Java 简单五子棋程序的实现

在这里插入图片描述

比较难的是判断五子是否连成部分,四个方向(横、纵、左斜、右斜)

  1. 横向和纵向主要判断在同一行或者列有没有五个相同棋子;
    2.斜方向也是判断有没有五个相同棋子
    3.判断过程会有数组长度超出异常,记得捕获,否则程序不能正常运行
    在这里插入图片描述

代码:

import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.GridLayout;
import java.awt.Label;
import java.awt.Panel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

import javax.swing.JOptionPane;

public class ChessGame extends Frame implements ActionListener{
	ChessBoard b=new ChessBoard();
	public ChessGame() {
		setBackground(Color.LIGHT_GRAY);
		setLayout(new BorderLayout());
		add("Center",b);
		Panel p=new Panel();
		Button pass=new Button("重开一局");
		Button color=new Button("变棋盘背景");
		Button fail=new Button("认输");
		p.setLayout(new GridLayout(8,1,10,10));//控制盘部分8行1列,间距为10
		p.add(new Label());//为了美观,第一行空出来
		p.add(pass);
		p.add(color);
		p.add(fail);
		add("East",p);
		addWindowListener(new WindowAdapter(){  //内嵌窗体关闭类    
   	    	public void windowClosing(WindowEvent e){
   	    		dispose();
   	    	}
   	    });
		pass.addActionListener(this);
		color.addActionListener(this);
		fail.addActionListener(this);
		setSize(500,450);
		setVisible(true);			
	}
	public void actionPerformed(ActionEvent e) {
		// TODO 自动生成的方法存根
		if(e.getActionCommand().equals("重开一局")) {
			dispose();
			new ChessGame();
		}
		if(e.getActionCommand().equals("变棋盘背景")) {
			b.setBackground(Color.pink);
		}
		if(e.getActionCommand().equals("认输")) {
			String s="黑";
			if(b.player==1){s="白";}
			JOptionPane.showMessageDialog(b, "恭喜"+s+"棋获胜!");
			dispose();
			new ChessGame();
		}
	}
	public static void main(String[] args) {
		// TODO 自动生成的方法存根
		new ChessGame();
	}
}

class ChessBoard extends Canvas{
	int chess[][]=new int[19][19];
	int sx=20,sy=20;//棋盘起始坐标
	int w=20;//棋格宽度
	int cx=200,cy=200;//游标起始位置在棋盘中部
	int player=1;//1是黑子先下,0是白子
	public ChessBoard() {
		this.addMouseMotionListener(new MouseMotionAdapter() {
			public void mouseMoved(MouseEvent e) {
				Graphics g=getGraphics();
				//如果区域是背景颜色,将按画笔颜色替换并画出图形
				g.setXORMode(ChessBoard.this.getBackground());
				g.setColor(Color.RED);
				g.fillRect(cx-w/4, cy-w/4, w/2, w/2);//游标矩形左上角坐标(195,195)
				
				/*使游标矩形总是定位在十字实线上
				如:游标指到(35,35)位置时,绘制的游标矩形中心位置为(40,40)*/
				if(e.getX()%20>=10) {
					cx=(e.getX()/10+1)*10;
				}else {
					cx=e.getX()/10*10;
				}
				if(e.getY()%20>=10) {
					cy=(e.getY()/10+1)*10;
				}else {
					cy=e.getY()/10*10;
				}
				/*cx=sx+(e.getX()-sx+w/2)/w*w;
				cy=sy+(e.getY()-sy+w/2)/w*w;*/
				g.fillRect(cx-w/4,cy-w/4, w/2, w/2);
			}
		});
		this.addMouseListener(new MouseAdapter() {
			public void mouseClicked(MouseEvent e) {
				Graphics g=getGraphics();
				int r=(cx-sx)/w,c=(cy-sy)/w;//r代表二维数组的行,c代表列
				if(chess[r][c]==0) {
					if(player==1) {
						g.setColor(Color.BLACK);
						chess[r][c]=1;
					}else {
						g.setColor(Color.WHITE);
						chess[r][c]=2;
					}
					g.fillOval(cx-w/2+1,cy-w/2+1, w-2, w-2);
					g.setXORMode(ChessBoard.this.getBackground());
					g.setColor(Color.RED);
					g.fillRect(cx-w/4,cy-w/4, w/2, w/2);
					player=(player+1)%2;
					String s="黑";
					if(player==1) {s="白";}
					if(success(r, c)){
						JOptionPane.showMessageDialog(getParent(), "恭喜"+s+"棋获胜!");
						repaint();
					}
				}
			}
		});	
	}

	public boolean success(int r,int c) {//判断是否五子
		boolean re=false;
		int num=1;
		try {
		for(int k=0;k<chess.length-1;k++) {//水平五子
			if(chess[k][c]!=0) {
				if (chess[k][c] == chess[k + 1][c]) {
					num++;
					if (num >= 5) {
						re = true;
					}
			}else {
				num=1;
			}
		}}
		num=1;
		for(int k=0;k<chess[r].length-1;k++) {//垂直五子
			if(chess[r][k]!=0) {
				if (chess[r][k] == chess[r][k+1]) {
					num++;
					if (num >= 5) {
						re = true;
					}
			}else {
				num=1;
			}
		}}
		num=1;
		for (int k = -chess.length; k < chess.length; k++) {// 左斜五子
			for (int j = 1; j < chess.length; j++) {
				if (((k + j) >= 0) && ((k + j) < chess.length)) {
					if (chess[j][j + k] != 0) {
						if (chess[j][k + j] == chess[j + 1][k + j + 1]) {
					num++;
					if (num >= 5) {
						re = true;
					}
			}else {
				num=1;
			}
		}}}}
		num=1;
		for (int k = 0; k < chess.length*2-1; k++) {// 右斜五子
			for (int j = 1; j < chess.length; j++) {
				if (((k - j) >= 0) && ((k - j) < chess.length)) {
					if(chess[j][k-j]!=0){
						if(chess[j][k-j]==chess[j-1][k-j+1]){
					num++;
					if (num >= 5) {
						re = true;
					}
			}else {
				num=1;
			}
		}}}}}catch (ArrayIndexOutOfBoundsException e) {
			// TODO: handle exception
			return re;
		}
		return re;
	}
	
	public void paint(Graphics g) {
		for(int k=0;k<19;k++) {
			g.drawLine(sx, sy+k*w, sx+w*18, sy+k*w);
		}
		for(int k=0;k<19;k++){
			g.drawLine(sx+k*w, sy, sx+k*w, sy+w*18);
		}
/*	g.setXORMode(this.getBackground());
	g.setColor(Color.RED);
	g.fillRect(cx-w/4,cy-w/4, w/2, w/2);*/
	}
}

在这里插入图片描述

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论
简单 五子棋的客户端部分程序 //chessClient.java:客户端主程序。 //userPad.java:客户端的界面。 //chessPad.java:棋盘的绘制。 //chessServer.java:服务器端。 //可同时容纳50个人同时在线下棋,聊天。 import java.awt.*; import java.awt.event.*; import java.io.*; import java.net.*; import java.util.*; class clientThread extends Thread{ chessClient chessclient; clientThread(chessClient chessclient){ this.chessclient=chessclient; } public void acceptMessage(String recMessage){ if(recMessage.startsWith("/userlist ")){ StringTokenizer userToken=new StringTokenizer(recMessage," "); int userNumber=0; chessclient.userpad.userList.removeAll(); chessclient.inputpad.userChoice.removeAll(); chessclient.inputpad.userChoice.addItem("所有人"); while(userToken.hasMoreTokens()){ String user=(String)userToken.nextToken(" "); if(userNumber>0 && !user.startsWith("[inchess]")){ chessclient.userpad.userList.add(user); chessclient.inputpad.userChoice.addItem(user); } userNumber++; } chessclient.inputpad.userChoice.select("所有人"); } else if(recMessage.startsWith("/yourname ")){ chessclient.chessClientName=recMessage.substring(10); chessclient.setTitle("Java五子棋客户端 "+"用户名:"+chessclient.chessClientName); } else if(recMessage.equals("/reject")){ try{ chessclient.chesspad.statusText.setText("不能加入游戏"); chessclient.controlpad.cancelGameButton.setEnabled(false); chessclient.controlpad.joinGameButton.setEnabled(true); chessclient.controlpad.creatGameButton.setEnabled(true); } catch(Exception ef){ chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭"); } chessclient.controlpad.joinGameButton.setEnabled(true); } else if(recMessage.startsWith("/peer ")){ chessclient.chesspad.chessPeerName=recMessage.substring(6); if(chessclient.isServer){ chessclient.chesspad.chessColor=1; chessclient.chesspad.isMouseEnabled=true; chessclient.chesspad.statusText.setText("请黑棋下子"); } else if(chessclient.isClient){ chessclient.chesspad.chessColor=-1; chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子..."); } } else if(recMessage.equals("/youwin")){ chessclient.isOnChess=false; chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor); chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接"); chessclient.chesspad.isMouseEnabled=false; } else if(recMessage.equals("/OK")){ chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入..."); } else if(recMessage.equals("/error")){ chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n"); } else{ chessclient.chatpad.chatLineArea.append(recMessage+"\n"); chessclient.chatpad.chatLineArea.setCaretPosition( chessclient.chatpad.chatLineArea.getText().length()); } } public void run(){ String message=""; try{ while(true){ message=chessclient.in.readUTF(); acceptMessage(message); } } catch(IOException es){ } } } public class chessClient extends Frame implements ActionListener,KeyListener{ userPad userpad=new userPad(); chatPad chatpad=new chatPad(); controlPad controlpad=new controlPad(); chessPad chesspad=new chessPad(); inputPad inputpad=new inputPad(); Socket chatSocket; DataInputStream in; DataOutputStream out; String chessClientName=null; String host=null; int port=4331; boolean isOnChat=false; //在聊天? boolean isOnChess=false; //在下棋? boolean isGameConnected=false; //下棋的客户端连接? boolean isServer=false; //如果是下棋的主机 boolean isClient=false; //如果是下棋的客户端 Panel southPanel=new Panel(); Panel northPanel=new Panel(); Panel centerPanel=new Panel(); Panel westPanel=new Panel(); Panel eastPanel=new Panel(); chessClient( ){ super("Java五子棋客户端"); setLayout(new BorderLayout()); host=controlpad.inputIP.getText(); westPanel.setLayout(new BorderLayout()); westPanel.add(userpad,BorderLayout.NORTH); westPanel.add(chatpad,BorderLayout.CENTER); westPanel.setBackground(Color.pink); inputpad.inputwords.addKeyListener(this); chesspad.host=controlpad.inputIP.getText(); centerPanel.add(chesspad,BorderLayout.CENTER); centerPanel.add(inputpad,BorderLayout.SOUTH); centerPanel.setBackground(Color.pink); controlpad.connectButton.addActionListener(this); controlpad.creatGameButton.addActionListener(this); controlpad.joinGameButton.addActionListener(this); controlpad.cancelGameButton.addActionListener(this); controlpad.exitGameButton.addActionListener(this); controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(false); southPanel.add(controlpad,BorderLayout.CENTER); southPanel.setBackground(Color.pink); addWindowListener(new WindowAdapter(){ public void windowClosing(WindowEvent e){ if(isOnChat){ try{ chatSocket.close(); }catch(Exception ed){ } } if(isOnChess || isGameConnected){ try{ chesspad.chessSocket.close(); }catch(Exception ee){ } } System.exit(0); } public void windowActivated(WindowEvent ea){ } }); add(westPanel,BorderLayout.WEST); add(centerPanel,BorderLayout.CENTER); add(southPanel,BorderLayout.SOUTH); pack(); setSize(670,548); setVisible(true); setResizable(false); validate(); } public boolean connectServer(String serverIP,int serverPort) throws Exception{ try{ chatSocket=new Socket(serverIP,serverPort); in=new DataInputStream(chatSocket.getInputStream()); out=new DataOutputStream(chatSocket.getOutputStream()); clientThread clientthread=new clientThread(this); clientthread.start(); isOnChat=true; return true; } catch(IOException ex){ chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n"); } return false; } public void actionPerformed(ActionEvent e){ if(e.getSource()==controlpad.connectButton){ host=chesspad.host=controlpad.inputIP.getText(); try{ if(connectServer(host,port)){ chatpad.chatLineArea.setText(""); controlpad.connectButton.setEnabled(false); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); chesspad.statusText.setText("连接成功,请创建游戏或加入游戏"); } } catch(Exception ei){ chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n"); } } if(e.getSource()==controlpad.exitGameButton){ if(isOnChat){ try{ chatSocket.close(); } catch(Exception ed){ } } if(isOnChess || isGameConnected){ try{ chesspad.chessSocket.close(); } catch(Exception ee){ } } System.exit(0); } if(e.getSource()==controlpad.joinGameButton){ String selectedUser=userpad.userList.getSelectedItem(); if(selectedUser==null || selectedUser.startsWith("[inchess]") || selectedUser.equals(chessClientName)){ chesspad.statusText.setText("必须先选定一个有效用户"); } else{ try{ if(!isGameConnected){ if(chesspad.connectServer(chesspad.host,chesspad.port)){ isGameConnected=true; isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } }else{ isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } } catch(Exception ee){ isGameConnected=false; isOnChess=false; isClient=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee); } } } if(e.getSource()==controlpad.creatGameButton){ try{ if(!isGameConnected){ if(chesspad.connectServer(chesspad.host,chesspad.port)){ isGameConnected=true; isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } }else{ isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } } catch(Exception ec){ isGameConnected=false; isOnChess=false; isServer=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); ec.printStackTrace(); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec); } } if(e.getSource()==controlpad.cancelGameButton){ if(isOnChess){ chesspad.chessthread.sendMessage("/giveup "+chessClientName); chesspad.chessVictory(-1*chesspad.chessColor); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } if(!isOnChess){ controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } isClient=isServer=false; } } public void keyPressed(KeyEvent e){ TextField inputwords=(TextField)e.getSource(); if(e.getKeyCode()==KeyEvent.VK_ENTER){ if(inputpad.userChoice.getSelectedItem().equals("所有人")){ try{ out.writeUTF(inputwords.getText()); inputwords.setText(""); } catch(Exception ea){ chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputwords.setText(""); controlpad.connectButton.setEnabled(true); } } else{ try{ out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputwords.getText()); inputwords.setText(""); } catch(Exception ea){ chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputwords.setText(""); controlpad.connectButton.setEnabled(true); } } } } public void keyTyped(KeyEvent e){} public void keyReleased(KeyEvent e){} public static void main(String args[]){ chessClient chessClient=new chessClient(); } }
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

悢七

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值