这次就是给大家分享赛车的游戏
废话不多,直接上代码:
html:
<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<title>Canvas 赛车游戏</title>
<meta name="keywords" content="赛车">
<meta name="description" content="赛车">
<link rel="stylesheet" href="css/style.css">
</head>
<body>
<canvas height="450" width="750"></canvas>
<script type="text/javascript" src="js/main.js"></script>
</body>
</html>
js:
var $ = {
canvas: null,
ctx: null,
canvas2: null,
ctx2: null,
colors: {
sky: "#D4F5FE",
mountains: "#83CACE",
ground: "#8FC04C",
groundDark: "#73B043",
road: "#606a7c",
roadLine: "#FFF",
hud: "#FFF"
},
settings: {
fps: 60,
skySize: 120,
ground: {
size: 350,
min: 4,
max: 120
},
road: {
min: 76,
max: 700,
}
},
state: {
bgpos: 0,
offset: 0,
startDark: true,
curve: 0,
currentCurve: 0,
turn: 1,
speed: 27,
xpos: 0,
section: 50,
car: {
maxSpeed: 50,
friction: 0.4,
acc: 0.85,
deAcc: 0.5
},
keypress: {
up: false,
left: false,
right: false,
down: false
}
},
storage: {
bg: null
}
};
$.canvas = document.getElementsByTagName('canvas')[0];
$.ctx = $.canvas.getContext('2d');
$.canvas2 = document.createElement('canvas');
$.canvas2.width = $.canvas.width;
$.canvas2.height = $.canvas.height;
$.ctx2 = $.canvas2.getContext('2d');
window.addEventListener("keydown", keyDown, false);
window.addEventListener("keyup", keyUp, false);
drawBg();
draw();
function draw() {
setTimeout(function() {
calcMovement();
//if($.state.speed > 0) {
$.state.bgpos += ($.state.currentCurve * 0.02) * ($.state.speed * 0.2);
$.state.bgpos = $.state.bgpos % $.canvas.width;
$.ctx.putImageData($.storage.bg, $.state.bgpos, 5);
$.ctx.putImageData($.storage.bg, $.state.bgpos > 0 ? $.state.bgpos - $.canvas.width : $.state.bgpos + $.canvas.width, 5);
//}
$.state.offset += $.state.speed * 0.05;
if($.state.offset > $.settings.ground.min) {
$.state.offset = $.settings.ground.min - $.state.offset;
$.state.startDark = !$.state.startDark;
}
drawGro