贪吃蛇Java实现

本文记录了一次使用Java Swing实现贪吃蛇游戏的过程,包括启动代码、导入素材、监听键盘操作以及处理游戏逻辑。通过创建游戏面板、设置键盘监听和定时器,实现了游戏的开始、移动、碰撞检测等功能。同时修复了原地掉头的bug,增加了游戏体验。
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贪吃蛇Java实现

启动代码


import javax.swing.*;
//主启动类
public class StartGame {
    public static void main(String[] args) {
        JFrame frame = new JFrame();
        frame.setBounds(10,10,900,720);
        frame.setResizable(false);
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        frame.add(new GamePanel());
        frame.setVisible(true);
    }
}

导入数据(素材)代码


import javax.swing.*;
import java.net.URL;
public class Data {
    public static URL headerURL = Data.class.getResource("statics/header.png");
    public static ImageIcon header = new ImageIcon(headerURL);
    public static URL upURL = Data.class.getResource("statics/up.png");
    public static URL downURL = Data.class.getResource("statics/down.png");
    public static URL rightURL = Data.class.getResource("statics/right.png");
    public static URL leftURL = Data.class.getResource("statics/left.png");
    public static ImageIcon up = new ImageIcon(upURL);
    public static ImageIcon down = new ImageIcon(downURL);
    public static ImageIcon right = new ImageIcon(rightURL);
    public static ImageIcon left = new ImageIcon(leftURL);

    public static URL bodyURL = Data.class.getResource("statics/body.png");
    public static ImageIcon body = new ImageIcon(bodyURL);

    public static URL foodURL = Data.class.getResource("statics/food.png");
    public static ImageIcon food = new ImageIcon(foodURL);
}

监听游戏,键盘代码


import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏面板
public class GamePanel extends JPanel implements KeyListener , ActionListener {
    int length;
    int[] snakeX = new int[600];
    int[] snakeY = new int[500];
    String fx ;
    //食物
    int foodX;
    int foodY;
    Random random = new Random();
    //积分
    int score;
    boolean isStart = false;
    boolean isFail = false;
    //定时器 100ms
    Timer timer = new Timer(100,this);
    public GamePanel() {
        init();
        this.setFocusable(true);
        this.addKeyListener(this);
        timer.start();
    }
    //初始化
    public void init(){
        length = 3;
        snakeX[0] = 100;snakeY[0] = 100;
        snakeX[1] = 75;snakeY[1] = 100;
        snakeX[2] = 50;snakeY[2] = 100;
        fx = "R";
        score = 0;
        foodX = 25 +25*random.nextInt(34);
        foodY = 75 +25*random.nextInt(24);
    }
    @Override
    protected void paintComponent(Graphics g) {//画图
        super.paintComponent(g);//清屏
        this.setBackground(Color.WHITE);
        Data.header.paintIcon(this,g,25,11);
        g.fillRect(25,75,850,600);
        //画积分
        g.setColor(Color.WHITE);
        g.setFont(new Font("微软雅黑",Font.BOLD,18));
        g.drawString("长度"+length,750,35);
        g.drawString("分数"+score,750,50);
        Data.food.paintIcon(this,g,foodX,foodY);
        if (fx.equals("R")) {
            Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
        }else if(fx.equals("L")) {
            Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
        }else if(fx.equals("U")) {
            Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
        }else if(fx.equals("D")) {
            Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
        }
        for (int i = 1; i < length; i++) {
            Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
        }
        if (isStart==false){
            g.setColor(Color.WHITE);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("按下空格开始游戏",300,300);
        }
        if (isFail){
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("按下空格重新开始游戏",300,300);
        }
    }
    @Override
    public void keyPressed(KeyEvent e) {//键盘监听
        int keyCode = e.getKeyCode();
        //空格开始
        if (keyCode == KeyEvent.VK_SPACE){
            if (isFail){
                isFail = false;
                init();
            }else {
                isStart = !isStart;

            }
            repaint();
        }
        //监听移动
        if (keyCode == KeyEvent.VK_UP){
            fx = "U";
        }else if(keyCode == KeyEvent.VK_DOWN){
            fx = "D";
        }else if(keyCode == KeyEvent.VK_LEFT){
            fx = "L";
        }else if(keyCode == KeyEvent.VK_RIGHT){
            fx = "R";
        }
    }
    @Override
    public void actionPerformed(ActionEvent e) {//游戏监听
        if (isStart && isFail == false) {
            if (snakeX[0] == foodX && snakeY[0] == foodY ){
                length++;
                score +=10;
                foodX = 25 +25*random.nextInt(34);
                foodY = 75 +25*random.nextInt(24);
            }
            //右移
            for (int i = length - 1; i > 0; i--) {
                snakeX[i] = snakeX[i - 1];
                snakeY[i] = snakeY[i - 1];
            }
            //穿墙
            if (fx.equals("R")){
                snakeX[0] = snakeX[0] + 25;
                if (snakeX[0] > 850) {
                    snakeX[0] = 25;
                }
            } else if (fx.equals("L")){
                    snakeX[0] = snakeX[0] - 25;
                    if (snakeX[0] < 25) {
                        snakeX[0] = 850;
                    }
            }else if (fx.equals("U")){
                    snakeY[0] = snakeY[0] - 25;
                    if (snakeY[0] < 75) {
                        snakeY[0] = 650;
                    }
            }else if (fx.equals("D")) {
                    snakeY[0] = snakeY[0] + 25;
                    if (snakeY[0] > 650) {
                        snakeY[0] = 75;
                    }
            }
            //失败
            for (int i = 1; i < length; i++) {
                if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
                    isFail = true;
                }
            }
                repaint();
            }
            timer.start();
        }
    @Override
    public void keyReleased(KeyEvent e) {
    }
    @Override
    public void keyTyped(KeyEvent e) {
    }
}

修改原地掉头的bug

if (fx.equals("R")) {
            Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
        }else if(fx.equals("L")) {
            Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
        }else if(fx.equals("U")) {
            Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
        }else if(fx.equals("D")) {
            Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
        }

跟着大佬狂神说学习了AWT,SWing。GUI编程,自己上手复现了一下,做个记录。
使用前确保在同一个包下。

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可以运行! (以下代码只是其中的一个类) package chy.snake.entities; import java.awt.Color; import java.awt.Graphics; import java.awt.Point; import java.util.HashSet; import java.util.LinkedList; import java.util.Set; import chy.snake.listener.SnakeListener; import chy.snake.util.Global; public class Snake { public static final int up = 1; public static final int down = -1; public static final int left = -2; public static final int right = 2; private int oldDirection,newDirection; //newDirection:一次时间 间隔内输入的最后方向 private Point oldTail; private boolean life; //life 为 true或者false,初始为true, 用于118行 private LinkedList<Point> body = new LinkedList<Point> (); //需要经常访问蛇的第一个和最后一个节点,使用链表LinkedList存放蛇的身体节点,因为它有getFirst(),getLast(),removeLast(),方法 private Set<SnakeListener> listeners = new HashSet<SnakeListener>(); public Snake(){ init(); } public void init(){ //初始化 int x = Global.WIDTH/2; int y = Global.HEIGHT/2; for(int i=0;i<3;i++){ //初始长度3 body.addLast(new Point(x-i,y)); //是addLast } oldDirection = newDirection = right; //初始方向 右 life = true; } public void die(){ life = false; } public void move(){ System.out.println("Snake's move"); if (!(oldDirection + newDirection == 0)){ oldDirection = newDirection; } //1.去尾 oldTail = body.removeLast(); int x = body.getFirst().x; int y = body.getFirst().y; //蛇头的x,y坐标 switch(oldDirection){ case up: y--; break; case down: y++; break; case left: x--; break; case right: x++; break; } Point newHead = new Point(x,y); //2.加头 body.addFirst(newHead); } public void changeDirection(int direction){ /*无效方向:在蛇的这一次移动之后和下一次移动之前的 这个时间间隔内输入了多个方向,只有最后一个方向 是 有效方向,其余的都为无效方向*/ System.out.println("Snake's changeDirection"); newDirection = direction; //将一个时间间隔内按得最后方向,赋给 newDirection } public void eatFood(){ System.out.println("Snake's eatFood"); body.addLast(oldTail); //后面的节点不去掉 } public boolean isEatFood(){ System.out.println("Snake's isEatFood"); return false; } public boolean isEatBody(Snake snake){ //比较蛇是否吃到身体 System.out.println("snake's isEatBody"); for(int i= 1;i<body.size();i++){ //i 从蛇头结点的下一个节点开始,排除蛇头结点 if(body.get(i).equals(this.getHead())){ //如果i 的节点 和 头结点 相同 return true; } } return false; } public void drawMe(Graphics g){ System.out.println("Snake's drawMe"); g.setColor(Color.GREEN); //设置蛇的颜色 for(Point p : body){ g.fill3DRect(p.x * Global.CELL_SIZE, p.y * Global.CELL_SIZE, Global.CELL_SIZE, Global.CELL_SIZE, true); } } public Point getHead(){ //得到蛇头节点,判断吃食物 return body.getFirst(); } private class SnakeDriver implements Runnable{ //线程,不停的调用move方法 @Override public void run() { // TODO 自动生成的方法存根 while(life){ // 42和46行,life为true 或者false move(); for(SnakeListener l : listeners){ l.snakeMoved(Snake.this); //循环,依次调用SnakeMoved方法 } try { Thread.sleep(300); } catch (InterruptedException e) { // TODO 自动生成的 catch 块 e.printStackTrace(); } } } } public void start(){ new Thread(new SnakeDriver()).start(); //启动线程的方法 } public void addSnakeListener(SnakeListener l){ if(l != null){ this.listeners.add(l); } } }
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