数据结构:存储数据的结构
栈 FILO:先进后出
栈顶标记
操作: 入栈
出栈
获取栈顶元素
判断栈是否为空
队列 FIFO:先进先出
队头:front
队尾:tail
大小:size
操作: 入队
出队
获取队头元素
判断队列是否为空
数组栈、数组队列
链式栈、链式队列
单链表、双向链表、双向循环链表
链式结构:不连续内存数组
数组是一段连续的内存
int array[10] 声明10个长度,连续内存
array[0]
array[1]
array[2]
array[3]
array[4]
array[5]
array[6]
array[7]
array[8]
array[9]
链表内存不是连续的,但是我们可以找到下一段内存,通过指针找
#include <stdio.h>
#include <stdlib.h>
struct Node
{
int data;
struct Node* next;
}
int main()
{
//结构体变量连接结构变量
struct Node node1 = { 1,NULL };
struct Node node2 = { 2,NULL };
struct Node node3 = { 3,NULL };
node1.next = &node2;
node2.next = &node3;
//指针
struct Node *PNode1 = &node1;
struct Node *PNode2 = &node2;
struct Node *PNode3 = &node3;
*PNode1->next = PNode2;
*PNode2->next = PNode3;
//指针变成变量的方式
int a = 1;
int *p = &a;
printf("%d\n",*p); //*p等效a
int *pMalloc = (int *)malloc(sizeof(int)); //sizeof()返回字节数,int 4字节;malloc() 函数用来动态地分配内存空间,头文件:#include <stdlib.h>
*pMalloc = 100;
printf("%d\n",*pMalloc);
system("pause"); //防止闪屏
return 0;
}
链式栈
#include <stdio.h>
#include <stdlib.h>
struct Node //链表的结构体
{
int data; //数据
struct Node* next; //指针
}
//创建结点
struct Node* createNode(int data)
{
struct Node* newNode = (struct Node*)malloc(sizeof(struck Node));
newNode->data = data;
newNode->next = NULL;
return newNode;
}
struct stack
{
struck Node* stackTop; //栈顶标记
int size; //栈中元素个数
}
//创建栈就是创建一个struct stack的变量
struct stack* createStack()
{
//创建过程就是初始化过程
struct stack* myStack = (struck stack*)malloc(sizeof(struck stack)); //动态内存申请
myStack->stackTop = NULL;
myStack->size = 0;
return myStack;
}
//函数
void push(struct stack* myStack,int data)
{
//插入的这个结点创建出来
struck Node* newNode = creatNode(data);
//入栈操作就是链表表头插入
newNode->next = myStack->stackTop;
myStack->stackTop = newNode;
myStack->size++;
}
//获取栈顶元素
int top(struct stack* myStack
{
//防御编程
if(myStack->size == 0)
{
printf("栈为空,无法获取栈顶元素/n");
system("pause");
returnmyStack->size;
}
return myStack->stackTop->data;
}
//出栈,链表的表头删除
void pop(struct stack* myStack)
{
if(myStack->size == 0)
{
printf("栈为NULL,无法出栈\n");
system("pause");
}
else
{
struct Node* nextNode = myStack->stackTop->next;
free(myStack->stackTop);
myStack->stackTop = nextNode;
myStack->size--;
}
}
//万金油函数
int empty(struck stack* myStack)
{
if(myStack->size == 0)
return 0;
return 1;
}
int main()
{
struct stack* myStack = createStack();
push(myStack,1);
push(myStack,2);
push(myStack,3);
while (empty(myStack))
{
printf("%d\t",top(myStack)); //top(myStack)获取栈顶元素
pop(myStack);
}
printf("\n");
system("pause");
return 0;
}
链式队列
#include <stdio.h>
#include <stdlib.h>
struct Node
{
int data;
struct Node* next;
}
struct Node* creatNode(int data)
{
struct Node* newNode = (struck Node*)malloc(sizeof(struck Node));
newNode->data = data;
newNode->next = NULL;
return newNode;
}
struct Queue
{
struct Node* frontNode;
struct Node* tailNode;
int size;
}
struct Queue* creatQueue()
{
struct Queue* myQueue = (struct Queue*)malloc(sizeof(struck Queue));
}
int main()
{
}