opengl三小球旋转

#include<GL/glut.h>
GLint b;
void display()
{
	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glEnable(GL_DEPTH_TEST);
    glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	gluLookAt(1,0.5,0,0,0,0,0,1,0);
	 glColor3f(1,0,0); 
	glRotatef(b,0,1,0);
    glutSolidSphere(3.0,40,50); 
	 glColor3f(0,1,0); 
	glTranslatef(6.0,0,0);
	glutSolidSphere(1.0,20,20); 
glRotatef(b,0,1,0);
	glColor3f(1,1,0);
glTranslatef(2.0,0,0);
glutSolidSphere(0.4,10,10); 

    glutSwapBuffers();
}
void cube()
{
	b+=2;
	glutPostRedisplay();
}
void time(int value)
{
		b+=2;
		if(b>=360)b-=360;
	glutPostRedisplay();
	glutTimerFunc(30,time,1);
}
void reshape(int w,int h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-10.0,10.0,-10.0,10.0,-10.0,10.0);
}
void init()
{    
	glClearColor(1.0,1.0,1.0,1.0);
    GLfloat light0_ambient[]= { 0.2, 0.2, 0.2, 1.0 };
GLfloat light0_diffuse[]= { 1.0, 1.0, 1.0, 1.0};
GLfloat light0_specular[] = { 1.0, 0, 0, 1.0 };
GLfloat light0_position[] = { 1.0, 1.0, 1.0, 0.0 };

glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR,light0_specular);
glLightfv(GL_LIGHT0, GL_POSITION,light0_position);
 
	glEnable(GL_LIGHTING);
	glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHT0);
}
int main(int argc,char** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH); 
	glutInitWindowSize(500,500);
    glutCreateWindow("simple");
    glutReshapeFunc(reshape);
    glutDisplayFunc(display);
	//glutIdleFunc(cube);
	glutTimerFunc(20,time,1);
    init();
    glutMainLoop();
    return(true);
}
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