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定义一个狗类和一个人类:
狗拥有属性:姓名、性别和品种 拥有方法:叫唤
人类拥有属性:姓名、年龄、狗 拥有方法:遛狗
class Dog: def __init__(self, name, sex, variety): self.name = name self.sex = sex self.variety = variety def call(self, voice='汪汪汪'): print(f'{self.name}: {voice}') class Person: def __init__(self, name, age, dog=None): self.name = name self.age = age self.dog = dog def walk_dog(self): if self.dog: print(f'{self.name}牵着{self.dog.name}散步!') else: print('你没有狗') p1 = Person('小明', 18) p1.walk_dog() p1.dog = Dog('财财', 3, '母') p1.walk_dog()
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定义一个矩形类,拥有属性:长、宽 拥有方法:求周长、求面积
class Rect: def __init__(self, long, width): self.long = long self.width = width def get_per(self): return (self.long + self.width) * 2 def get_area(self): return self.long * self.width
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定义一个二维点类,拥有属性:x坐标、y坐标 拥有方法:求当前点到另外一个点的距离
class Point: def __init__(self, x=0, y=0): self.x = x self.y = y def distance(self, other): return ((self.x - other.x) ** 2 + (self.y - other.y) ** 2) ** 0.5 p1 = Point(0, 0) p2 = Point(3, 4) print(p1.distance(p2))
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定义一个圆类,拥有属性:半径、圆心 拥有方法:求圆的周长和面积、判断当前圆和另一个圆是否外切
class Circle: pi = 3.1415924 def __init__(self, r, center=Point()): self.r = r self.center = center def per(self): return f'圆1的周长是:{Circle.pi * self.r * 2}' def area(self): return f'圆1的面积是:{Circle.pi * self.r ** 2}' def is_exter(self, other): return self.r + other.r == self.center.distance(other.center)
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定义一个线段类,拥有属性:起点和终点, 拥有方法:获取线段的长度
class Line: def __init__(self, start=Point(), end=Point()): self.start = start self.end = end def length(self): return self.start.distance(self.end)
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写一个斗地主游戏类(根据生活经验添加类的内容)
import random class Poker: all_colors = ['♣', '♦', '♥', '♠'] nums = [str(x) for x in range(2, 11)] + ['J', 'Q', 'K', 'A', 'joker', 'JOKER'] table = {str(x): x for x in range(3, 11)} table.update({'J': 11, 'Q': 12, 'K': 13, 'A': 14, '2': 15, 'joker': 16, 'JOKER': 17}) def __init__(self, color, num): self.color = color self.num = num def __repr__(self): return f'{self.color}{self.num}' @classmethod def create_cards(cls): '''创建一副新的扑克''' cards = [] for n in cls.nums[:-2]: for c in cls.all_colors: cards.append(Poker(c, n)) cards.append(Poker('', cls.nums[-2])) cards.append(Poker('', cls.nums[-1])) return cards class LandLordsGame: def __init__(self): # 一副牌 self.cards = Poker.create_cards() def deal_cards(self): # 1.洗牌 random.shuffle(self.cards) # 2.发牌 player1 = [] player2 = [] player3 = [] cards = iter(self.cards) for _ in range(17): player1.append(next(cards)) player2.append(next(cards)) player3.append(next(cards)) player1.sort(key=lambda x: Poker.table[x.num], reverse=True) player2.sort(key=lambda x: Poker.table[x.num], reverse=True) player3.sort(key=lambda x: Poker.table[x.num], reverse=True) return player1, player2, player3, list(cards) if __name__ == '__main__': game = LandLordsGame() p1, p2, p3, di = game.deal_cards() print(p1) print(p2) print(p3) print(di)
day14-面向对象作业
最新推荐文章于 2024-05-21 21:44:36 发布