c++三种直线绘制算法

#include <graphics.h>					//包含EGE的头文件
void DDAline(int x1, int y1, int x2, int y2, int color) {
	int x;
	float dx, dy, y, k;
	dx = x2 - x1, dy = y2 - y1;
	if (dx == 0) {
			for (y = min(y1,y2); y <max(y1, y2); y++) {
				putpixel(x1, y, color);
			}
		return;
	}
	k = dy / dx;
	if (x1 < x2)y = y1;
	else y = y2;
	for (x = min(x1,x2); x <= max(x1,x2); x++) {
		putpixel(x, int(y + 0.5), color);
		y = y + k;
	}
}
void Bresenhamline(int x1, int y1, int x2, int y2, int color) {
	int x;
	float dx, dy, y, e;
	dx = x2 - x1, dy = y2 - y1;
	if (dx == 0) {
		for (y = min(y1, y2); y < max(y1, y2); y++) {
			putpixel(x1, y, color);
		}
		return;
	}
	if (dy == 0) {
		for (x = min(x1, x2); x < max(x1, x2); x++) {
			putpixel(x, y1, color);
		}
		return;
	}
	x = x1, y = y1;
	if (x1 < x2) { 
	if (y1 < y2) {
		if (dy <=dx) {
			e = -dx;
			for (int i = 0; i <= dx; i++)
			{
				putpixel(x, y, color);
				x++, e = e + 2 * dy;
				if (e >= 0) {
					y++; e = e - 2 * dx;
				}
			}
		}
		else {
			e = -dy;
			for (int i = 0; i <= dy; i++)
			{
				putpixel(x, y, color);
				y++, e = e + 2 * dx;
				if (e >= 0) {
					x++; e = e - 2 * dy;
				}
			}
		}
	}
	else{
		if (-dy <= dx) {
			e = -dx;
			for (int i = 0; i <= dx; i++)
			{
				putpixel(x, y, color);
				x++, e = e + 2 * dy;
				if (e <= 0) {
					y--; e = e + 2 * dx;
				}
			}
		}
		else {
			e = -dy;
			for (int i = 0; i <= -dy; i++)
			{
				putpixel(x, y, color);
				y--, e = e + 2 * dx;
				if (e >= 0) {
					x++; e = e + 2 * dy;
				}
			}
		}
	}
	}
	else { //x = x2, y = y2; 
	if (y1<y2) {
		if (dy <= -dx) {
			e = -dx;
			for (int i = 0; i <= -dx; i++)
			{
				putpixel(x, y, color);
				x--, e = e + 2 * dy;
				if (e >= 0) {
					y++; e = e + 2 * dx;
				}
			}
		}
		else {
			e = -dy;
			for (int i = 0; i <= dy; i++)
			{
				putpixel(x, y, color);
				y++, e = e - 2 * dx;
				if (e >= 0) {
					x--; e = e - 2 * dy;
				}
			}
		}
	}
	else {
		if (-dy <= -dx) {
			e = -dx; 
			for (int i = 0; i <= -dx; i++)
			{
				putpixel(x, y, color);
				x--, e = e + 2 * dy;
				if (e <= 0) {
					y--; e = e - 2 * dx;
				}
			}
		}
		else {
			e = -dy;
			for (int i = 0; i <= -dy; i++)
			{
				putpixel(x, y, color);
				y--, e = e + 2 * dx;
				if (e <= 0) {
					x--; e = e - 2 * dy;
				}
			}
		}
	}
	}
}
void MidpointLine(int x0, int y0, int x1, int y1, int color)
{
	int a, b, d1, d2, d, x, y; float m; 
	if (x1 < x0) 
	{ d = x0, x0 = x1, x1 = d; d = y0, y0 = y1, y1 = d; }
	a = y0 - y1, b = x1 - x0; 
	if (b == 0) {
		for (y = min(y1, y0); y < max(y1, y0); y++) {
			putpixel(x1, y, color);
		}
		return;
	}
	m = (float)a / (x0 - x1); 
	x = x0, y = y0;
	putpixel(x, y, color);
	if (m >= 0 && m <= 1)
	{
		d = 2 * a + b; d1 = 2 * a, d2 = 2 * (a + b);
		while (x < x1)
		{
			if (d <= 0) { x++, y++, d += d2; }
			else { x++, d += d1; }
			putpixel(x, y, color);
		}
	}
	else if (m <= 0 && m >= -1)
	{
		d = 2 * a - b; d1 = 2 * a - 2 * b, d2 = 2 * a;
		while (x < x1)
		{
			if (d > 0) { x++, y--, d += d1; }
			else { x++, d += d2; }
			putpixel(x, y, color);
		}
	}
	else if (m > 1)
	{
		d = a + 2 * b; d1 = 2 * (a + b), d2 = 2 * b;
		while (y < y1)
		{
			if (d > 0) { x++, y++, d += d1; }
			else { y++, d += d2; }
			putpixel(x, y, color);
		}
	}
	else
	{
		d = a - 2 * b; d1 = -2 * b, d2 = 2 * (a - b);
		while (y > y1)
		{
			if (d <= 0) { x++, y--, d += d2; }
			else { y--, d += d1; }
			putpixel(x, y, color);
		}
	}
}
int main()
{
	int x1, y1, x2, y2;
	
	x1 = 200, y1 = 100, x2 = 150; y2 = 400;

	initgraph(640, 480);				//初始化图形界面

	setcolor(EGERGB(0xFF, 0x0, 0x0));	//设置绘画颜色为红色

	setbkcolor(WHITE);					//设置背景颜色为白色
    
	DDAline(x1, y1, x2, y2, RED);

	Bresenhamline(x1+50, y1, x2+50, y2, RED);

	MidpointLine(x1+100, y1, x2+100, y2, RED);

	getch();							//暂停,等待键盘按键

	closegraph();						//关闭图形界面

	return 0;
}

  • 1
    点赞
  • 10
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值