接上一篇文章,用vscode开发react项目,实现官网中的示例
在vscode中通过脚手架搭建项目,打开如下图:
此次我们只会用到index.css文件和index.js文件:
css使我们的样式文件,用来构建井字棋盘:
body {
font: 14px "Century Gothic", Futura, sans-serif;
margin: 20px;
}
ol, ul {
padding-left: 30px;
}
.board-row:after {
clear: both;
content: "";
display: table;
}
.status {
margin-bottom: 10px;
}
.square {
background: #fff;
border: 1px solid #999;
float: left;
font-size: 24px;
font-weight: bold;
line-height: 34px;
height: 34px;
margin-right: -1px;
margin-top: -1px;
padding: 0;
text-align: center;
width: 50px;
height: 50px;
}
.square:focus {
outline: none;
}
.kbd-navigation .square:focus {
background: #ddd;
}
.game {
display: flex;
flex-direction: row;
}
.game-info {
margin-left: 20px;
}
js文件:
import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';
//squar组件渲染了一个单独的button(子组件)
// class Square extends React.Component {
// // constructor(props){
// // super(props); //定义子类的构造函数是都要调用super函数,在所有含有构造函数的react组件中,构造函数必须以super(props)开头
// // this.state = {
// // value:null,
// // }
// // }
// render() {
// return (
// <button
// className="square"
// onClick = {()=>this.props.onClick()}
// >
// {this.props.value}
// </button>
// );
// }
// }
function Square(props){
return (
<button className='square' onClick={props.onClick}>
{props.value}
</button>
);
}
//board组件渲染了9个方块(父组件)
class Board extends React.Component {
// constructor(props){ //构造函数
// super(props);
// this.state={
// squares:Array(9).fill(null),
// xIsNext:true,
// };
// }
// handleClick(i){
// const squares = this.state.squares.slice(); //slice()方法可从已有的数组中返回选定的元素
// if(calculateWinner(squares)||squares[i]){
// return;
// }
// squares[i]=this.state.xIsNext?'X':'O';
// this.setState({
// squares:squares,
// xIsNext:!this.state.xIsNext
// });
// }
renderSquare(i) {
return(
<Square
value ={this.props.squares[i]}
onClick ={()=> this.props.onClick(i)}
// onClick ={()=> this.handleClick(i)}
/>
);
}
render() {
// const history = this.state.history;
// const current= history[history.length-1];
// const winner = calculateWinner(current.squares); //获取历史记录中的最新一次记录确定并展示游戏状态
// let status;
// if(winner){
// status = '赢家为:'+winner;
// }else{
// status = '下一步执行者:'+(this.state.xIsNext?'X':'O');
// }
return (
<div>
{/* <div className="status">{status}</div> */}
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}
//game组件渲染了含有默认值的一个棋盘,爷爷组件
class Game extends React.Component {
constructor(props){
super(props);
this.state={
history:[{
squares:Array(9).fill(null),
}],
stepNumber:0, //当前正在查看那一项历史记录
xIsNext:true,
};
}
handleClick(i){
const history = this.state.history.slice(0,this.state.stepNumber+1);
const current = history[history.length - 1];
const squares = current.squares.slice(); //slice()方法可从已有的数组中返回选定的元素
if(calculateWinner(squares)||squares[i]){
return;
}
squares[i]=this.state.xIsNext?'X':'O';
this.setState({
history:history.concat([{ // concat() 方法用于连接两个或多个数组。
squares:squares,
}]),
stepNumber:history.length,
xIsNext:!this.state.xIsNext,
});
}
jumpTo(step){
this.setState({
stepNumber:step,
xIsNext:(step%2)===0, //step为偶数时,xIsNext的状态设为true
});
}
render() {
const history = this.state.history;
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);
const moves = history.map((step,move)=>{
const desc = move ?
'Go to move #'+ move:
'Go to game start';
return (
<li key={move}>
<button onClick = {()=>this.jumpTo(move)}>
{desc}
</button>
</li>
);
});
let status;
if (winner) {
status = 'Winner: ' + winner;
} else {
status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
}
return (
<div className="game">
<div className="game-board">
<Board
squares ={current.squares}
onClick = {(i)=>this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}
// ========================================
ReactDOM.render(
<Game />,
document.getElementById('root')
);
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
效果图:
到这基本结束了,但是革命尚未成功,同志任需努力!(建议自己跟着官网走一遍:地址 https://zh-hans.reactjs.org/tutorial/tutorial.html#overview
)