BigDecimal四舍五入模式详解
一、源代码总览
// Rounding Modes
/**
* Rounding mode to round away from zero. Always increments the
* digit prior to a nonzero discarded fraction. Note that this rounding
* mode never decreases the magnitude of the calculated value.
*/
public final static int ROUND_UP = 0;
/**
* Rounding mode to round towards zero. Never increments the digit
* prior to a discarded fraction (i.e., truncates). Note that this
* rounding mode never increases the magnitude of the calculated value.
*/
public final static int ROUND_DOWN = 1;
/**
* Rounding mode to round towards positive infinity. If the
* {@code BigDecimal} is positive, behaves as for
* {@code ROUND_UP}; if negative, behaves as for
* {@code ROUND_DOWN}. Note that this rounding mode never
* decreases the calculated value.
*/
public final static int ROUND_CEILING = 2;
/**
* Rounding mode to round towards negative infinity. If the
* {@code BigDecimal} is positive, behave as for
* {@code ROUND_DOWN}; if negative, behave as for
* {@code ROUND_UP}. Note that this rounding mode never
* increases the calculated value.
*/
public final static int ROUND_FLOOR = 3;
/**
* Rounding mode to round towards {@literal "nearest neighbor"}
* unless both neighbors are equidistant, in which case round up.
* Behaves as for {@code ROUND_UP} if the discarded fraction is
* ≥ 0.5; otherwise, behaves as for {@code ROUND_DOWN}. Note
* that this is the rounding mode that most of us were taught in
* grade school.
*/
public final static int ROUND_HALF_UP = 4;
/**
* Rounding mode to round towards {@literal "nearest neighbor"}
* unless both neighbors are equidistant, in which case round
* down. Behaves as for {@code ROUND_UP} if the discarded
* fraction is {@literal >} 0.5; otherwise, behaves as for
* {@code ROUND_DOWN}.
*/
public final static int ROUND_HALF_DOWN = 5;
/**
* Rounding mode to round towards the {@literal "nearest neighbor"}
* unless both neighbors are equidistant, in which case, round
* towards the even neighbor. Behaves as for
* {@code ROUND_HALF_UP} if the digit to the left of the
* discarded fraction is odd; behaves as for
* {@code ROUND_HALF_DOWN} if it's even. Note that this is the
* rounding mode that minimizes cumulative error when applied
* repeatedly over a sequence of calculations.
*/
public final static int ROUND_HALF_EVEN = 6;
/**
* Rounding mode to assert that the requested operation has an exact
* result, hence no rounding is necessary. If this rounding mode is
* specified on an operation that yields an inexact result, an
* {@code ArithmeticException} is thrown.
*/
public final static int ROUND_UNNECESSARY = 7;
二、详解
1. ROUND_UP 模式
/**
* Rounding mode to round away from zero. Always increments the
* digit prior to a nonzero discarded fraction. Note that this rounding
* mode never decreases the magnitude of the calculated value.
*/
public final static int ROUND_UP = 0;
- 舍入远离零的舍入模式。
- 直接舍弃保留位数后面的,对保留位数的最后一位始终 +1。
- 如保留两位:1.234 => 1.24,1.230 => 1.24。
2. ROUND_DOWN 模式
/**
* Rounding mode to round towards zero. Never increments the digit
* prior to a discarded fraction (i.e., truncates). Note that this
* rounding mode never increases the magnitude of the calculated value.
*/
public final static int ROUND_DOWN = 1;
- 接近零的舍入模式。
- 对应【1. ROUND_UP 模式】,直接舍弃保留位数后面的,最后一位不+1。
- 如保留两位:1.234 => 1.23,1.230 => 1.23。
3. ROUND_CEILING 模式
/**
* Rounding mode to round towards positive infinity. If the
* {@code BigDecimal} is positive, behaves as for
* {@code ROUND_UP}; if negative, behaves as for
* {@code ROUND_DOWN}. Note that this rounding mode never
* decreases the calculated value.
*/
public final static int ROUND_CEILING = 2;
- 接近正无穷大的舍入模式。
- 如果 BigDecimal 为正,则舍入行为与【1. ROUND_UP 模式】相同。
- 如保留两位:1.234 => 1.24,1.230 => 1.24。
- 如果 BigDecimal 为负,则舍入行为与【2. ROUND_DOWN 模式】相同。
- 如保留两位:-1.234 => -1.23,-1.230 => -1.23。
4. ROUND_FLOOR 模式
/**
* Rounding mode to round towards negative infinity. If the
* {@code BigDecimal} is positive, behave as for
* {@code ROUND_DOWN}; if negative, behave as for
* {@code ROUND_UP}. Note that this rounding mode never
* increases the calculated value.
*/
public final static int ROUND_FLOOR = 3;
- 接近负无穷大的舍入模式。
- 如果 BigDecimal 为正,则舍入行为与【2. ROUND_DOWN 模式】相同。
- 如保留两位:1.234 => 1.23,1.230 =>1.23。
- 如果 BigDecimal 为负,则舍入行为与【1. ROUND_UP 模式】相同。
- 如保留两位:-1.234 => -1.24,-1.230 => -1.24。
5. ROUND_HALF_UP 模式
/**
* Rounding mode to round towards {@literal "nearest neighbor"}
* unless both neighbors are equidistant, in which case round up.
* Behaves as for {@code ROUND_UP} if the discarded fraction is
* ≥ 0.5; otherwise, behaves as for {@code ROUND_DOWN}. Note
* that this is the rounding mode that most of us were taught in
* grade school.
*/
public final static int ROUND_HALF_UP = 4;
- 向“最接近的”数字舍入,如果与两个相邻数字的距离相等,则为向上舍入的舍入模式。
- 这是我们大多数人在小学时就学过的舍入模式(四舍五入),也是我们正常理解的四舍五入模式。
6. ROUND_HALF_DOWN 模式
/**
* Rounding mode to round towards {@literal "nearest neighbor"}
* unless both neighbors are equidistant, in which case round
* down. Behaves as for {@code ROUND_UP} if the discarded
* fraction is {@literal >} 0.5; otherwise, behaves as for
* {@code ROUND_DOWN}.
*/
public final static int ROUND_HALF_DOWN = 5;
- 向“最接近的”数字舍入,如果与两个相邻数字的距离相等,则为向下舍入的舍入模式。
- 和上面一个相反,可以理解为五舍六入。
7. ROUND_HALF_EVEN 模式
/**
* Rounding mode to round towards the {@literal "nearest neighbor"}
* unless both neighbors are equidistant, in which case, round
* towards the even neighbor. Behaves as for
* {@code ROUND_HALF_UP} if the digit to the left of the
* discarded fraction is odd; behaves as for
* {@code ROUND_HALF_DOWN} if it's even. Note that this is the
* rounding mode that minimizes cumulative error when applied
* repeatedly over a sequence of calculations.
*/
public final static int ROUND_HALF_EVEN = 6;
- 向“最接近的”数字舍入,如果与两个相邻数字的距离相等,则向相邻的偶数舍入。
- 此舍入模式也称为“银行家舍入法”,四舍六入,五分两种情况。
- 1.15 => 1.2。
- 1.25 => 1.2。
8. ROUND_UNNECESSARY 模式
/**
* Rounding mode to assert that the requested operation has an exact
* result, hence no rounding is necessary. If this rounding mode is
* specified on an operation that yields an inexact result, an
* {@code ArithmeticException} is thrown.
*/
public final static int ROUND_UNNECESSARY = 7;
- 断言请求的操作具有精确的结果,因此不需要舍入。
- 如果对获得精确结果的操作指定此舍入模式,则抛出
ArithmeticException
。 - 使用场景较少。
三、参考链接
原文链接:https://blog.csdn.net/weixin_45967584/article/details/136869575