using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class register : MonoBehaviour
{
Button sab;
Button deb;
Button reb;
public GameObject rigisterUI;
public GameObject loginUI;
public InputField loginName;
public InputField loginPass;
public InputField rigistName;
public InputField rigistPass1;
public InputField rigistPass2;
void Start()
{
sab = GameObject.Find("save").GetComponent<Button>();
sab.onClick.AddListener(denglu);
deb = GameObject.Find("login").GetComponent<Button>();
deb.onClick.AddListener(zhuce);
reb = GameObject.Find("read").GetComponent<Button>();
reb.onClick.AddListener(gotozhuce);
loginUI.SetActive(true);
rigisterUI.SetActive(false);
}
public void gotozhuce()
{
loginName.text = "";
loginPass.text = "";
loginUI.SetActive(false);
rigisterUI.SetActive(true);
}
public void OnBack()
{
rigistName.text = "";
rigistPass1.text = "";
rigistPass2.text = "";
loginUI.SetActive(true);
rigisterUI.SetActive(false);
}
public void zhuce()
{
if (rigistPass1.text != rigistPass2.text)
{
Debug.Log("前后密码不一致");
}
else if (rigistPass1.text == "" || rigistPass2.text == "" || rigistName.text == "")
{
Debug.Log("密码用户名不能为空");
}
else
{
PlayerPrefs.DeleteKey("password");
PlayerPrefs.DeleteKey("username");
PlayerPrefs.SetString("password", rigistPass1.text);
PlayerPrefs.SetString("username", rigistName.text);
Debug.Log(rigistPass1.text);
Debug.Log(rigistName.text);
OnBack();
}
}
public void denglu()
{
string name = PlayerPrefs.GetString("username");
stri