linux 线程池 (C语言实现)

线程池分为三个部分:

  1. 任务队列
  2. 工作线程,N个(任务队列的消费者)
  3. 管理者线程,1个

主要实现的函数:

  1. 创建线程池
  2. 线程池添加任务
  3. 销毁线程池
  4. 任务函数(做什么)
  5. 工作线程函数
  6. 管理者线程函数

线程池结构体:

typedef struct ThreadPool
{
    Task* taskQ;    //任务队列
    int queueCapacity;  //容量
    int queueSize;      //当前任务个数
    int queueFront;     //队头 -> 取数据
    int queueRear;      //队尾 -> 放数据

    pthread_t managerID;     //管理者线程ID
    pthread_t* threadIDs;    //工作的线程ID 
    int minNum;              //最小线程数
    int maxNum;              //最小线程数
    int busyNum;             //忙的线程个数
    int liveNum;             //存活的线程个数
    int exitNum;             //要销毁的线程个数
    pthread_mutex_t mutexPool;  //互斥锁pthread_mutex_t,锁整个线程池
    pthread_mutex_t mutexBusy;  //锁busyNum变量
    pthread_cond_t notFull;     // pthread _ cond _t表示多线程的条件变量,任务队列是不是满了
    pthread_cond_t notEmpty;    //任务队列是不是空了

    int shutdown;               //是不是要销毁线程池,销毁为1,不销毁为0
};

 创建线程池函数:

ThreadPool* ThreadPoolCreate(int min, int max, int queueSize)
{
	ThreadPool* pool = (ThreadPool*)malloc(sizeof(ThreadPool));
	do
	{
		if (pool == NULL)
		{
			printf("malloc threadpool fail...\n");
			break;
		}
		//开辟工作线程空间
		pool->threadIDs = (pthread_t*)malloc(sizeof(pthread_t) * max);
		if (pool->threadIDs == NULL)
		{
			printf("malloc threadIDs fail...\n");
			break;
		}
		memset(pool->threadIDs, 0, sizeof(pthread_t) * max);
		pool->minNum = min;
		pool->maxNum = max;
		pool->busyNum = 0;
		pool->liveNum = min;
		pool->exitNum = 0;

		//互斥锁、条件变量的初始化
		if (pthread_mutex_init(&pool->mutexPool, NULL) != 0 ||
			pthread_mutex_init(&pool->mutexBusy, NULL) != 0 ||
			pthread_cond_init(&pool->notFull, NULL) != 0 ||
			pthread_cond_init(&pool->notEmpty, NULL) != 0)
		{
			printf("mutex or cond init fail...\n");
			break;
		}

		//任务队列
		pool->taskQ = (Task*)malloc(sizeof(Task) * queueSize);
		pool->queueCapacity = queueSize;
		pool->queueSize = 0;
		pool->queueFront = 0;
		pool->queueRear = 0;

		pool->shutdown = 0;

		//创建管理者线程
		pthread_create(&pool->managerID, NULL, manager, pool);
		//创建工作线程
		for (int i = 0; i < min; i++)
		{
			pthread_create(&pool->threadIDs[i], NULL, workers, pool);
		}
		return pool;
	} while (0);

	//释放资源
	if (pool && pool->threadIDs)
	{
		free(pool->threadIDs);
	}
	if (pool && pool->taskQ)
	{
		free(pool->taskQ);
	}
	if (pool)
	{
		free(pool);
	}
	return NULL;
}

工作线程函数:

void* workers(void* arg)
{
	ThreadPool* pool = (ThreadPool*)arg;
	while (1)
	{
		pthread_mutex_lock(&pool->mutexPool);

		//判断任务队列是否为空
		while (pool->queueSize == 0 && !pool->shutdown)
		{
			//阻塞线程
			pthread_cond_wait(&pool->notEmpty, &pool->mutexPool);

			//判断是不是要销毁线程
			if (pool->exitNum > 0)
			{
				pool->exitNum--;
				if (pool->liveNum > pool->minNum)
				{
					pool->liveNum--;
					pthread_mutex_unlock(&pool->mutexPool);
					threadExit(pool);
				}

			}
		}

		//判断线程池是否要关闭
		if (pool->shutdown)
		{
			pthread_mutex_unlock(&pool->mutexPool);
			threadExit(pool);
		}

		/*从任务列队中取出一个任务*/
		Task task;
		task.function = pool->taskQ[pool->queueFront].function;
		task.arg = pool->taskQ[pool->queueFront].arg;
		//每取出一个任务后需要移动任务队列的队头:(头指针+1)整除 队列大小 
		pool->queueFront = (pool->queueFront + 1) % pool->queueCapacity;
		pool->queueSize--;

		/*生产者生产了产品之后唤醒消费者,消费者消耗了产品之后唤醒生产者*/
		//消费了一个任务,需要唤醒生产者线程
		//pthread_cond_signal详解: https://blog.csdn.net/fanyun_01/article/details/106975364
		pthread_cond_signal(&pool->notFull);//消费了任务通知生产者
		pthread_mutex_unlock(&pool->mutexPool);

		
		printf("thread % ld start working...\n", pthread_self());
		pthread_mutex_lock(&pool->mutexBusy);
		pool->busyNum++;
		pthread_mutex_unlock(&pool->mutexBusy);
        //开始任务
		task.function(task.arg);
		free(task.arg);
		task.arg = NULL;

		//结束任务
		printf("thread % ld end working...\n", pthread_self());
		pthread_mutex_lock(&pool->mutexBusy);
		pool->busyNum--;
		pthread_mutex_unlock(&pool->mutexBusy);
	}
	return NULL;
}

管理者线程函数:

void* manager(void* arg)
{
	ThreadPool* pool = (ThreadPool**)arg;
	while (!pool->shutdown)
	{
		//每3秒检查一次
		sleep(3);

		//取出线程池中当前的任务数和活着的线程数(线程数是共享资源,操作里面的数据需要加锁)
		pthread_mutex_lock(&pool->mutexPool);
		int queueSize = pool->queueSize;
		int liveNum = pool->liveNum;
		pthread_mutex_unlock(&pool->mutexPool);


		//取出忙的线程数
		pthread_mutex_lock(&pool->mutexBusy);
		int busyNum = pool->busyNum;
		pthread_mutex_unlock(&pool->mutexBusy);

		//添加线程:
		//1.定义添加线程时机的规则: 任务个数>存活的线程个数 && 存活的线程个数<最大线程数
		if (queueSize > liveNum && liveNum < pool->maxNum)
		{
			int counter = 0;
			//切记加锁
			pthread_mutex_lock(&pool->mutexPool);
			for (int i = 0; i < pool->maxNum && counter < NUMBER && liveNum < pool->maxNum; ++i)
			{
				if (pool->threadIDs[i] == 0)
				{
					pthread_create(&pool->threadIDs[i], NULL, workers, pool);
					counter++;
					pool->liveNum++;

				}
			}
			pthread_mutex_unlock(&pool->mutexPool);
		}

		//销毁线程
		//1.定义销毁线程时机的规则: 忙的个数*2<存活的线程个数 && 存活的线程个数>最小线程数
		if (busyNum * 2 < liveNum && liveNum > pool->minNum)
		{
			//切记加锁
			pthread_mutex_lock(&pool->mutexPool);
			pool->exitNum = NUMBER;
			pthread_mutex_unlock(&pool->mutexPool);
			for (int i = 0; i < NUMBER; i++)
			{
				//这里只能让工作的线程自杀,不能主动销毁工作线程
				//使阻塞的线程脱离阻塞状态(pool->notEmpty)
				pthread_cond_signal(&pool->notEmpty);
			}
		}
	}
	return NULL;
}

线程池任务添加函数:

void threadPoolAdd(ThreadPool* pool, void(*func)(void*), void* arg)
{
	pthread_mutex_lock(&pool->mutexPool);
	while (pool->queueSize == pool->queueCapacity && !pool->shutdown)
	{
		//阻塞管理者(生产者)线程
		pthread_cond_wait(&pool->notFull, &pool->mutexPool);
	}
	if (pool->shutdown)
	{
		pthread_mutex_unlock(&pool->mutexPool);
		return;
	}

	//添加任务
	pool->taskQ[pool->queueRear].function = func;//
	pool->taskQ[pool->queueRear].arg = arg;
	pool->queueRear = (pool->queueRear + 1) % pool->queueCapacity;
	pool->queueSize++;
	pthread_cond_signal(&pool->notEmpty);//有新任务通知消费者
	pthread_mutex_unlock(&pool->mutexPool);

}

具体实现:

main.c:

#include <stdio.h>
#include"threadpool.h"
#include<pthread.h>
#include<stdlib.h>
#include <unistd.h>
/*
* <cstdio> (stdio.h)

C库执行输入/输出操作:

输入和输出操作也可以在C++实现,通过使用C标准输入和输出库(cstdio,在C语言中称为stdio.h)。

这个库使用流来操作物理设备如键盘,打印机,终端或者系统支持的任何其他类型的文件。
*/

void taskFunc(void* arg)
{
    int num = *(int*)arg;
    printf("thread %ld is working ,number=%d\n", pthread_self(), num);
    sleep(1);
}


int main()
{
    //创建线程池
    ThreadPool* pool = ThreadPoolCreate(3, 10, 100);

    for (int i = 0; i < 100; i++)
    {
        int* num = (int*)malloc(sizeof(int));
        *num = i + 100;
        threadPoolAdd(pool,taskFunc,num);
    }
    sleep(30);
    ThreadPoolDestroy(pool);
    return 0;
}

threadpool.h:

#ifndef _THREADPOOL_H //如果不存在threadpool.h
#define _THREADPOOL_H //就引入threadpool.h

typedef struct ThreadPool ThreadPool;

//创建线程池并初始化
ThreadPool *ThreadPoolCreate(int min, int max, int queueSize);


//销毁线程池
int ThreadPoolDestroy(ThreadPool* pool);


//给线程池添加任务
void threadPoolAdd(ThreadPool* pool, void(*func)(void*), void* arg);

//获取线程池中工作的个数
int threadPoolBusyNum(ThreadPool* pool);

//获取线程池中活着的个数
int threadPoolAliveNum(ThreadPool* pool);

//工作(消费者)任务函数
void* workers(void* arg);

//管理线程任务函数
void* manager(void* arg);

//单个线程退出

 //否则不需要引入

#endif

threadpool.c:

#include"threadpool.h"
#include<pthread.h>
#include<stdlib.h>
#include<stdio.h>
#include<string.h>
#include<unistd.h>

const int NUMBER = 2;
//任务结构体
typedef struct Task
{
	void(*function)(void* arg); // 函数指针,任务函数
	void* arg;                  //万能指针,任务函数参数
} Task;

//线程池结构体
typedef struct ThreadPool
{
	Task* taskQ;    //任务队列
	int queueCapacity;  //容量
	int queueSize;      //当前任务个数
	int queueFront;     //队头 -> 取数据
	int queueRear;      //队尾 -> 放数据

	pthread_t managerID;     //管理者线程ID
	pthread_t* threadIDs;    //工作的线程ID 
	int minNum;              //最小线程数
	int maxNum;              //最小线程数
	int busyNum;             //忙的线程个数
	int liveNum;             //存活的线程个数
	int exitNum;             //要销毁的线程个数
	pthread_mutex_t mutexPool;  //互斥锁pthread_mutex_t,锁整个线程池
	pthread_mutex_t mutexBusy;  //锁busyNum变量
	pthread_cond_t notFull;     // pthread _ cond _t表示多线程的条件变量,任务队列是不是满了
	pthread_cond_t notEmpty;    //任务队列是不是空了

	int shutdown;               //是不是要销毁线程池,销毁为1,不销毁为0
};

ThreadPool* ThreadPoolCreate(int min, int max, int queueSize)
{
	ThreadPool* pool = (ThreadPool*)malloc(sizeof(ThreadPool));
	do
	{
		if (pool == NULL)
		{
			printf("malloc threadpool fail...\n");
			break;
		}
		//开辟工作线程空间
		pool->threadIDs = (pthread_t*)malloc(sizeof(pthread_t) * max);
		if (pool->threadIDs == NULL)
		{
			printf("malloc threadIDs fail...\n");
			break;
		}
		memset(pool->threadIDs, 0, sizeof(pthread_t) * max);
		pool->minNum = min;
		pool->maxNum = max;
		pool->busyNum = 0;
		pool->liveNum = min;
		pool->exitNum = 0;

		//互斥锁、条件变量的初始化
		if (pthread_mutex_init(&pool->mutexPool, NULL) != 0 ||
			pthread_mutex_init(&pool->mutexBusy, NULL) != 0 ||
			pthread_cond_init(&pool->notFull, NULL) != 0 ||
			pthread_cond_init(&pool->notEmpty, NULL) != 0)
		{
			printf("mutex or cond init fail...\n");
			break;
		}

		//任务队列
		pool->taskQ = (Task*)malloc(sizeof(Task) * queueSize);
		pool->queueCapacity = queueSize;
		pool->queueSize = 0;
		pool->queueFront = 0;
		pool->queueRear = 0;

		pool->shutdown = 0;

		//创建管理者线程
		pthread_create(&pool->managerID, NULL, manager, pool);
		//创建工作线程
		for (int i = 0; i < min; i++)
		{
			pthread_create(&pool->threadIDs[i], NULL, workers, pool);
		}
		return pool;
	} while (0);

	//释放资源
	if (pool && pool->threadIDs)
	{
		free(pool->threadIDs);
	}
	if (pool && pool->taskQ)
	{
		free(pool->taskQ);
	}
	if (pool)
	{
		free(pool);
	}
	return NULL;
}


void threadPoolAdd(ThreadPool* pool, void(*func)(void*), void* arg)
{
	pthread_mutex_lock(&pool->mutexPool);
	while (pool->queueSize == pool->queueCapacity && !pool->shutdown)
	{
		//阻塞管理者(生产者)线程
		pthread_cond_wait(&pool->notFull, &pool->mutexPool);
	}
	if (pool->shutdown)
	{
		pthread_mutex_unlock(&pool->mutexPool);
		return;
	}

	//添加任务
	pool->taskQ[pool->queueRear].function = func;//
	pool->taskQ[pool->queueRear].arg = arg;
	pool->queueRear = (pool->queueRear + 1) % pool->queueCapacity;
	pool->queueSize++;
	pthread_cond_signal(&pool->notEmpty);//有新任务通知消费者
	pthread_mutex_unlock(&pool->mutexPool);

}

/*管理者线程主要负责创建线程和销毁线程*/
void* manager(void* arg)
{
	ThreadPool* pool = (ThreadPool**)arg;
	while (!pool->shutdown)
	{
		//每3秒检查一次
		sleep(3);

		//取出线程池中当前的任务数和活着的线程数(线程数是共享资源,操作里面的数据需要加锁)
		pthread_mutex_lock(&pool->mutexPool);
		int queueSize = pool->queueSize;
		int liveNum = pool->liveNum;
		pthread_mutex_unlock(&pool->mutexPool);


		//取出忙的线程数
		pthread_mutex_lock(&pool->mutexBusy);
		int busyNum = pool->busyNum;
		pthread_mutex_unlock(&pool->mutexBusy);

		//添加线程:
		//1.定义添加线程时机的规则: 任务个数>存活的线程个数 && 存活的线程个数<最大线程数
		if (queueSize > liveNum && liveNum < pool->maxNum)
		{
			int counter = 0;
			//切记加锁
			pthread_mutex_lock(&pool->mutexPool);
			for (int i = 0; i < pool->maxNum && counter < NUMBER && liveNum < pool->maxNum; ++i)
			{
				if (pool->threadIDs[i] == 0)
				{
					pthread_create(&pool->threadIDs[i], NULL, workers, pool);
					counter++;
					pool->liveNum++;

				}
			}
			pthread_mutex_unlock(&pool->mutexPool);
		}

		//销毁线程
		//1.定义销毁线程时机的规则: 忙的个数*2<存活的线程个数 && 存活的线程个数>最小线程数
		if (busyNum * 2 < liveNum && liveNum > pool->minNum)
		{
			//切记加锁
			pthread_mutex_lock(&pool->mutexPool);
			pool->exitNum = NUMBER;
			pthread_mutex_unlock(&pool->mutexPool);
			for (int i = 0; i < NUMBER; i++)
			{
				//这里只能让工作的线程自杀,不能主动销毁工作线程
				//使阻塞的线程脱离阻塞状态(pool->notEmpty)
				pthread_cond_signal(&pool->notEmpty);
			}
		}
	}
	return NULL;
}

void* workers(void* arg)
{
	ThreadPool* pool = (ThreadPool*)arg;
	while (1)
	{
		pthread_mutex_lock(&pool->mutexPool);

		//判断任务队列是否为空
		while (pool->queueSize == 0 && !pool->shutdown)
		{
			//阻塞线程
			pthread_cond_wait(&pool->notEmpty, &pool->mutexPool);

			//判断是不是要销毁线程
			if (pool->exitNum > 0)
			{
				pool->exitNum--;
				if (pool->liveNum > pool->minNum)
				{
					pool->liveNum--;
					pthread_mutex_unlock(&pool->mutexPool);
					threadExit(pool);
				}

			}
		}

		//判断线程池是否要关闭
		if (pool->shutdown)
		{
			pthread_mutex_unlock(&pool->mutexPool);
			threadExit(pool);
		}

		/*从任务列队中取出一个任务*/
		Task task;
		task.function = pool->taskQ[pool->queueFront].function;
		task.arg = pool->taskQ[pool->queueFront].arg;
		//每取出一个任务后需要移动任务队列的队头:(头指针+1)整除 队列大小 
		pool->queueFront = (pool->queueFront + 1) % pool->queueCapacity;
		pool->queueSize--;

		/*生产者生产了产品之后唤醒消费者,消费者消耗了产品之后唤醒生产者*/
		//消费了一个任务,需要唤醒生产者线程
		//pthread_cond_signal详解: https://blog.csdn.net/fanyun_01/article/details/106975364
		pthread_cond_signal(&pool->notFull);//消费了任务通知生产者
		pthread_mutex_unlock(&pool->mutexPool);

		//开始任务
		printf("thread % ld start working...\n", pthread_self());
		pthread_mutex_lock(&pool->mutexBusy);
		pool->busyNum++;
		pthread_mutex_unlock(&pool->mutexBusy);
		task.function(task.arg);
		free(task.arg);
		task.arg = NULL;

		//结束任务
		printf("thread % ld end working...\n", pthread_self());
		pthread_mutex_lock(&pool->mutexBusy);
		pool->busyNum--;
		pthread_mutex_unlock(&pool->mutexBusy);
	}
	return NULL;
}

void threadExit(ThreadPool* pool)
{
	//pthread_self(): https://blog.csdn.net/weixin_43778179/article/details/115219071
	pthread_t tid = pthread_self();
	for (int i = 0; i < pool->maxNum; i++)
	{
		if (pool->threadIDs[i] == tid)
		{
			pool->threadIDs[i] = 0;
			printf("threadExit() called,%ld exiting...\n", tid);
			break;
		}
	}
	pthread_exit(NULL);
}

int threadPoolBusyNum(ThreadPool* pool)
{
	pthread_mutex_lock(&pool->mutexPool);
	int busyNum = pool->busyNum;
	pthread_mutex_unlock(&pool->mutexPool);
	return busyNum;
}

int threadPoolAliveNum(ThreadPool* pool)
{
	pthread_mutex_lock(&pool->mutexPool);
	int aliveNum = pool->liveNum;
	pthread_mutex_unlock(&pool->mutexPool);
	return aliveNum;
}

int ThreadPoolDestroy(ThreadPool* pool)
{
	if (pool==NULL)
	{
		return -1;
	}
	//关闭线程池
	pool->shutdown = 1;
	//阻塞生产者
	pthread_join(pool->managerID, NULL);

	//唤醒阻塞的线程,被唤醒的线程会自动死亡,详情参照205行代码
	for (int i = 0; i < pool->liveNum; i++)
	{
		pthread_cond_signal(&pool->notEmpty);
	}
	//释放堆内存
	if (pool->taskQ)
	{
		free(pool->taskQ);
	}
	if (pool->threadIDs)
	{
		free(pool->threadIDs);
	}


	pthread_mutex_destroy(&pool->mutexBusy);
	pthread_mutex_destroy(&pool->mutexPool);
	pthread_cond_destroy(&pool->notEmpty);
	pthread_cond_destroy(&pool->notFull);
	free(pool);
	pool = NULL;
	return 0;
}

  • 3
    点赞
  • 14
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值