day14-面向对象作业

  1. 定义一个狗类和一个人类:

    狗拥有属性:姓名、性别和品种 拥有方法:叫唤

    人类拥有属性:姓名、年龄、狗 拥有方法:遛狗

    class Dog:
        def __init__(self, name, sex, variety):
            self.name = name
            self.sex = sex
            self.variety = variety
    
        def call(self, voice='汪汪汪'):
            print(f'{self.name}: {voice}')
    
    
    class Person:
        def __init__(self, name, age, dog=None):
            self.name = name
            self.age = age
            self.dog = dog
    
        def walk_dog(self):
            if self.dog:
                print(f'{self.name}牵着{self.dog.name}散步!')
            else:
                print('你没有狗')
    
    
    p1 = Person('小明', 18)
    p1.walk_dog()
    p1.dog = Dog('财财', 3, '母')
    p1.walk_dog()
    
  2. 定义一个矩形类,拥有属性:长、宽 拥有方法:求周长、求面积

    class Rect:
        def __init__(self, long, width):
            self.long = long
            self.width = width
    
        def get_per(self):
            return (self.long + self.width) * 2
    
        def get_area(self):
            return self.long * self.width
    
  3. 定义一个二维点类,拥有属性:x坐标、y坐标 拥有方法:求当前点到另外一个点的距离

    class Point:
        def __init__(self, x=0, y=0):
            self.x = x
            self.y = y
    
        def distance(self, other):
            return ((self.x - other.x) ** 2 + (self.y - other.y) ** 2) ** 0.5
    
    
    p1 = Point(0, 0)
    p2 = Point(3, 4)
    print(p1.distance(p2))
    
  4. 定义一个圆类,拥有属性:半径、圆心 拥有方法:求圆的周长和面积、判断当前圆和另一个圆是否外切

    class Circle:
        pi = 3.1415924
    
        def __init__(self, r, center=Point()):
            self.r = r
            self.center = center
    
        def per(self):
            return f'圆1的周长是:{Circle.pi * self.r * 2}'
    
        def area(self):
            return f'圆1的面积是:{Circle.pi * self.r ** 2}'
    
        def is_exter(self, other):
            return self.r + other.r == self.center.distance(other.center)
    
  5. 定义一个线段类,拥有属性:起点和终点, 拥有方法:获取线段的长度

    class Line:
        def __init__(self, start=Point(), end=Point()):
            self.start = start
            self.end = end
    
        def length(self):
            return self.start.distance(self.end)
    
  6. 写一个斗地主游戏类(根据生活经验添加类的内容)

    import random
    
    
    class Poker:
        all_colors = ['♣', '♦', '♥', '♠']
        nums = [str(x) for x in range(2, 11)] + ['J', 'Q', 'K', 'A', 'joker', 'JOKER']
        table = {str(x): x for x in range(3, 11)}
        table.update({'J': 11, 'Q': 12, 'K': 13, 'A': 14, '2': 15, 'joker': 16, 'JOKER': 17})
    
        def __init__(self, color, num):
            self.color = color
            self.num = num
    
        def __repr__(self):
            return f'{self.color}{self.num}'
    
        @classmethod
        def create_cards(cls):
            '''创建一副新的扑克'''
            cards = []
            for n in cls.nums[:-2]:
                for c in cls.all_colors:
                    cards.append(Poker(c, n))
            cards.append(Poker('', cls.nums[-2]))
            cards.append(Poker('', cls.nums[-1]))
            return cards
    
    
    class LandLordsGame:
        def __init__(self):
            # 一副牌
            self.cards = Poker.create_cards()
    
        def deal_cards(self):
            # 1.洗牌
            random.shuffle(self.cards)
            # 2.发牌
            player1 = []
            player2 = []
            player3 = []
            cards = iter(self.cards)
            for _ in range(17):
                player1.append(next(cards))
                player2.append(next(cards))
                player3.append(next(cards))
            player1.sort(key=lambda x: Poker.table[x.num], reverse=True)
            player2.sort(key=lambda x: Poker.table[x.num], reverse=True)
            player3.sort(key=lambda x: Poker.table[x.num], reverse=True)
            return player1, player2, player3, list(cards)
    
    
    if __name__ == '__main__':
        game = LandLordsGame()
        p1, p2, p3, di = game.deal_cards()
        print(p1)
        print(p2)
        print(p3)
        print(di)
    
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