贪吃蛇Java实现
启动代码
import javax.swing.*;
//主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.add(new GamePanel());
frame.setVisible(true);
}
}
导入数据(素材)代码
import javax.swing.*;
import java.net.URL;
public class Data {
public static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static URL downURL = Data.class.getResource("statics/down.png");
public static URL rightURL = Data.class.getResource("statics/right.png");
public static URL leftURL = Data.class.getResource("statics/left.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
监听游戏,键盘代码
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏面板
public class GamePanel extends JPanel implements KeyListener , ActionListener {
int length;
int[] snakeX = new int[600];
int[] snakeY = new int[500];
String fx ;
//食物
int foodX;
int foodY;
Random random = new Random();
//积分
int score;
boolean isStart = false;
boolean isFail = false;
//定时器 100ms
Timer timer = new Timer(100,this);
public GamePanel() {
init();
this.setFocusable(true);
this.addKeyListener(this);
timer.start();
}
//初始化
public void init(){
length = 3;
snakeX[0] = 100;snakeY[0] = 100;
snakeX[1] = 75;snakeY[1] = 100;
snakeX[2] = 50;snakeY[2] = 100;
fx = "R";
score = 0;
foodX = 25 +25*random.nextInt(34);
foodY = 75 +25*random.nextInt(24);
}
@Override
protected void paintComponent(Graphics g) {//画图
super.paintComponent(g);//清屏
this.setBackground(Color.WHITE);
Data.header.paintIcon(this,g,25,11);
g.fillRect(25,75,850,600);
//画积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度"+length,750,35);
g.drawString("分数"+score,750,50);
Data.food.paintIcon(this,g,foodX,foodY);
if (fx.equals("R")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if(fx.equals("L")) {
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if(fx.equals("U")) {
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if(fx.equals("D")) {
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
}
if (isStart==false){
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格开始游戏",300,300);
}
if (isFail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格重新开始游戏",300,300);
}
}
@Override
public void keyPressed(KeyEvent e) {//键盘监听
int keyCode = e.getKeyCode();
//空格开始
if (keyCode == KeyEvent.VK_SPACE){
if (isFail){
isFail = false;
init();
}else {
isStart = !isStart;
}
repaint();
}
//监听移动
if (keyCode == KeyEvent.VK_UP){
fx = "U";
}else if(keyCode == KeyEvent.VK_DOWN){
fx = "D";
}else if(keyCode == KeyEvent.VK_LEFT){
fx = "L";
}else if(keyCode == KeyEvent.VK_RIGHT){
fx = "R";
}
}
@Override
public void actionPerformed(ActionEvent e) {//游戏监听
if (isStart && isFail == false) {
if (snakeX[0] == foodX && snakeY[0] == foodY ){
length++;
score +=10;
foodX = 25 +25*random.nextInt(34);
foodY = 75 +25*random.nextInt(24);
}
//右移
for (int i = length - 1; i > 0; i--) {
snakeX[i] = snakeX[i - 1];
snakeY[i] = snakeY[i - 1];
}
//穿墙
if (fx.equals("R")){
snakeX[0] = snakeX[0] + 25;
if (snakeX[0] > 850) {
snakeX[0] = 25;
}
} else if (fx.equals("L")){
snakeX[0] = snakeX[0] - 25;
if (snakeX[0] < 25) {
snakeX[0] = 850;
}
}else if (fx.equals("U")){
snakeY[0] = snakeY[0] - 25;
if (snakeY[0] < 75) {
snakeY[0] = 650;
}
}else if (fx.equals("D")) {
snakeY[0] = snakeY[0] + 25;
if (snakeY[0] > 650) {
snakeY[0] = 75;
}
}
//失败
for (int i = 1; i < length; i++) {
if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
isFail = true;
}
}
repaint();
}
timer.start();
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
修改原地掉头的bug
if (fx.equals("R")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if(fx.equals("L")) {
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if(fx.equals("U")) {
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if(fx.equals("D")) {
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
}
跟着大佬狂神说学习了AWT,SWing。GUI编程,自己上手复现了一下,做个记录。
使用前确保在同一个包下。