Object源码

JAVA中所有的类都继承自Object类,就从Object作为源码解析的开始。
在这里插入图片描述
注: 以上绿色方法为 非native方法 粉色方法为 native方法)
1、什么是native方法?
native关键字标识的java方法为本地方法,底层是有c/c++编写的程序编译后dll文件,java加载dll文件后,可用通过本地方法调用dll中函数,如有疑问可用参考JNI使用方式。
看参考:http://blog.csdn.net/yangjiali014/article/details/1633017
以下为Object类对应openjdk\jdk\src\share\native\java\lang\Object.c的源码片段:

static JNINativeMethod methods[] = {
    {"hashCode",    "()I",                    (void *)&JVM_IHashCode},
    {"wait",        "(J)V",                   (void *)&JVM_MonitorWait},
    {"notify",      "()V",                    (void *)&JVM_MonitorNotify},
    {"notifyAll",   "()V",                    (void *)&JVM_MonitorNotifyAll},
    {"clone",       "()Ljava/lang/Object;",   (void *)&JVM_Clone},
};
/*
 * Copyright (c) 1994, 2012, Oracle and/or its affiliates. All rights reserved.
 * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 */

package java.lang;

/**
 * Class {@code Object} is the root of the class hierarchy(类层次结构).
 * Every class has {@code Object} as a superclass. All objects,
 * including arrays, implement the methods of this class.
 *
 * @author  unascribed
 * @see     java.lang.Class
 * @since   JDK1.0
 */
public class Object {
	/* Object():默认构造函数(源码无系统默认提供)*/
	/*
		 一个本地方法,具体是用C(C++)在DLL中实现的,然后通过JNI调用。
		JNIEXPORT void JNICALL
		 Java_java_lang_Object_registerNatives(JNIEnv *env, jclass cls)
		 {
		     (*env)->RegisterNatives(env, cls,
		                             methods, sizeof(methods)/sizeof(methods[0]));
		 }
	*/
    private static native void registerNatives();
    static {
    	/* 对象初始化时自动调用此方法*/
        registerNatives();
    }

    /**
     * Returns the runtime class of this {@code Object}. The returned
     * {@code Class} object is the object that is locked by {@code
     * static synchronized} methods of the represented class.
     *
     * <p><b>The actual result type is {@code Class<? extends |X|>}
     * where {@code |X|} is the erasure of the static type of the
     * expression on which {@code getClass} is called.</b> For
     * example, no cast is required in this code fragment:</p>
     *
     * <p>
     * {@code Number n = 0;                             }<br>
     * {@code Class<? extends Number> c = n.getClass(); }
     * </p>
     *
     * @return The {@code Class} object that represents the runtime
     *         class of this object.
     * @jls 15.8.2 Class Literals
     */
    /* 返回此 Object 的运行时类。
		public class tests {  
		    public static void main(String[] args)  
		    {  
		        A te = new B();  
		        System.out.println(te.getClass());  
		    }  
		}  
		class A {  
		  
		}  
		class B extends A {  
		  
		}
		运行结果:class B
	*/
    public final native Class<?> getClass();

    /**
     * Returns a hash code value for the object. This method is
     * supported for the benefit of hash tables such as those provided by
     * {@link java.util.HashMap}.
     * <p>
     * The general contract(通用约定) of {@code hashCode} is:
     * <ul>
     * <li>Whenever it is invoked on the same object more than once(不止一次) during
     *     an execution(执行) of a Java application, the {@code hashCode} method
     *     must consistently(一致的) return the same integer, provided no information
     *     used in {@code equals} comparisons on the object is modified.
     *     This integer need not remain(保持) consistent from one execution of an
     *     application to another execution of the same application.
     * <li>If two objects are equal according to the {@code equals(Object)}
     *     method, then calling the {@code hashCode} method on each of
     *     the two objects must produce the same integer result.
     * <li>It is <em>not</em> required that if two objects are unequal
     *     according to the {@link java.lang.Object#equals(java.lang.Object)}
     *     method, then calling the {@code hashCode} method on each of the
     *     two objects must produce distinct integer results.  However, the
     *     programmer should be aware that producing distinct integer results
     *     for unequal objects may improve the performance of hash tables.
     * </ul>
     * <p>
     * As much as is reasonably practical, the hashCode method defined by
     * class {@code Object} does return distinct integers for distinct
     * objects. (This is typically implemented by converting the internal
     * address of the object into an integer, but this implementation
     * technique is not required by the
     * Java&trade; programming language.)
     *
     * @return  a hash code value for this object.
     * @see     java.lang.Object#equals(java.lang.Object)
     * @see     java.lang.System#identityHashCode
     */
     /*    
		hashCode 的常规协定是:    
		1.在应用程序执行期间,如果一个对象用于equals()方法的属性没有被修改的话, 
		那么要保证对该对象多次返回的hashcode值要相等。 
		2.如果2个对象通过equals()方法判断的结果为true,那么要保证二者的hashcode值相等。 
		3.如果2个对象通过equals()方法判断的结果为false,那么对二者hashcode值是否相等并没有明确要求。 
		如果不相等,那么能够提升散列表的性能。
		实际hashCode的计算方法
		public int hashCode() {  
        int h = hash;  
        if (h == 0 && value.length > 0) {  
            char val[] = value;  
            for (int i = 0; i < value.length; i++) {  
                 h = 31 * h + val[i];  
             }  
            hash = h;    
       }  
         return h;  
     }   
	*/
    public native int hashCode();

    /**
     * Indicates whether some other object is "equal to" this one.
     * <p>
     * The {@code equals} method implements an equivalence relation
     * on non-null object references:
     * <ul>
     * <li>It is <i>reflexive</i>: for any non-null reference value
     *     {@code x}, {@code x.equals(x)} should return
     *     {@code true}.
     * <li>It is <i>symmetric</i>: for any non-null reference values
     *     {@code x} and {@code y}, {@code x.equals(y)}
     *     should return {@code true} if and only if
     *     {@code y.equals(x)} returns {@code true}.
     * <li>It is <i>transitive</i>: for any non-null reference values
     *     {@code x}, {@code y}, and {@code z}, if
     *     {@code x.equals(y)} returns {@code true} and
     *     {@code y.equals(z)} returns {@code true}, then
     *     {@code x.equals(z)} should return {@code true}.
     * <li>It is <i>consistent</i>: for any non-null reference values
     *     {@code x} and {@code y}, multiple invocations of
     *     {@code x.equals(y)} consistently return {@code true}
     *     or consistently return {@code false}, provided no
     *     information used in {@code equals} comparisons on the
     *     objects is modified.
     * <li>For any non-null reference value {@code x},
     *     {@code x.equals(null)} should return {@code false}.
     * </ul>
     * <p>
     * The {@code equals} method for class {@code Object} implements
     * the most discriminating possible equivalence relation on objects;
     * that is, for any non-null reference values {@code x} and
     * {@code y}, this method returns {@code true} if and only
     * if {@code x} and {@code y} refer to the same object
     * ({@code x == y} has the value {@code true}).
     * <p>
     * Note that it is generally necessary to override the {@code hashCode}
     * method whenever this method is overridden, so as to maintain the
     * general contract for the {@code hashCode} method, which states
     * that equal objects must have equal hash codes.
     *
     * @param   obj   the reference object with which to compare.
     * @return  {@code true} if this object is the same as the obj
     *          argument; {@code false} otherwise.
     * @see     #hashCode()
     * @see     java.util.HashMap
     */
     /*
		从这里我们可以看到,equals(obj)方法最根本的实现就是‘==’,因此对于一些自定义类,如果没有重写hashcode()方法和equals()方法的话,利用‘==’和equals()方法比较的结果是一样的。对于‘==’比较的是地址,equals()方法比较的是内容这种说法,是片面的。(虽然在最常用的String类中是这样的)。
		一般重写方法:
		public boolean equals(Object anObject) {  
	         if (this == anObject) {  
	             return true;  
	         }  
	         if (anObject instanceof String) {  
	             String anotherString = (String)anObject;  
	             int n = value.length;  
	             if (n == anotherString.value.length) {  
	                 char v1[] = value;  
	                 char v2[] = anotherString.value;  
	                 int i = 0;  
	                 while (n-- != 0) {  
	                     if (v1[i] != v2[i])  
	                         return false;  
	                     i++;  
	                 }  
	                 return true;  
	             }  
	         }  
	         return false;  
	     }
	*/
    public boolean equals(Object obj) {
        return (this == obj);
    }

    /**
     * Creates and returns a copy of this object.  The precise meaning
     * of "copy" may depend on the class of the object. The general
     * intent is that, for any object {@code x}, the expression:
     * <blockquote>
     * <pre>
     * x.clone() != x</pre></blockquote>
     * will be true, and that the expression:
     * <blockquote>
     * <pre>
     * x.clone().getClass() == x.getClass()</pre></blockquote>
     * will be {@code true}, but these are not absolute requirements.
     * While it is typically the case that:
     * <blockquote>
     * <pre>
     * x.clone().equals(x)</pre></blockquote>
     * will be {@code true}, this is not an absolute requirement.
     * <p>
     * By convention, the returned object should be obtained by calling
     * {@code super.clone}.  If a class and all of its superclasses (except
     * {@code Object}) obey this convention, it will be the case that
     * {@code x.clone().getClass() == x.getClass()}.
     * <p>
     * By convention, the object returned by this method should be independent
     * of this object (which is being cloned).  To achieve this independence,
     * it may be necessary to modify one or more fields of the object returned
     * by {@code super.clone} before returning it.  Typically, this means
     * copying any mutable objects that comprise the internal "deep structure"
     * of the object being cloned and replacing the references to these
     * objects with references to the copies.  If a class contains only
     * primitive fields or references to immutable objects, then it is usually
     * the case that no fields in the object returned by {@code super.clone}
     * need to be modified.
     * <p>
     * The method {@code clone} for class {@code Object} performs a
     * specific cloning operation. First, if the class of this object does
     * not implement the interface {@code Cloneable}, then a
     * {@code CloneNotSupportedException} is thrown. Note that all arrays
     * are considered to implement the interface {@code Cloneable} and that
     * the return type of the {@code clone} method of an array type {@code T[]}
     * is {@code T[]} where T is any reference or primitive type.
     * Otherwise, this method creates a new instance of the class of this
     * object and initializes all its fields with exactly the contents of
     * the corresponding fields of this object, as if by assignment; the
     * contents of the fields are not themselves cloned. Thus, this method
     * performs a "shallow copy" of this object, not a "deep copy" operation.
     * <p>
     * The class {@code Object} does not itself implement the interface
     * {@code Cloneable}, so calling the {@code clone} method on an object
     * whose class is {@code Object} will result in throwing an
     * exception at run time.
     *
     * @return     a clone of this instance.
     * @throws  CloneNotSupportedException  if the object's class does not
     *               support the {@code Cloneable} interface. Subclasses
     *               that override the {@code clone} method can also
     *               throw this exception to indicate that an instance cannot
     *               be cloned.
     * @see java.lang.Cloneable
     */
     /*
     	本地CLONE方法,用于对象的复制。
     	native方法位于openjdk\hotspot\src\share\vm\prims\jvm.cpp中 JVM_Clone的实现片段
     	JVM_ENTRY(jobject, JVM_Clone(JNIEnv* env, jobject handle))
		  JVMWrapper("JVM_Clone");
		  Handle obj(THREAD, JNIHandles::resolve_non_null(handle));
		  const KlassHandle klass (THREAD, obj->klass());
		  JvmtiVMObjectAllocEventCollector oam;
 
		#ifdef ASSERT
		  // Just checking that the cloneable flag is set correct
		  if (obj->is_javaArray()) {
		    guarantee(klass->is_cloneable(), "all arrays are cloneable");
		  } else {
		    guarantee(obj->is_instance(), "should be instanceOop");
		    bool cloneable = klass->is_subtype_of(SystemDictionary::Cloneable_klass());
		    guarantee(cloneable == klass->is_cloneable(), "incorrect cloneable flag");
		  }
		#endif
 
		  // Check if class of obj supports the Cloneable interface.
		  // All arrays are considered to be cloneable (See JLS 20.1.5)
		  if (!klass->is_cloneable()) {
		    ResourceMark rm(THREAD);
		    THROW_MSG_0(vmSymbols::java_lang_CloneNotSupportedException(), klass->external_name());
		  }
		 
		  // Make shallow object copy
		  const int size = obj->size();
		  oop new_obj = NULL;
		  if (obj->is_javaArray()) {
		    const int length = ((arrayOop)obj())->length();
		    new_obj = CollectedHeap::array_allocate(klass, size, length, CHECK_NULL);
		  } else {
		    new_obj = CollectedHeap::obj_allocate(klass, size, CHECK_NULL);
		  }
		  // 4839641 (4840070): We must do an oop-atomic copy, because if another thread
		  // is modifying a reference field in the clonee, a non-oop-atomic copy might
		  // be suspended in the middle of copying the pointer and end up with parts
		  // of two different pointers in the field.  Subsequent dereferences will crash.
		  // 4846409: an oop-copy of objects with long or double fields or arrays of same
		  // won't copy the longs/doubles atomically in 32-bit vm's, so we copy jlongs instead
		  // of oops.  We know objects are aligned on a minimum of an jlong boundary.
		  // The same is true of StubRoutines::object_copy and the various oop_copy
		  // variants, and of the code generated by the inline_native_clone intrinsic.
		  assert(MinObjAlignmentInBytes >= BytesPerLong, "objects misaligned");
		  Copy::conjoint_jlongs_atomic((jlong*)obj(), (jlong*)new_obj,
		                               (size_t)align_object_size(size) / HeapWordsPerLong);
		  // Clear the header
		  new_obj->init_mark();
		 
		  // Store check (mark entire object and let gc sort it out)
		  BarrierSet* bs = Universe::heap()->barrier_set();
		  assert(bs->has_write_region_opt(), "Barrier set does not have write_region");
		  bs->write_region(MemRegion((HeapWord*)new_obj, size));
		 
		  // Caution: this involves a java upcall, so the clone should be
		  // "gc-robust" by this stage.
		  if (klass->has_finalizer()) {
		    assert(obj->is_instance(), "should be instanceOop");
		    new_obj = instanceKlass::register_finalizer(instanceOop(new_obj), CHECK_NULL);
		  }
		 
		  return JNIHandles::make_local(env, oop(new_obj));
		JVM_END	
		看不懂没关系,大概意思就是数组类型默认可以直接克隆,而其他对象实现clone需要先实现Cloneable接口,否则抛出CloneNotSupportedException异常
		1、一般native方法比非native方法的执行效率高 
		2、clone生成的新对象与原对象的关系,需要区别2个对象建是否存在相同的引用或对应的内存地址是否存在共用情况,若存在则 该次clone为 “浅复制”,否则为“深复制”, 而且Object的clone方法是属于 “浅复制”。
     */ 
    protected native Object clone() throws CloneNotSupportedException;

    /**
     * Returns a string representation of the object. In general, the
     * {@code toString} method returns a string that
     * "textually represents" this object. The result should
     * be a concise but informative representation that is easy for a
     * person to read.
     * It is recommended that all subclasses override this method.
     * <p>
     * The {@code toString} method for class {@code Object}
     * returns a string consisting of the name of the class of which the
     * object is an instance, the at-sign character `{@code @}', and
     * the unsigned hexadecimal representation of the hash code of the
     * object. In other words, this method returns a string equal to the
     * value of:
     * <blockquote>
     * <pre>
     * getClass().getName() + '@' + Integer.toHexString(hashCode())
     * </pre></blockquote>
     *
     * @return  a string representation of the object.
     */
     /*
     	返回该对象的字符串表示。非常重要的方法
     	默认返回对象的名称及引用地址,但一般被子类重写用于说明子类相关属性值描述
     */
    public String toString() {
        return getClass().getName() + "@" + Integer.toHexString(hashCode());
    }

    /**
     * Wakes up a single thread that is waiting on this object's
     * monitor. If any threads are waiting on this object, one of them
     * is chosen to be awakened. The choice is arbitrary and occurs at
     * the discretion of the implementation. A thread waits on an object's
     * monitor by calling one of the {@code wait} methods.
     * <p>
     * The awakened thread will not be able to proceed until the current
     * thread relinquishes the lock on this object. The awakened thread will
     * compete in the usual manner with any other threads that might be
     * actively competing to synchronize on this object; for example, the
     * awakened thread enjoys no reliable privilege or disadvantage in being
     * the next thread to lock this object.
     * <p>
     * This method should only be called by a thread that is the owner
     * of this object's monitor. A thread becomes the owner of the
     * object's monitor in one of three ways:
     * <ul>
     * <li>By executing a synchronized instance method of that object.
     * <li>By executing the body of a {@code synchronized} statement
     *     that synchronizes on the object.
     * <li>For objects of type {@code Class,} by executing a
     *     synchronized static method of that class.
     * </ul>
     * <p>
     * Only one thread at a time can own an object's monitor.
     *
     * @throws  IllegalMonitorStateException  if the current thread is not
     *               the owner of this object's monitor.
     * @see        java.lang.Object#notifyAll()
     * @see        java.lang.Object#wait()
     */
     /*不能被重写,唤醒在此对象监视器上等待的单个线程。*/    
    public final native void notify();

    /**
     * Wakes up all threads that are waiting on this object's monitor. A
     * thread waits on an object's monitor by calling one of the
     * {@code wait} methods.
     * <p>
     * The awakened threads will not be able to proceed until the current
     * thread relinquishes the lock on this object. The awakened threads
     * will compete in the usual manner with any other threads that might
     * be actively competing to synchronize on this object; for example,
     * the awakened threads enjoy no reliable privilege or disadvantage in
     * being the next thread to lock this object.
     * <p>
     * This method should only be called by a thread that is the owner
     * of this object's monitor. See the {@code notify} method for a
     * description of the ways in which a thread can become the owner of
     * a monitor.
     *
     * @throws  IllegalMonitorStateException  if the current thread is not
     *               the owner of this object's monitor.
     * @see        java.lang.Object#notify()
     * @see        java.lang.Object#wait()
     */
     /*唤醒在此对象监视器上等待的所有线程。*/ 
    public final native void notifyAll();

    /**
     * Causes the current thread to wait until either another thread invokes the
     * {@link java.lang.Object#notify()} method or the
     * {@link java.lang.Object#notifyAll()} method for this object, or a
     * specified amount of time has elapsed.
     * <p>
     * The current thread must own this object's monitor.
     * <p>
     * This method causes the current thread (call it <var>T</var>) to
     * place itself in the wait set for this object and then to relinquish
     * any and all synchronization claims on this object. Thread <var>T</var>
     * becomes disabled for thread scheduling purposes and lies dormant
     * until one of four things happens:
     * <ul>
     * <li>Some other thread invokes the {@code notify} method for this
     * object and thread <var>T</var> happens to be arbitrarily chosen as
     * the thread to be awakened.
     * <li>Some other thread invokes the {@code notifyAll} method for this
     * object.
     * <li>Some other thread {@linkplain Thread#interrupt() interrupts}
     * thread <var>T</var>.
     * <li>The specified amount of real time has elapsed, more or less.  If
     * {@code timeout} is zero, however, then real time is not taken into
     * consideration and the thread simply waits until notified.
     * </ul>
     * The thread <var>T</var> is then removed from the wait set for this
     * object and re-enabled for thread scheduling. It then competes in the
     * usual manner with other threads for the right to synchronize on the
     * object; once it has gained control of the object, all its
     * synchronization claims on the object are restored to the status quo
     * ante - that is, to the situation as of the time that the {@code wait}
     * method was invoked. Thread <var>T</var> then returns from the
     * invocation of the {@code wait} method. Thus, on return from the
     * {@code wait} method, the synchronization state of the object and of
     * thread {@code T} is exactly as it was when the {@code wait} method
     * was invoked.
     * <p>
     * A thread can also wake up without being notified, interrupted, or
     * timing out, a so-called <i>spurious wakeup</i>.  While this will rarely
     * occur in practice, applications must guard against it by testing for
     * the condition that should have caused the thread to be awakened, and
     * continuing to wait if the condition is not satisfied.  In other words,
     * waits should always occur in loops, like this one:
     * <pre>
     *     synchronized (obj) {
     *         while (&lt;condition does not hold&gt;)
     *             obj.wait(timeout);
     *         ... // Perform action appropriate to condition
     *     }
     * </pre>
     * (For more information on this topic, see Section 3.2.3 in Doug Lea's
     * "Concurrent Programming in Java (Second Edition)" (Addison-Wesley,
     * 2000), or Item 50 in Joshua Bloch's "Effective Java Programming
     * Language Guide" (Addison-Wesley, 2001).
     *
     * <p>If the current thread is {@linkplain java.lang.Thread#interrupt()
     * interrupted} by any thread before or while it is waiting, then an
     * {@code InterruptedException} is thrown.  This exception is not
     * thrown until the lock status of this object has been restored as
     * described above.
     *
     * <p>
     * Note that the {@code wait} method, as it places the current thread
     * into the wait set for this object, unlocks only this object; any
     * other objects on which the current thread may be synchronized remain
     * locked while the thread waits.
     * <p>
     * This method should only be called by a thread that is the owner
     * of this object's monitor. See the {@code notify} method for a
     * description of the ways in which a thread can become the owner of
     * a monitor.
     *
     * @param      timeout   the maximum time to wait in milliseconds.
     * @throws  IllegalArgumentException      if the value of timeout is
     *               negative.
     * @throws  IllegalMonitorStateException  if the current thread is not
     *               the owner of the object's monitor.
     * @throws  InterruptedException if any thread interrupted the
     *             current thread before or while the current thread
     *             was waiting for a notification.  The <i>interrupted
     *             status</i> of the current thread is cleared when
     *             this exception is thrown.
     * @see        java.lang.Object#notify()
     * @see        java.lang.Object#notifyAll()
     */   
	/*
		在其他线程调用此对象的 notify() 方法或 notifyAll() 方法,或者超过指定的时间量前,导致当前线程等待。
		该方法使当前线程等待,直到另外一个线程调用该对象的notify或notifyAll方法,或者等待时间已到,当前线程才会从等待池移到运行池。 
如果在wait之前或者wait的时候,当前线程被中断了,那么直到该线程被恢复的时候才会抛出中断异常(InterruptedException)
	*/     
    public final native void wait(long timeout) throws InterruptedException;

    /**
     * Causes the current thread to wait until another thread invokes the
     * {@link java.lang.Object#notify()} method or the
     * {@link java.lang.Object#notifyAll()} method for this object, or
     * some other thread interrupts the current thread, or a certain
     * amount of real time has elapsed.
     * <p>
     * This method is similar to the {@code wait} method of one
     * argument, but it allows finer control over the amount of time to
     * wait for a notification before giving up. The amount of real time,
     * measured in nanoseconds, is given by:
     * <blockquote>
     * <pre>
     * 1000000*timeout+nanos</pre></blockquote>
     * <p>
     * In all other respects, this method does the same thing as the
     * method {@link #wait(long)} of one argument. In particular,
     * {@code wait(0, 0)} means the same thing as {@code wait(0)}.
     * <p>
     * The current thread must own this object's monitor. The thread
     * releases ownership of this monitor and waits until either of the
     * following two conditions has occurred:
     * <ul>
     * <li>Another thread notifies threads waiting on this object's monitor
     *     to wake up either through a call to the {@code notify} method
     *     or the {@code notifyAll} method.
     * <li>The timeout period, specified by {@code timeout}
     *     milliseconds plus {@code nanos} nanoseconds arguments, has
     *     elapsed.
     * </ul>
     * <p>
     * The thread then waits until it can re-obtain ownership of the
     * monitor and resumes execution.
     * <p>
     * As in the one argument version, interrupts and spurious wakeups are
     * possible, and this method should always be used in a loop:
     * <pre>
     *     synchronized (obj) {
     *         while (&lt;condition does not hold&gt;)
     *             obj.wait(timeout, nanos);
     *         ... // Perform action appropriate to condition
     *     }
     * </pre>
     * This method should only be called by a thread that is the owner
     * of this object's monitor. See the {@code notify} method for a
     * description of the ways in which a thread can become the owner of
     * a monitor.
     *
     * @param      timeout   the maximum time to wait in milliseconds.
     * @param      nanos      additional time, in nanoseconds range
     *                       0-999999.
     * @throws  IllegalArgumentException      if the value of timeout is
     *                      negative or the value of nanos is
     *                      not in the range 0-999999.
     * @throws  IllegalMonitorStateException  if the current thread is not
     *               the owner of this object's monitor.
     * @throws  InterruptedException if any thread interrupted the
     *             current thread before or while the current thread
     *             was waiting for a notification.  The <i>interrupted
     *             status</i> of the current thread is cleared when
     *             this exception is thrown.
     */
     /* 在其他线程调用此对象的 notify() 方法或 notifyAll() 方法,或者其他某个线程中断当前线程,或者已超过某个实际时间量前,导致当前线程等待。*/  
    public final void wait(long timeout, int nanos) throws InterruptedException {
        if (timeout < 0) {
            throw new IllegalArgumentException("timeout value is negative");
        }

        if (nanos < 0 || nanos > 999999) {
            throw new IllegalArgumentException(
                                "nanosecond timeout value out of range");
        }

        if (nanos > 0) {
            timeout++;
        }

        wait(timeout);
    }

    /**
     * Causes the current thread to wait until another thread invokes the
     * {@link java.lang.Object#notify()} method or the
     * {@link java.lang.Object#notifyAll()} method for this object.
     * In other words, this method behaves exactly as if it simply
     * performs the call {@code wait(0)}.
     * <p>
     * The current thread must own this object's monitor. The thread
     * releases ownership of this monitor and waits until another thread
     * notifies threads waiting on this object's monitor to wake up
     * either through a call to the {@code notify} method or the
     * {@code notifyAll} method. The thread then waits until it can
     * re-obtain ownership of the monitor and resumes execution.
     * <p>
     * As in the one argument version, interrupts and spurious wakeups are
     * possible, and this method should always be used in a loop:
     * <pre>
     *     synchronized (obj) {
     *         while (&lt;condition does not hold&gt;)
     *             obj.wait();
     *         ... // Perform action appropriate to condition
     *     }
     * </pre>
     * This method should only be called by a thread that is the owner
     * of this object's monitor. See the {@code notify} method for a
     * description of the ways in which a thread can become the owner of
     * a monitor.
     *
     * @throws  IllegalMonitorStateException  if the current thread is not
     *               the owner of the object's monitor.
     * @throws  InterruptedException if any thread interrupted the
     *             current thread before or while the current thread
     *             was waiting for a notification.  The <i>interrupted
     *             status</i> of the current thread is cleared when
     *             this exception is thrown.
     * @see        java.lang.Object#notify()
     * @see        java.lang.Object#notifyAll()
     */
     /*
     	在其他线程调用此对象的 notify() 方法或 notifyAll() 方法前,导致当前线程等待。换句话说,此方法的行为就好像它仅执行 wait(0) 调用一样。     
		当前线程必须拥有此对象监视器。该线程发布对此监视器的所有权并等待,直到其他线程通过调用 notify 方法,或 notifyAll 方法通知在此对象的监视器上等待的线程醒来。然后该线程将等到重新获得对监视器的所有权后才能继续执行。
	*/ 
    public final void wait() throws InterruptedException {
        wait(0);
    }

    /**
     * Called by the garbage collector on an object when garbage collection
     * determines that there are no more references to the object.
     * A subclass overrides the {@code finalize} method to dispose of
     * system resources or to perform other cleanup.
     * <p>
     * The general contract of {@code finalize} is that it is invoked
     * if and when the Java&trade; virtual
     * machine has determined that there is no longer any
     * means by which this object can be accessed by any thread that has
     * not yet died, except as a result of an action taken by the
     * finalization of some other object or class which is ready to be
     * finalized. The {@code finalize} method may take any action, including
     * making this object available again to other threads; the usual purpose
     * of {@code finalize}, however, is to perform cleanup actions before
     * the object is irrevocably discarded. For example, the finalize method
     * for an object that represents an input/output connection might perform
     * explicit I/O transactions to break the connection before the object is
     * permanently discarded.
     * <p>
     * The {@code finalize} method of class {@code Object} performs no
     * special action; it simply returns normally. Subclasses of
     * {@code Object} may override this definition.
     * <p>
     * The Java programming language does not guarantee which thread will
     * invoke the {@code finalize} method for any given object. It is
     * guaranteed, however, that the thread that invokes finalize will not
     * be holding any user-visible synchronization locks when finalize is
     * invoked. If an uncaught exception is thrown by the finalize method,
     * the exception is ignored and finalization of that object terminates.
     * <p>
     * After the {@code finalize} method has been invoked for an object, no
     * further action is taken until the Java virtual machine has again
     * determined that there is no longer any means by which this object can
     * be accessed by any thread that has not yet died, including possible
     * actions by other objects or classes which are ready to be finalized,
     * at which point the object may be discarded.
     * <p>
     * The {@code finalize} method is never invoked more than once by a Java
     * virtual machine for any given object.
     * <p>
     * Any exception thrown by the {@code finalize} method causes
     * the finalization of this object to be halted, but is otherwise
     * ignored.
     *
     * @throws Throwable the {@code Exception} raised by this method
     * @see java.lang.ref.WeakReference
     * @see java.lang.ref.PhantomReference
     * @jls 12.6 Finalization of Class Instances
     */
     /*
     	当垃圾回收器确定不存在对该对象的更多引用时,由对象的垃圾回收器调用此方法。
     	垃圾回收器在认为该对象是垃圾对象的时候会调用该方法。子类可以通过重写该方法来达到资源释放的目的。 
		在方法调用过程中出现的异常会被忽略且方法调用会被终止。 
		任何对象的该方法只会被调用一次
     */      
    protected void finalize() throws Throwable { }
}

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