cube;
var mesh;
function initObject(){
var geometry = new THREE.CylinderGeometry(100, 150, 400);
var material = new THREE.MeshLambertMaterial({color: 0xFFFFFF});
mesh = new THREE.Mesh(geometry, material);
mesh.position = new THREE.Vector3(0, 0, 0);
scene.add(mesh);
}
function threeStart() {
initThree();
initCamera();
initScene();
initLight();
initObject();
initTween();
animation();
}
function initTween() {
new TWEEN.Tween(camera.position)
.to({ x: 400}, 3000).repeat(Infinity).start();
}
function animation() {
//一种
//camera.position.x = camera.position.x + 1;
//一种
//mesh.position.x -= 1;
renderer.render(scene, camera);
requestAnimationFrame(animation);
stats.update();
//一种
TWEEN.update();
}
</script>
</head>
<body onload="threeStart();">
<div></div>
<div id="canvas-frame"></div>
</body>
</html>
WebGL中文网学习Three.js之案例2
最新推荐文章于 2024-07-11 11:22:46 发布