【HTML+CSS+JavaScript】实现简单网页版的飞机大战

【HTML+CSS+JavaScript】实现简单网页版的飞机大战

本文分享的是键盘版飞机大战的代码,且文章末尾有惊喜

效果图

请添加图片描述

一. HTML部分代码

<div class="gamebox">
    <span>分数:<em>0</em></span>
</div>
<!-- 引入js文件 -->
<script type="text/javascript" src="plane.js"></script>

二. CSS部分代码

<style type="text/css">
    /* 重置样式 */
    * {
        padding: 0px;
        margin: 0px;
    }
    .gamebox{
        width: 320px;
        height:568px;
        background: url(img/background.png) repeat-y;
        margin:20px auto;
        position: relative;
        cursor: none;
        overflow: hidden;
    }
    .gamebox span{
        position: absolute;
        right:10px;
        top:10px;
    }
    .gamebox span em{
        font-style: normal;
    }
</style>

三. JavaScript部分代码

;
(function() {
    var gamebox = document.querySelector('.gamebox')
    var oEm = document.querySelector('em')
    var zscore = 0
    //1.让背景运动起来
    var bgposition = 0
    var bgtimer = setInterval(function() {
        bgposition += 2
        gamebox.style.backgroundPosition = '0 ' + bgposition + 'px'
    }, 30)

    //2.我方飞机的构造函数
    function Myplane(w, h, x, y, imgurl, boomurl) {
        //w,h宽高 x,y位置  imgurl和boomurl我方飞机的图片路径
        this.w = w
        this.h = h
        this.x = x
        this.y = y
        this.imgurl = imgurl
        this.boomurl = boomurl
        this.createmyplane()
    }
    //2.1创建我方飞机
    Myplane.prototype.createmyplane = function() {
        this.myplaneimg = document.createElement('img')
        this.myplaneimg.src = this.imgurl
        this.myplaneimg.style.cssText = `width:${this.w}px;height:${this.h}px;position:absolute;left:${this.x}px;top:${this.y}px;`
        gamebox.appendChild(this.myplaneimg)
        //飞机创建完成,执行运动和发射子弹
        this.myplanemove()
        this.myplaneshoot()
    }
    //2.2键盘控制我方飞机移动
    Myplane.prototype.myplanemove = function() {
        var that = this
        //方向定时器
        var uptimer = null,
            downtimer = null,
            lefttimer = null,
            righttimer = null
        var uplock = true,
            downlock = true,
            leftlock = true,
            rightlock = true
        document.addEventListener('keydown', movekey, false) //movekey:事件处理函数
        function movekey(ev) {
            //W:87 A:65 S:83 D:68  K:75
            var ev = ev || window.event
            switch (ev.keyCode) {
                case 87:
                    moveup() // 上
                    break
                case 83:
                    movedown() // 下
                    break
                case 65:
                    moveleft() // 左
                    break
                case 68:
                    moveright() // 右
                    break
            }
            // 飞机向上移动
            function moveup() {
                if (uplock) {
                    uplock = false
                    clearInterval(downtimer)
                    uptimer = setInterval(function() {
                        that.y -= 4
                        if (that.y <= 0) {
                            that.y = 0
                        }
                        that.myplaneimg.style.top = that.y + 'px'
                    }, 30)
                }
            }
            // 飞机向下移动
            function movedown() {
                if (downlock) {
                    downlock = false
                    clearInterval(uptimer)
                    downtimer = setInterval(function() {
                        that.y += 4
                        if (that.y >= gamebox.offsetHeight - that.h) {
                            that.y = gamebox.offsetHeight - that.h
                        }
                        that.myplaneimg.style.top = that.y + 'px'
                    }, 30)
                }
            }
            // 飞机向左移动
            function moveleft() {
                if (leftlock) {
                    leftlock = false
                    clearInterval(righttimer)
                    lefttimer = setInterval(function() {
                        that.x -= 4
                        if (that.x <= 0) {
                            that.x = 0
                        }
                        that.myplaneimg.style.left = that.x + 'px'
                    }, 30)
                }
            }
            // 飞机向右移动
            function moveright() {
                if (rightlock) {
                    rightlock = false
                    clearInterval(lefttimer)
                    righttimer = setInterval(function() {
                        that.x += 4
                        if (that.x >= gamebox.offsetWidth - that.w) {
                            that.x = gamebox.offsetWidth - that.w
                        }
                        that.myplaneimg.style.left = that.x + 'px'
                    }, 30)
                }
            }
        }

        document.addEventListener(
            'keyup',
            function(ev) {
                var ev = ev || window.event
                if (ev.keyCode == 87) {
                    clearInterval(uptimer)
                    uplock = true
                }

                if (ev.keyCode == 83) {
                    clearInterval(downtimer)
                    downlock = true
                }

                if (ev.keyCode == 65) {
                    clearInterval(lefttimer)
                    leftlock = true
                }

                if (ev.keyCode == 68) {
                    clearInterval(righttimer)
                    rightlock = true
                }
            },
            false
        )
    }

    //2.3我方飞机发射子弹
    Myplane.prototype.myplaneshoot = function() {
        var that = this
        var shoottimer = null
        var shootlock = true
        document.addEventListener('keydown', shootbullet, false)

        function shootbullet(ev) {
            var ev = ev || window.event
            if (ev.keyCode == 75) {
                if (shootlock) {
                    shootlock = false

                    function shoot() {
                        new Bullet(
                            6,
                            14,
                            that.x + that.w / 2 - 3,
                            that.y - 14,
                            'img/bullet.png'
                        )
                    }
                    shoot()
                    shoottimer = setInterval(shoot, 200)
                }
            }
        }
        document.addEventListener(
            'keyup',
            function(ev) {
                var ev = ev || window.event
                if (ev.keyCode == 75) {
                    clearInterval(shoottimer)
                    shootlock = true
                }
            },
            false
        )
    }

    //3.子弹的构造函数
    function Bullet(w, h, x, y, imgurl) {
        //w,h宽高 x,y位置  imgurl图片路径
        this.w = w
        this.h = h
        this.x = x
        this.y = y
        this.imgurl = imgurl
        //创建子弹
        this.createbullet()
    }

    //3.1创建子弹
    Bullet.prototype.createbullet = function() {
        this.bulletimg = document.createElement('img')
        this.bulletimg.src = this.imgurl
        this.bulletimg.style.cssText = `width:${this.w}px;height:${this.h}px;position:absolute;left:${this.x}px;top:${this.y}px;`
        gamebox.appendChild(this.bulletimg)
        //子弹创建完成,执行运动。
        this.bulletmove()
    }
    //3.2子弹运动
    Bullet.prototype.bulletmove = function() {
        var that = this
        this.timer = setInterval(function() {
            that.y -= 4
            if (that.y <= -that.h) {
                //让子弹消失
                clearInterval(that.timer)
                gamebox.removeChild(that.bulletimg)
            }
            that.bulletimg.style.top = that.y + 'px'
            that.bullethit()
        }, 30)
    }
    Bullet.prototype.bullethit = function() {
        var enemys = document.querySelectorAll('.enemy')
        for (var i = 0; i < enemys.length; i++) {
            if (
                this.x + this.w >= enemys[i].offsetLeft &&
                this.x <= enemys[i].offsetLeft + enemys[i].offsetWidth &&
                this.y + this.h >= enemys[i].offsetTop &&
                this.y <= enemys[i].offsetTop + enemys[i].offsetHeight
            ) {
                clearInterval(this.timer)
                try {
                    gamebox.removeChild(this.bulletimg)
                } catch (e) {
                    return
                }

                //血量减1
                enemys[i].blood--
                //监听敌机的血量(给敌机添加方法)
                enemys[i].checkblood()
            }
        }
    }
    //4.敌机的构造函数
    function Enemy(w, h, x, y, imgurl, boomurl, blood, score, speed) {
        this.w = w
        this.h = h
        this.x = x
        this.y = y
        this.imgurl = imgurl
        this.boomurl = boomurl
        this.blood = blood
        this.score = score
        this.speed = speed
        this.createenemy()
    }

    //4.1创建敌机图片
    Enemy.prototype.createenemy = function() {
        var that = this
        this.enemyimg = document.createElement('img')
        this.enemyimg.src = this.imgurl
        this.enemyimg.style.cssText = `width:${this.w}px;height:${this.h}px;position:absolute;left:${this.x}px;top:${this.y}px;`
        gamebox.appendChild(this.enemyimg)

        this.enemyimg.className = 'enemy' //给每一架创建的敌机添加类
        this.enemyimg.score = this.score //给每一架创建的敌机添加分数
        this.enemyimg.blood = this.blood //给每一架创建的敌机添加自定义的属性--血量
        this.enemyimg.checkblood = function() {
            //this==>this.enemyimg
            if (this.blood <= 0) {
                //敌机消失爆炸。
                this.className = '' //去掉类名。
                this.src = that.boomurl
                clearInterval(that.enemyimg.timer)
                setTimeout(function() {
                    gamebox.removeChild(that.enemyimg)
                }, 300)
                zscore += this.score
                oEm.innerHTML = zscore
            }
        }
        //子弹创建完成,执行运动。
        this.enemymove()
    }
    //4.2敌机运动
    Enemy.prototype.enemymove = function() {
        var that = this
        this.enemyimg.timer = setInterval(function() {
            that.y += that.speed
            if (that.y >= gamebox.offsetHeight) {
                clearInterval(that.enemyimg.timer)
                gamebox.removeChild(that.enemyimg)
            }
            that.enemyimg.style.top = that.y + 'px'
            that.enemyhit()
        }, 30)
    }

    //4.3敌机碰撞我方飞机
    Enemy.prototype.enemyhit = function() {
        if (!(
            this.x + this.w < ourplane.x ||
            this.x > ourplane.x + ourplane.w ||
            this.y + this.h < ourplane.y ||
            this.y > ourplane.y + ourplane.h
        )) {
            var enemys = document.querySelectorAll('.enemy')
            for (var i = 0; i < enemys.length; i++) {
                clearInterval(enemys[i].timer)
            }
            clearInterval(enemytimer)
            clearInterval(bgtimer)
            ourplane.myplaneimg.src = ourplane.boomurl
            setTimeout(function() {
                gamebox.removeChild(ourplane.myplaneimg)
                alert('game over!!')
                location.reload()
            }, 300)
        }
    }

    var enemytimer = setInterval(function() {
        for (var i = 0; i < ranNum(1, 3); i++) {
            var num = ranNum(1, 20) //1-20
            if (num < 15) {
                //小飞机
                new Enemy(
                    34,
                    24,
                    ranNum(0, gamebox.offsetWidth - 34), -24,
                    'img/smallplane.png',
                    'img/smallplaneboom.gif',
                    1,
                    1,
                    ranNum(2, 4)
                )
            } else if (num >= 15 && num < 20) {
                new Enemy(
                    46,
                    60,
                    ranNum(0, gamebox.offsetWidth - 46), -60,
                    'img/midplane.png',
                    'img/midplaneboom.gif',
                    3,
                    5,
                    ranNum(1, 3)
                )
            } else if (num == 20) {
                new Enemy(
                    110,
                    164,
                    ranNum(0, gamebox.offsetWidth - 110), -164,
                    'img/bigplane.png',
                    'img/bigplaneboom.gif',
                    10,
                    10,
                    1
                )
            }
        }
    }, 3000)

    function ranNum(min, max) {
        return Math.round(Math.random() * (max - min)) + min
    }
    //实例化我方飞机
    var ourplane = new Myplane(
        66,
        80,
        (gamebox.offsetWidth - 66) / 2,
        gamebox.offsetHeight - 80,
        'img/myplane.gif',
        'img/myplaneBoom.gif'
    )
    })()

键盘的WSAD分别控制飞机的上下左右,K键发射子弹。

四. 完整的代码和图片获取

  1. 鼠标版飞机大战资源获取:

    链接:https://pan.baidu.com/s/1NXGjetosHJ4K_pcj4RLUNQ?pwd=yyds 
    提取码:yyds
    
  2. 键盘版飞机大战资源获取:

    链接:https://pan.baidu.com/s/1YkH7dCseGJw8ssRl2lHysg?pwd=yyds 
    提取码:yyds
    
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