python_飞机大战源代码

本代码学习于黑马程序员,开发环境基于IDEA,pygame模块。图片资源私博主~

先上效果图

plane_main.py

import pygame
from plane_sprites import *
class PlaneGame(object):
    def __init__(self):
        print("游戏初始化")
        # 创建游戏窗口
        self.scree = pygame.display.set_mode(SCREE_RECT.size)
        # 创建游戏时钟
        self.clock = pygame.time.Clock()
        self.__reate_sprites()
        # 定时出现敌机
        pygame.time.set_timer(CREATE_ENEMY_EVENT, 1000)
        pygame.time.set_timer(HERO_FIRE_EVENT, 400)

    def __reate_sprites(self):
        # 创建背景
        bg1 = Background()
        bg2 = Background(True)
        self.back_group = pygame.sprite.Group(bg1, bg2)
        self.enemy_group = pygame.sprite.Group()
        self.hero = Hero()
        self.hero_group = pygame.sprite.Group(self.hero)

    #     创建敌机精灵组

    def start_game(self):
        while True:
            self.clock.tick(FRAME_PER_SEC)
            self.__event_handler()
            self.__check_collide()
            self.__update_sprites()
            pygame.display.update()

    #         设置创新帧率
    def __event_handler(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                PlaneGame.__game_over()
            elif event.type == CREATE_ENEMY_EVENT:
                enemy = Enemy()
                self.enemy_group.add(enemy)
            elif event.type ==HERO_FIRE_EVENT:
                self.hero.fire()
                pass
            # elif event.type==pygame.KEYDOWN and event.key==pygame.K_RIGHT:
            #     print("向右移动")
        key_pressed = pygame.key.get_pressed()
        if key_pressed[pygame.K_RIGHT]:
            self.hero.speed = 2
        elif key_pressed[pygame.K_LEFT]:
            self.hero.speed = -2
        else:
            self.hero.speed = 0

    def __check_collide(self):
        # 子弹打敌机
        pygame.sprite.groupcollide(self.hero.Bullets,self.enemy_group,True,True)
    #     飞机相撞
        enemies=pygame.sprite.spritecollide(self.hero,self.enemy_group,True)
        if len(enemies)>0:
            self.hero.kill()
            PlaneGame.__game_over()
    def __update_sprites(self):
        self.back_group.update()
        self.back_group.draw(self.scree)
        self.enemy_group.update()
        self.enemy_group.draw(self.scree)
        self.hero_group.update()
        self.hero_group.draw(self.scree)
        self.hero.Bullets.update()
        self.hero.Bullets.draw(self.scree)
    @staticmethod
    def __game_over():
        pygame.quit()
        print("游戏结束")
        exit()
if __name__ == '__main__':
    game = PlaneGame()
    game.start_game()

2.plane_sprites.py

import random
import pygame

# 屏幕大小常量
SCREE_RECT = pygame.Rect(0, 0, 480, 700)
# 刷新的帧率
FRAME_PER_SEC = 60
# 敌机定时器常量
CREATE_ENEMY_EVENT = pygame.USEREVENT
# 英雄发射子弹事件
HERO_FIRE_EVENT = pygame.USEREVENT + 1


class Gamesprite(pygame.sprite.Sprite):
    """飞机大战精灵"""

    def __init__(self, image_name, speed=1):
        super().__init__()
        self.image = pygame.image.load(image_name)
        self.rect = self.image.get_rect()
        self.speed = speed

    def update(self):
        self.rect.y += self.speed


class Background(Gamesprite):
    def __init__(self, is_alt=False):
        super().__init__('./images/background.png')
        if is_alt == True:
            self.rect.y = -self.rect.height

    def update(self):
        super().update()
        # 判断是否移出屏幕
        if self.rect.y >= SCREE_RECT.height:
            self.rect.y = -self.rect.height
        pass


class Enemy(Gamesprite):
    def __init__(self):
        # 创建敌机精灵
        super().__init__('./images/enemy1.png')
        #     初试位置,速度
        self.speed = random.randint(1, 4)
        self.rect.bottom = 0
        self.rect.x = random.randint(0, SCREE_RECT.width - self.rect.width)

    def update(self):
        # 保持垂直飞行,飞出屏幕则删除
        super().update()
        if self.rect.y >= SCREE_RECT.height:
            self.kill()
            pass
class Hero(Gamesprite):
    def __init__(self):
        #
        super().__init__('./images/me1.png', 0)
        self.rect.centerx = SCREE_RECT.centerx
        self.rect.bottom = SCREE_RECT.bottom - 120
        self.Bullets =pygame.sprite.Group()

    def update(self):
        self.rect.x += self.speed
        if self.rect.x < 0:
            self.rect.x = 0
        elif self.rect.right > SCREE_RECT.right:
            self.rect.right = SCREE_RECT.right

    def fire(self):
        for i in (0,1,2):
            bullet1 =Bullet()
            bullet1.rect.bottom=self.rect.y-i*20
            bullet1.rect.centerx=self.rect.centerx
            self.Bullets.add(bullet1)


class  Bullet(Gamesprite):
    def __init__(self):
        super().__init__('./images/bullet1.png', -3)

    def update(self):
        super().update()
        if self.rect.bottom < 0:
            self.kill()

  • 0
    点赞
  • 4
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
很抱歉,我无法提供您直接运行的源代码,但我可以给你提供一个基础代码框架,您可以在此基础上进行修改和完善。 ``` import pygame import random import os # 初始化 pygame pygame.init() # 定义游戏窗口大小 WIDTH, HEIGHT = 480, 700 screen = pygame.display.set_mode((WIDTH, HEIGHT)) # 加载游戏背景图 background_img = pygame.image.load(os.path.join('images', 'background.png')) # 加载玩家飞机图 player_img = pygame.image.load(os.path.join('images', 'player.png')) # 加载敌机图 enemy_imgs = [] enemy_imgs.append(pygame.image.load(os.path.join('images', 'enemy1.png'))) enemy_imgs.append(pygame.image.load(os.path.join('images', 'enemy2.png'))) enemy_imgs.append(pygame.image.load(os.path.join('images', 'enemy3.png'))) # 加载子弹图 bullet_img = pygame.image.load(os.path.join('images', 'bullet.png')) # 设置游戏字体 font = pygame.font.SysFont('arial', 30) # 定义玩家飞机类 class Player(pygame.sprite.Sprite): def __init__(self): super().__init__() self.image = player_img self.rect = self.image.get_rect() self.rect.centerx = WIDTH // 2 self.rect.bottom = HEIGHT - 10 self.speed_x = 0 def update(self): self.rect.x += self.speed_x if self.rect.left < 0: self.rect.left = 0 if self.rect.right > WIDTH: self.rect.right = WIDTH def shoot(self): bullet = Bullet(self.rect.centerx, self.rect.top) all_sprites.add(bullet) bullets.add(bullet) # 定义敌机类 class Enemy(pygame.sprite.Sprite): def __init__(self): super().__init__() self.image_orig = random.choice(enemy_imgs) self.image_orig.set_colorkey((0, 0, 0)) self.image = self.image_orig.copy() self.rect = self.image.get_rect() self.rect.x = random.randrange(WIDTH - self.rect.width) self.rect.y = random.randrange(-100, -40) self.speed_y = random.randrange(1, 8) self.speed_x = random.randrange(-3, 3) self.rot = 0 self.rot_speed = random.randrange(-8, 8) self.last_update = pygame.time.get_ticks() def rotate(self): now = pygame.time.get_ticks() if now - self.last_update > 50: self.last_update = now self.rot = (self.rot + self.rot_speed) % 360 new_image = pygame.transform.rotate(self.image_orig, self.rot) old_center = self.rect.center self.image = new_image self.rect = self.image.get_rect() self.rect.center = old_center def update(self): self.rotate() self.rect.x += self.speed_x self.rect.y += self.speed_y if self.rect.top > HEIGHT + 10 or self.rect.left < -25 or self.rect.right > WIDTH + 20: self.kill() # 定义子弹类 class Bullet(pygame.sprite.Sprite): def __init__(self, x, y): super().__init__() self.image = bullet_img self.rect = self.image.get_rect() self.rect.centerx = x self.rect.bottom = y self.speed_y = -10 def update(self): self.rect.y += self.speed_y if self.rect.bottom < 0: self.kill() # 定义游戏循环 all_sprites = pygame.sprite.Group() enemies = pygame.sprite.Group() bullets = pygame.sprite.Group() player = Player() all_sprites.add(player) for i in range(8): enemy = Enemy() all_sprites.add(enemy) enemies.add(enemy) score = 0 running = True while running: # 事件处理 for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.speed_x = -5 elif event.key == pygame.K_RIGHT: player.speed_x = 5 elif event.key == pygame.K_SPACE: player.shoot() elif event.type == pygame.KEYUP: if event.key == pygame.K_LEFT and player.speed_x < 0: player.speed_x = 0 elif event.key == pygame.K_RIGHT and player.speed_x > 0: player.speed_x = 0 # 更新游戏状态 all_sprites.update() # 检测敌机和子弹之间的碰撞 hits = pygame.sprite.groupcollide(enemies, bullets, True, True) for hit in hits: score += 10 enemy = Enemy() all_sprites.add(enemy) enemies.add(enemy) # 检测玩家飞机和敌机之间的碰撞 hits = pygame.sprite.spritecollide(player, enemies, False) if hits: running = False # 绘制游戏界面 screen.fill((0, 0, 0)) screen.blit(background_img, (0, 0)) all_sprites.draw(screen) score_text = font.render('Score: {}'.format(score), True, (255, 255, 255)) screen.blit(score_text, (10, 10)) pygame.display.flip() # 退出游戏 pygame.quit() ``` 您需要将上述代码复制到您的 Python 环境中,并确保已经安装了 Pygame 库。然后,您可以运行代码,开始游戏。

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值