python制作打飞机游戏

首先导入pygame包

一般来说pip3工具是在你工作的项目路径下的script文件夹中的
在这里插入图片描述
可以通过cd命令切换文件夹,dir查看文件夹内容,也可以直接找到文件后再切换文件夹
然后在pip3所在的目录中执行pip3 install pygame,如果直接下载的话速度会比较慢,建议切换pip源
参考: https://blog.csdn.net/yaoqiwaimai/article/details/57084997

import pygame #引入pygame包
from pygame.locals import *
import time #引入time包
import random
def start():
    screen = pygame.display.set_mode((480,790),0,32) #定义游戏宽和高
    image_file_path = "./plane/bg.jpg" #    <-这里是定义背景图片路径的
    background = pygame.image.load(image_file_path).convert()
    hero_plane = HeroPlane(screen)  #显示我方飞机
    enemy_plane = EnemyPlane(screen)  #显示敌方飞机
    while True:
        screen.blit(background,(0,0))
        hero_plane.display()
        enemy_plane.display()
        enemy_plane.move()
        enemy_plane.launch_bullet()
        time.sleep(0.01)
        pygame.display.update()
        for event in pygame.event.get():
            if event.type == QUIT: #当点击游戏右上角的退出按钮时游戏退出
                print("exit")
                exit()
            elif event.type == KEYDOWN:  #以下是用键盘接收操作并返回相应的响应
                if event.key == K_a or event.key == K_LEFT:
                    print("left")
                    hero_plane.move_left()
                elif event.key == K_d or event.key == K_RIGHT:
                    print("right")
                    hero_plane.move_right()
                elif event.key == K_w or event.key == K_UP:
                    print("up")
                    hero_plane.move_top()
                elif event.key == K_s or event.key ==K_DOWN:
                    print("down")
                    hero_plane.move_buttom()
                elif event.key == K_SPACE:
                    print("space")
                    hero_plane.launch_bullet()
class HeroPlane(object):
    def __init__(self,screen):
        self.x = 130 #  定义飞机所处的位置,游戏左上角为0,0
        self.y = 500
        self.screen = screen
        self.image_name = "./plane/1.gif"  #  <-这里是定义我方飞机的图片
        self.image = pygame.image.load(self.image_name).convert()
        self.bullet_list = []
    def display(self):
        self.screen.blit(self.image,(self.x,self.y))
        need_del_list = []
        for item in self.bullet_list:
            if item.judge():  #判断子弹列表中是否超出边界,如果有则添加到需要删除的列表中
                need_del_list.append(item)
        for del_item in need_del_list:
            self.bullet_list.remove(del_item)
        for bullet in self.bullet_list:
            bullet.display()
            bullet.move()
    def launch_bullet(self):
        new_bullet = Bullet(self.x,self.y,self.screen)
        self.bullet_list.append(new_bullet)
    def move_left(self): #以下是定义飞机单次移动的距离
        self.x -= 10
    def move_right(self):
        self.x += 10
    def move_top(self):
        self.y -= 10
    def move_buttom(self):
        self.y += 10
class EnemyPlane(object):
    def __init__(self,screen):
        self.x = 0
        self.y = 0
        self.screen = screen
        self.image_name = "./plane/leimu.gif" #定义敌方飞机的位置
        self.image = pygame.image.load(self.image_name).convert()
        self.bullet_list = []
        self.direction = "right"
    def display(self):
        self.screen.blit(self.image,(self.x,self.y))
    def get_Local(self):
        print(self.x,self.y)
        return (self.x,self.y)
    def move(self):
        if self.x > 480 - 130:
            self.direction = "left"
        elif self.x < 0:
            self.direction = "right"
        if self.direction == "right":
            self.x += 2
        elif self.direction == "left":
            self.x -= 2
    def launch_bullet(self):
        number = random.randint(1,1000)
        if number == 88:
            new_bullet = EnenmyBullet(self.x,self.y,self.screen)
            self.bullet_list.append(new_bullet)
    def display(self):
        self.screen.blit(self.image,(self.x,self.y))
        need_del_list = []
        for i in self.bullet_list:
            if i.judge():
                need_del_list.append(i)
        for i in need_del_list:
            self.bullet_list.remove(i)
        for bullet in self.bullet_list:
            bullet.display()
            bullet.move()
class Bullet(object):
    def __init__(self,x,y,screen):
        self.x = x + 100
        self.y = y - 20
        self.screen = screen
        self.image = pygame.image.load("./plane/bullet.gif") #定义子弹的图片
    def display(self):
        self.screen.blit(self.image,(self.x,self.y))
    def move(self):
        self.y -= 5
    def judge(self):
        if self.y < 0:
            return True
        else:
            return False
    def get_hero_bullet(self):
        return (self.x,self.y)
class EnenmyBullet():
    def __init__(self,x,y,screen):
        self.x = x + 30
        self.y = y + 30
        self.screen = screen
        self.image = pygame.image.load("./plane/heart.gif").convert() #定义敌方子弹的图片
    def move(self):
        self.y += 2
    def display(self):
        self.screen.blit(self.image,(self.x,self.y))
    def judge(self):
        if self.y > 790:
            return True
        else:
            return False
if __name__ == "__main__":
    start()

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