实现效果比较简陋,如图:
写游戏需要不同的文件构成,首先看一下资源管理器清楚框架结构:
在test.c文件里编写整个游戏的运行逻辑,具体代码:
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//测试游戏
void menu()
{
printf("*******************************\n");
printf("********* 1.play ********\n");
printf("********* 0.exit ********\n");
printf("*******************************\n");
}
void game()
{
//雷的信息存储
//1.布置好的雷的信息 //11*11真实的棋盘
char mine[ROWS][COLS] = { 0 };//11*11
//2.排查出的雷的信息 //11*11真实的棋盘
char show[ROWS][COLS] = { 0 };
//初始化 //11*11真实的棋盘
InitBoard(mine, ROWS, COLS,'0');
InitBoard(show, ROWS, COLS,'*');
//打印棋盘
//DisplayBoard(mine, ROW, COL);//打印9*9的棋盘
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//扫雷
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新输入\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
各个模块跨文件调用的话需要在头文件里声明,即game.h文件内:
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2 //创建9*9的棋盘为了保证角落的有效性需要创建11*11
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
扫雷游戏最核心的是游戏模块的实现,在game.c内编写
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//游戏部分函数功能实现
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int j = 0;
int i = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= col; i++)//打印列号
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)//打印棋盘
{
printf("%d ", i);//打印行号
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;//1-9
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
//'0' - '0'=0
//'1' - '0'=1 //字符1减字符零等于数字1
//'3' - '0'=3
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row*col - EASY_COUNT)//假如设置10个雷9*9-10=71有71处不是雷
{
printf("请输入排雷的坐标:");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
//坐标合法
//1.踩雷
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, row, col);
break;
}
else//不是雷
{
//计算x,y坐标周围有几个雷
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("输入坐标非法,请重新输入!\n");
}
}
if (win == row*col - EASY_COUNT)
{
printf("恭喜你排雷成功\n");
DisplayBoard(mine, row, col);
}
}